Barkskin

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Barkskin

Barkskin

A dryad caste specialized in absorbing hits during combat. Barkskin dryads are covered by a thick bark-like hide which is partly formed by the Gauranlen tree itself. Under human influence, it can act as a damage-absorbing fighter.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.

Base Stats

Type
AnimalDryad
Flammability
70%

Armor

Armor - Sharp
70%
Armor - Blunt
40%

Pawn Stats

Move Speed
3.2 c/s
Health Scale
90% HP
Body Size
0.65
Mass - Baby
7.8 kg
Mass - Juvenile
19.5 kg
Mass - Adult
39 kg
Carrying Capacity
49 kg
Filth Rate
1
Diet
none
Life Expectancy
80 years
Manhunter Chance
100%
Trainable Intelligence
Intermediate
Wildness
0%
Comfortable Temp Range
-50 °C – 50 °C (-58 °F – 122 °F)

Production

Meat Yield
4 Immature dryad meat immature dryad meat

Melee Combat

Attack 1
Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.25
Technical
tradeTags
AnimalDryad


Barkskin are a caste of Dryads, a type of animal added by the Ideology DLC. Slow but tough, the barkskin soaks hits for your other fighters.

Summary

All dryads, including the barkskin, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have a Toxic Sensitivity of 0%, rendering them immune to Toxic fallout and Toxic buildup. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.

Attacks

Barkskin dryads are fairly weak combatants. Even with their amazing armor, they are roughly on par with most dogs as individual fighters.

  • Melee Attacks Damage Amount Cooldown
    [[Injury#Scatch}Scratch]] 8 2 sec
    Bite 9 2.0 sec
    Blunt 4 2.0 sec
  • Armor

    Armor

    Barkskins have similar armor to a thrumbo (with more Sharp armor), but they don't quite compare - dryads have a health scale of 0.9, similar to a human and over 8x less than a proper thrumbo.

    Analysis

    Barkskins do one thing well: tank hits for your colonists. While your pawns fire from a distance, barkskins can face enemy attacks. Thanks to the unique properties of dryads, they can heal up permanent injuries in 3 days, and don't need immediate tending, making them very cheap blocking animals. Barkskins will also engage enemies in melee, which means that they won't be firing their gun. Friendly fire is a possibility, but barkskins are small (avoiding hits), or can be used as direct cover.

    Version history

    • Ideology DLC Release - Added.
    • 1.3.3076 - Fix: Dryads are affected by disease incidents.
    • 1.3.3101 - Blunt armor increased from 30% to 40%, sharp armor increased from 60% to 70%.