Difference between revisions of "Molotov cocktails"
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|DPS = DPS | |DPS = DPS | ||
|velocity = 12 | |velocity = 12 | ||
− | |missRadius = | + | |missRadius = 1.9 |
|blastRadius = 1.1 | |blastRadius = 1.1 | ||
|buy = {{icon|cloth|25}} + {{icon|chemfuel|80}} | |buy = {{icon|cloth|25}} + {{icon|chemfuel|80}} | ||
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− | Molotov cocktails are ranged (non-smeltable) | + | Molotov cocktails are ranged (non-smeltable) weapons that set a 3x3 plus shaped ('''+''') zone on fire where it lands. |
Accuracy is poor on moving targets. | Accuracy is poor on moving targets. |
Revision as of 03:15, 18 May 2019
Molotov cocktails
Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
Molotov cocktails are ranged (non-smeltable) weapons that set a 3x3 plus shaped (+) zone on fire where it lands.
Accuracy is poor on moving targets.
A way to defend a base using it is to make coming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in, without burning the base itself.
Obtaining
They can be crafted at a machining table for 25 + 80. They are also a common drop from raiders.
Usage
- Equip a colonist with Molotov's
- Draft the colonist
- Press B to select target area.
Version history
In 1.0 it received a crafting recipe.