Difference between revisions of "Psychic shock lance"
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{{Info|A psychic shock lance is a two-use artifact that can be equipped by pawns in the Utility slot. Once said pawn is drafted, it can be used to target a pawn within 35 tiles and withing line of sight, to send them into a state of unconsciousness for a short period of time, and has a 30% of setting the victim on fire - originating from the brain. [[Traits|Psychically deaf]] pawns (or anybody with 0% [[psychic sensitivity]]) can't be targeted.}} | {{Info|A psychic shock lance is a two-use artifact that can be equipped by pawns in the Utility slot. Once said pawn is drafted, it can be used to target a pawn within 35 tiles and withing line of sight, to send them into a state of unconsciousness for a short period of time, and has a 30% of setting the victim on fire - originating from the brain. [[Traits|Psychically deaf]] pawns (or anybody with 0% [[psychic sensitivity]]) can't be targeted.}} |
Revision as of 02:16, 8 April 2021
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Psychic shock lance
A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping him into a state of psychic shock. There is a risk of brain damage. It has a long range, but requires line of sight.
Base Stats
- Type
- Artifact
- Mass
- 0.5 kg
- HP
- 80
- Flammability
- 0%
Armor
- Coverage
- Waist
- Layer
- Belt
- thingCategories
- ApparelUtility
- thingSetMakerTags
- RewardStandardHighFreq
- tradeTags
- Artifact
A psychic shock lance is a two-use artifact that can be equipped by pawns in the Utility slot. Once said pawn is drafted, it can be used to target a pawn within 35 tiles and withing line of sight, to send them into a state of unconsciousness for a short period of time, and has a 30% of setting the victim on fire - originating from the brain. Psychically deaf pawns (or anybody with 0% psychic sensitivity) can't be targeted. Psychic shock lances can be purchased from Exotic Goods Traders or found in ancient shrines.
These almost always down hostiles rather than killing them outright, making it good for capturing specific enemies, though the brain damage can ruin previously good potential colonists before you can find healer mech serums or luciferium to heal them.
Version history
- 0.12.906 - Added
- 1.2 - Prior to this update it was a single-use artifact that could not be carried, and had to be activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate' manually. It also had unlimited range and worked through walls.