Alphabeaver
Alphabeaver
A large beaver derivative genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole.
Base Stats
Pawn Stats
- Move Speed
- 3.5 c/s
- Health Scale
- 70% HP
- Body Size
- 0.6
- Mass - Baby
- 7.2 kg
- Mass - Juvenile
- 18 kg
- Mass - Adult
- 36 kg
- Carrying Capacity
- 45 kg
- Filth Rate
- 1
- Hunger Rate
- 16 Nutrition/Day
- Diet
- dendrovorous
- Life Expectancy
- 12 years
- Manhunter Chance
- 1.25%
- Trainable Intelligence
- Intermediate
- Wildness
- 75%
- Minimum Handling Skill
- 7
Production
- Leather Yield
- 28 Beaverskin (Error: Page does not exist) beaverskin
- Gestation Period
- 28 days
Instead of silently spawning as other animals do, Alphabeavers appear in a group only when the Alphabeavers event triggers. They have a muffalo's tolerance to cold and an iguana's tolerance to heat, so they will likely survive in whatever biome they spawn in. Their hunger bar depletes so rapidly that they must eat at a near constant rate - and they eat nothing but trees. If your colony has no need for wood, then alphabeavers pose no threat and can be ignored. A player with a need for lumber will usually choose to eliminate the threat by hunting them.
Alphabeavers will not attack your structures (although it may be possible if driven mad by a psychic drone), so you may construct walls to resolve the issue. If the alphabeavers are located behind a chokepoint you may choose to wall it off to confine them. This confinement denies them access to most trees on the map and they will soon leave the map or die of starvation. If you have an enclosed base with a sufficient supply of trees within the confines you can ignore the alphabeavers, unless they exploit an open door and slip inside. If slain, they can be butchered for 72 alphabeaver meat and 16 beaverskin.[1]
Taming
Training
Alphabeavers can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
- ↑ Amounts given are at 100% butchery efficiency.