Difference between revisions of "Tornado generator"

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== Summary ==
 
== Summary ==
{{Stub|section=1|reason=A lot of information is lacking about damage, damage multipliers, damage radii, affects on roofs, speed of tornado etc. See public class Tornado for details.}}
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{{Stub|section=1|reason=A lot of information is lacking about damage, damage multipliers, damage radii, effects on roofs, speed of tornado etc. See public class Tornado for details.}}
Worn in "Waist" utility slot, tornado generators can be equipped by pawns. Pawns that are incapable of violence can equip, but not use, the generator. Once the wearer is [[draft]]ed, it can be manually activated by the player to target a tile within 45 tiles and within [[line of sight]]. It can be targeted under roofs of all types but the tornado will deal no damage to targets under overhead mountain
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Worn in "Waist" utility slot, tornado generators can be equipped by pawns. Pawns that are incapable of violence can equip, but not use, the generator. Once the wearer is [[draft]]ed, it can be manually activated by the player to target a tile within 45 tiles and within [[line of sight]]. It can be targeted under roofs of all types but the tornado will deal no damage to targets under overhead mountain.
  
After a 3s warm-up, a tornado will be created which will move about the map randomly before dissipating between {{ticks|2700}} and {{ticks|10080}} later. Thornado will hurt units <sup>{{H:title|link=no|Damage rate should be added at some point|[Investigation Needed]}}</sup> in it's proximity over time.  
+
After a 3s warm-up, a tornado will be created which will move about the map randomly before dissipating between {{ticks|2700}} and {{ticks|10080}} later. Tornado will hurt units <sup>{{H:title|link=no|Damage rate should be added at some point|[Investigation Needed]}}</sup> in its proximity over time.  
  
 
The generator cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.
 
The generator cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.
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==Analysis==
 
==Analysis==
 
{{Stub|section=1}}
 
{{Stub|section=1}}
Due to it's random nature and it's slow speed it is not very effective against non stationary targets. It's best use is against enemy bases, enemy [[siege]]s or [[Mechanoid cluster]]s {{RoyaltyIcon}}. Over all, this is a very weak and unpredictable super weapon - a doomsday rocket would be preferable in just about every scenario.
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Due to its random nature and its slow speed it is not very effective against non stationary targets. Its best use is against enemy bases, enemy [[siege]]s or [[Mechanoid cluster]]s {{RoyaltyIcon}}. Over all, this is a very weak and unpredictable super weapon - a doomsday rocket would be preferable in just about every scenario.
  
 
Additionally, with a potentially long duration, the tornado can traverse significant distances, and thus should not be used on your home tile unless you are willing to risk damaging your own base or you have a mountain base.
 
Additionally, with a potentially long duration, the tornado can traverse significant distances, and thus should not be used on your home tile unless you are willing to risk damaging your own base or you have a mountain base.

Revision as of 07:28, 24 November 2021

Tornado generator

Tornado generator

An ancient control unit for a network of weather-control satellites. This device has had certain failsafes bypassed; it is capable of causing a massive air current disturbance, which will generate a tornado at a chosen location. The weather network will detect this unauthorized intrusion and lock out the device after use, but the tornado will be left to spend its energy normally.

Base Stats

Type
Artifact
Market Value
800 Silver
Mass
0.2 kg
HP
100
Flammability
50%
Technical
thingSetMakerTags
SingleUseWeapon, RewardStandardHighFreq
tradeTags
ExoticMisc


The tornado generator is a powerful single-use utility artifact that forms a tornado at the targeted location upon activation, wreaking havoc around it.

Acquisition

Tornado generators cannot be crafted. They can only be acquired through trade or as a quest reward.

Summary

Worn in "Waist" utility slot, tornado generators can be equipped by pawns. Pawns that are incapable of violence can equip, but not use, the generator. Once the wearer is drafted, it can be manually activated by the player to target a tile within 45 tiles and within line of sight. It can be targeted under roofs of all types but the tornado will deal no damage to targets under overhead mountain.

After a 3s warm-up, a tornado will be created which will move about the map randomly before dissipating between 2,700 ticks (45 secs) and 10,080 ticks (2.8 mins) later. Tornado will hurt units [Investigation Needed] in its proximity over time.

The generator cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.

Analysis

Due to its random nature and its slow speed it is not very effective against non stationary targets. Its best use is against enemy bases, enemy sieges or Mechanoid clusters Content added by the Royalty DLC. Over all, this is a very weak and unpredictable super weapon - a doomsday rocket would be preferable in just about every scenario.

Additionally, with a potentially long duration, the tornado can traverse significant distances, and thus should not be used on your home tile unless you are willing to risk damaging your own base or you have a mountain base.

Version history

  • 0.19.2009 - Added, replacing the tornado event of Beta 18.
  • 1.2.2753 - new artwork for orbital targeters. Changed from a weapon to a Utility item. Prior to this, like all ranged weapons it couldn't be used when the pawn was wearing a shield belt.
  • 1.3.3067 - escaping prisoners are now capable of picking up and using these.