Difference between revisions of "Machining table"
(→Other) |
(→Other) |
||
Line 36: | Line 36: | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! Name !! Material cost !! Material price !! Work !! Sell price | + | ! Name !! Material cost !! data-sort-type="number" | Material price !! data-sort-type="number" | Work !! data-sort-type="number" | Sell price |
|- | |- | ||
![[Autopistol]] | ![[Autopistol]] |
Revision as of 08:38, 24 March 2021
Machining table
A table of tools for assembling and disassembling machine components like mechanoids' bodies and ammunition.
Base Stats
- Type
- Production – Resources
- HP
- 180
- Flammability
- 100%
Building
- Size
- 1 × 3
- Placeable
- Yes
- Power
- -350 W
- Facility
- Tool cabinet
Creation
- Work To Make
- 3,000 ticks (50 secs)
- Deconstruct yield
- 112 + 3
The Machining Table is an Industrial-level Production bench that crafters will use to produce a number of items as well as disassemble mechanoids. It can only be constructed after machining has been researched. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.
Bills
Disassemble Mechanoid
The "disassemble mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This will produce some steel, plasteel and components.
Mortar shells
There are 4 bills in total that will produce different types of mortar shells out of steel, chemfuel or other materials, that can be fired from a mortar.
Other
There are many other bills that can be used to produce guns, advanced weapons, armor, prosthetics and Specialized limbs.
Name | Material cost | Material price | Work | Sell price |
---|---|---|---|---|
Autopistol | 30 + 2 | 89 (102.6*) | 5,000 ticks (1.39 mins) | 139 |
Revolver | 30 + 2 | 89 (102.6*) | 4,000 ticks (1.11 mins) | 135 |
Pump shotgun | 60 + 3 | 210 (182.4*) | 12,000 ticks (3.33 mins) | 255 |
Machine pistol | 45 + 3 | 181.5 (153.9*) | 11,000 ticks (3.06 mins) | 220 |
Bolt-action rifle | 60 + 3 | 210 (182.4*) | 12,000 ticks (3.33 mins) | 255 |
Assault rifle | 60 + 7 | 338 (273.6*) | 40,000 ticks (11.11 mins) | 480 |
Sniper rifle | 60 + 8 | 370 (296.4*) | 45,000 ticks (12.5 mins) | 530 |
LMG | 75 + 5 | 302.5 (237.5*) | 34,000 ticks (9.44 mins) | 425 |
Heavy SMG | 75 + 4 | 270.5 (233.7*) | 24,000 ticks (6.67 mins) | 355 |
Frag grenades | 20 + 80 | ? (?*) | 12,000 ticks (3.33 mins) | 265 |
Molotov cocktails | 25 + 80 | ? (?*) | 6,000 ticks (1.67 mins) | 245 |
EMP grenades | 20 + 6 | 230 (174.8*) | 24,000 ticks (6.67 mins) | 315 |
Chain shotgun | 70 + 5 | 293 (247*) | 31,000 ticks (8.61 mins) | 405 |
Minigun | ? + ? | ? (?*) | 60,000 ticks (16.67 mins) | 1,160 |
Incendiary launcher | 75 + 4 | 270.5 (233.7*) | 20,000 ticks (5.56 mins) | 340 |
EMP launcher | 75 + 8 | 398.5 (324.9*) | 30,000 ticks (8.33 mins) | 505 |
Smoke launcher | 75 + 4 | 270.5 (233.7*) | 30,000 ticks (8.33 mins) | 380 |
Simple helmet | 40 | ? (?*) | 3,200 ticks (53.33 secs) | ? |
Flak helmet | ? + ? | ? (?*) | 8,000 ticks (2.22 mins) | ? |
Plate armor | ? + ? | ? (?*) | 38,000 ticks (10.56 mins) | ? |
Flak vest | ? + ? | ? (?*) | 9,000 ticks (2.5 mins) | 225 |
Flak pants | ? + ? | ? (?*) | 9,000 ticks (2.5 mins) | 225 |
Flak jacket | ? + ? | ? (?*) | 14,000 ticks (3.89 mins) | 290 |
* Price includes only uncraftable materials(except chemfuel). Components are divided into the materials they are made of.