Difference between revisions of "Anima tree"

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m (→‎Version History: fixed a minor typo I think)
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== Version History==
 
== Version History==
Added in Version 1.1.2647
+
Added in Version 1.1.2547
  
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
 
[[Category:Trees]]
 
[[Category:Trees]]
 
[[Category:Royalty]]
 
[[Category:Royalty]]

Revision as of 14:25, 27 September 2020

Anima tree

Anima tree a.png

A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.
If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.
Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.
Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.


Type
PlantsPlants

Base Stats

Flammability
0
Max Hit Points
400
... further results

Stat Modifiers

... further results

The 'anima tree is a tree added by the Royalty DLC. It provides both a meditation focus for psycasters and a way to create psylinks for them. If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only pawns with a tribal backstories know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them. Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.

Growth

A single anima tree spawns on each embark tile. While it is not flammable, nor susceptible to Toxic fallout, it can be eaten by dendrovores. The grass will not be eaten by grazing animals however, though it is flammable. Destruction of the anima tree causes the anima scream debuff. This debuff causes a -6 mood penalty and lasts for 5 days which scales with psychic sensitivity. Anima trees can grow back after being destroyed in a random event. As such, the time it takes for the tree to reappear is highly variable. As it regrows in a random place, this random regrowth can be used to move a tree in an inopportune location if the mood penalty can be dealt with.

Meditation Mechanics

Meditating at an anima tree requires a Natural meditation focus which a pawn can only get from its childhood background. Multiple pawns can meditate at the same time to speed up the spawning of the anima grass. Pawns do not need to have psylink levels to meditate, nor are pawns with levels or better Psychic Sensitivity better at growing grass.

Anima trees provides the second best additional meditation focus strength for Natural meditation after animus stones.

Building an artificial building will reduce the meditation strength with 1-5%. However, there are some exceptions:

Once a certain amount of meditation has been done, grass growth will slow down.

Psylink generation

The amount of anima grass required to generate a psylink level varies

Psylink Level Required Grass
Level 1 18
level 2 18
level 3 20
level 4 20
level 5 22
level 6 22

Version History

Added in Version 1.1.2547