Warg
Warg
"Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god. They will only eat meat or corpses."
Base Stats
Pawn Stats
- Move Speed
- 5.00 c/s
- Health Scale
- 115% HP
- Body Size
- 1.0
- Mass - Baby
- 12 kg
- Mass - Juvenile
- 30 kg
- Mass - Adult
- 60 kg
- Carrying Capacity
- 75 kg
- Filth Rate
- 1
- Hunger Rate
- 0.4 Nutrition/Day
- Diet
- carnivorous
- Life Expectancy
- 15 years
- Manhunter Chance
- 100%
- Manhunter Chance (Taming)
- 1.8%
- Trainable Intelligence
- Advanced
- Wildness
- 80%
- Minimum Handling Skill
- 8
- Maturity Age
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Production
- Gestation Period
- 22.5 days
- Offspring Per Birth
- 1-3
Melee Combat
Wargs are cold-loving, wolf-like carnivores that roam through temperate forests, boreal forests, and tundra. While most carnivores can eat meat, corpses, kibble, and meals, Wargs can only eat raw meat and corpses.
Manhunter Pack
Wargs can appear naturally on the map, but may also appear when triggered by the manhunter pack event. Any warg that appears during the event will arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists and any other human not indoors.
As of version 0.14.1234 (15 July 2016) some wargs in a manhunter pack will attempt to break down doors periodically, though any moderately-skilled constructor should be able to repair the damage faster than it can be inflicted.
Attacks
Wargs have two attacks: scratch (paw) and bite (teeth). Both attacks apply a stun for 6.67 seconds on their first strike when hunting.
Taming
Wargs can be tamed by a handler with at least a 6 in animal skill. Warg can also be purchased pre-tamed from bulk goods traders or one can be spawned at the start of a game as the starting pet.
Training
Wargs are among the hardest animals to train at a wildness rating of 80%, with only a handful of other species being harder to tame. Wargs can learn any skill in the game, with adults being of sufficient size to haul goods and rescue colonists at high speeds.
Wargs can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Body part | Health |
---|---|
Head | |
Neck | 35 |
Eye [1] (left, right) |
10 |
Ear | |
Body | 46 |
Tail | 12 |
Kidney[2] (left, right) |
|
Lung[2] (left, right) |
|
Heart[2] | |
Stomach | 23 |
Legs (left, right, rear, front) |
35 |