Difference between revisions of "Machine pistol"
XeoNovaDan (talk | contribs) m (→Overview) |
XeoNovaDan (talk | contribs) m |
||
Line 23: | Line 23: | ||
|buy = {{icon|steel|45}} + {{icon|component|3}} | |buy = {{icon|steel|45}} + {{icon|component|3}} | ||
|mass base = 2.5 | |mass base = 2.5 | ||
+ | |stoppingPower = 0.5 | ||
}} | }} | ||
</onlyinclude> | </onlyinclude> |
Revision as of 06:48, 16 October 2018
Machine pistol
"A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 2.5 kg
Ranged Combat
The machine pistol is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly higher accuracy and slightly shorter range.
Overview
Despite its low per-shot damage, the machine pistol still has a respectable damage output owing to its excellent rate of fire, easily outclassing the autopistol, and even going toe-to-toe with the more expensive pump shotgun. Its good close-up accuracy and the aforementioned fire rate also makes the machine pistol an excellent weapon for low-skilled shooters, as well as general close-quarters combat. The machine pistol's also very easy to acquire due to earlygame raiders often using it as well as its ease of manufacture, and it's a great weapon for hit-and-run tactics.
However, unlike the pump shotgun or even the revolver, the machine pistol isn't able to stagger advancing humans or human-sized mechanoids, which makes it a poor choice as a support weapon. The machine pistol also unsurprisingly has poor armor penetration which somewhat limits it towards the midgame onwards, but it still manages to keep up with the pump shotgun. Almost every other ranged weapon in the game also out-ranges the machine pistol - exceptions including hand-thrown weapons and shotguns. The machine pistol's also a very poor hunting weapon choice due to its short range and low per-shot damage, meaning that it's likely to send animals into a manhunting state.
Another result of the machine pistol's low per-shot damage is that it's very unlikely to outright kill humans, but any human that gets downed by a machine pistol will usually have many bleeding gunshot wounds that need tending. Therefore, it's advisable to use at least herbal medicine to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough.
Overall, the machine pistol is best paired with a careful shooter until level 12, then with a trigger-happy shooter beyond that point.
Weapons that would typically supplant the machine pistol include the chain shotgun and heavy SMG.
Melee Combat
Tool | Attack | Damage Type | Power | Cooldown | Likelihood | Base DPS |
---|---|---|---|---|---|---|
Overall | - | - | 9 | 2.00s | - | 4.50 |
Grip | Blunt | Blunt | 9 | 2.00s | 50.00% | 4.50 |
Barrel | Blunt | Blunt | 9 | 2.00s | 25.00% | 4.50 |
Barrel | Poke | Blunt | 9 | 2.00s | 25.00% | 4.50 |
Obtaining
Machine pistols can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Scavenger Gunner | 25.20% | Normal | 40-110% |
Pirate Gunner | 22.26% | Normal | 70-230% |
Villager | 5.32% | Poor | 20-200% |
Town Guard | 17.63% | Normal | 60-200% |
Mercenary Gunner | 10.38% | Normal | 70-320% |
Ancient Soldier | 8.61% | Normal | 100% |
Machine pistols can also be crafted at a machining table once the blowback operation research has been completed; from 45 steel, 3 components and 11,000 ticks (3.06 mins) of work. A crafting skill of at least 4 is required.
Graphs
The graphs assume a normal quality machine pistol against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
Version history
It received an accuracy buff in close ranged combat in 1.0.
In Beta 19, the Machine Pistol's "Uzi" texture was replaced with the "Tec-9" texture, which had previously been used by the Heavy SMG.