Difference between revisions of "Tribes"

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===Pawn Types===
 
===Pawn Types===
 
If neutral or allied, these units show up as traders or allies. If hostile, they show up as raiders.
 
If neutral or allied, these units show up as traders or allies. If hostile, they show up as raiders.
=== Tribals ===
+
==== Tribals ====
  
 
Tribal fighters, weak but expendable. They never carry [[silver]] or [[medicine]]. They carry [[pemmican]] as food.
 
Tribal fighters, weak but expendable. They never carry [[silver]] or [[medicine]]. They carry [[pemmican]] as food.

Revision as of 19:27, 21 April 2021

"These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are a mostly nomadic people who live off the land using primitive tools and weapons. Despite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness."

The tribes are groups of neolithic people with basic weaponry such as bows and spears. They have probably inhabited the planet for a long time. They always wear tribal clothing, which is equivalent in stats to a standard shirt. People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. Tribe names often have words derived from Spanish, such as 'miñoca', 'legua', etc. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using Area of Effect weapons.

This faction is a formidable ally and foe alike, and may start off as either of them. They may not be as dangerous as pirates, but they are not insignificant.

Gentle tribe

Faction icon for the Gentle Tribe

"This particular tribe pursues a gentle way of life where they can. They are quite open to trade and alliances, even with strange peoples."

Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.

Faction icon for the Fierce Tribe

Fierce tribe

"This particular tribe values warlike dominance; it may be difficult to turn them into an ally."

Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.

In 1.0 or earlier, they used to be known as savage tribes.

Faction icon for the Savage Tribe

Savage tribe

"This particular tribe has a blood-and-honor culture; it will not be possible to turn them into an ally."

Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.

Pawn Types

If neutral or allied, these units show up as traders or allies. If hostile, they show up as raiders.

Tribals

Tribal fighters, weak but expendable. They never carry silver or medicine. They carry pemmican as food.

Pawn Type Image Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range Additional Info
Penitent Penitent2056.png 35 20-110 Poor 50-100 90-150 Club Knife Up to 60 15% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand
Archer Archer1557.png 48 50-180 Poor 180-350 80 Short bow Up to 60 3% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand. Can never have the Brawler trait.
Warrior Warrior1557.png 60 50-180 Poor 200-300 150 Ikwa Up to 60 Always has a war veil.
Hunter Hunter1722.png 65 50-180 Normal 200-300 100 Recurve bow Up to 60 Always has a war veil. Can never have the Brawler trait.
Trader ? 65 50-180 Normal 200-300 100 Recurve bow Up to 60 Always has a tribal headdress. Can never have the Brawler trait.
Berserker Berserker1722.png 90 100 Normal 200-550 300 Spear Up to 60 Always has a war mask.
Heavy Archer HeavyArcher1722.png 90 100 Normal 200-550 250 Greatbow Pila Up to 60 Always has a war mask. Can never have the Brawler trait.
Archer chief Chief1557.png 130 100 Normal 450-750 500-1000 Greatbow At least 30 Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader. Can never have the Brawler trait.
Berserker chief MeleeChief2056.png 130 100 Normal 450-750 500-1000 Longsword Spear At least 30 Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader.