Cat
Revision as of 06:15, 26 April 2020 by DJRedNightGaming (talk | contribs) ([Update: v1.1.2610] Training Table)
Cat
"One of mankind's first pets, the cat is a small mammal which hunts vermin. Known for their aloofness, cats are nevertheless popular companions because of their independence, calm disposition, and fine, pettable fur."
Base Stats
Pawn Stats
- Move Speed
- 4.4 c/s
- Health Scale
- 42% HP
- Body Size
- 0.255
- Mass - Baby
- 3.06 kg
- Mass - Juvenile
- 7.65 kg
- Mass - Adult
- 15.3 kg
- Carrying Capacity
- 19 kg
- Filth Rate
- 1
- Hunger Rate
- 0.16 Nutrition/Day
- Diet
- carnivorous and ovivorous
- Life Expectancy
- 10 years
- Trainable Intelligence
- None
- Wildness
- 20%
- Minimum Handling Skill
- 1
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 16 lightleather
- Gestation Period
- 24 days
- Offspring Per Birth
- 1-3
Melee Combat
Attacks
Cats have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for 20 ticks (0.33 secs). Aka not enough for rats.
Training
Cats can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.