Megascarab

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Megascarab

"A large, genetically-engineered beetle. Once the worker caste of an artificial ecosystem of insectoids designed to fight mechanoid invasions, it is now usually seen without its deadlier insectoid cousins. Still, its size and hard shell make it dangerous when it attacks. A eusocial creature, it cannot reproduce individually."

Base Stats

Type
AnimalsInsectoids
Market Value
100 Silver

Armor

Armor - Sharp
40%
Armor - Blunt
10%

Pawn Stats

Move Speed
4.7 c/s
Health Scale
40% HP
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15 kg
Filth Rate
1
Hunger Rate
0.16 Nutrition/Day
Diet
omnivorous
Life Expectancy
10 years
Manhunter Chance
100%
Manhunter Chance (Taming)
2.5%
Trainable Intelligence
Intermediate
Wildness
95%
Minimum Handling Skill
9
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Maturity Age
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Production

Meat Yield
31 Insect meat Insect meat
"N/A" is not a number.
Gestation Period
N/A

Melee Combat

Attack
Mouth
7 dmg (Bite)
10 % AP
110 second cooldown
Average DPS
0.04

Megascarabs are found in deserts, or spawned in infestations.

An eusocial insectoid, the megascarab cannot reproduce individually. Its hard shell protects it from blunt damage by 10% and sharp damage by 40%. Megascarabs are hazardous to hunt, for if they are injured by a human or a mechanoid, they will turn manhunter and attack any human or mechanoid on the map they can reach. If slain, they can be butchered for insect meat. Colonists dislike eating any insect meat, but meat-eating animals have no such problem.

Training

Megascarabs can be trained as follows:

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


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