Warg

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Warg

Warg

"Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.″

Base Stats

Type
AnimalsPet

Pawn Stats

Move Speed
5.00 c/s
Health Scale
115% HP
Body Size
1.0
Mass - Baby
12 kg
Mass - Juvenile
30 kg
Mass - Adult
60 kg
Carrying Capacity
75 kg
Filth Rate
1
Hunger Rate
0.96 Nutrition/Day
Diet
carnivorous
Life Expectancy
15 years
Manhunter Chance
1.25%
Manhunter Chance (Taming)
0.5%
Trainable Intelligence
Advanced
Wildness
80%
Minimum Handling Skill
8

Production

Leather Yield
40 Warg fur (Error: Page does not exist) warg fur
Gestation Period
45 days

Wargs are cold-loving, wolf-like carnivores that only appear with the manhunter pack event. They arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists or possibly any other human. They won't try to break doors but will instead linger near them, waiting to ambush anyone that exits. If slain, they can be butchered for 90 warg meat and 20 warg fur.[1]

As of A12 wargs are no longer limited to only appearing during manhunter events and can appear on a map, where they can be tamed by a handler with at least a 6 in animal skill. Warg can also be purchased pre-tamed from bulk goods traders or one can be spawned at the start of a game as the starting pet. Wargs are among the hardest animals to train, with a wildness of 80%, with only the rhinoceros, thrumbo and megascarabs being harder to train/tame. Wargs can learn any skill in the game, with adults being of sufficient size and intelligence to learn all 4.

Taming

Training

Wargs can be trained as follows:

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


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  1. Amounts given are at 100% butchery efficiency.