Alpaca

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Alpaca

Alpaca

"A medium-sized ungulate closely related to the llama, the alpaca is often farmed for its remarkably soft wool. Alpacas have also been used as pack animals since they hauled cargo on the rugged mountain trails of ancient South America."

Base Stats

Type
AnimalsFarm
Market Value
350 Silver

Pawn Stats

Move Speed
4.1 c/s
Health Scale
100% HP
Body Size
1.0
Mass - Baby
12 kg
Mass - Juvenile
30 kg
Mass - Adult
60 kg
Carrying Capacity
75 kg
Filth Rate
1
Hunger Rate
0.72 Nutrition/Day
Diet
herbivorous
Life Expectancy
15 years
Manhunter Chance
0%
Trainable Intelligence
Intermediate
Wildness
25%
Minimum Handling Skill
1
"+" can not be assigned to a declared number type with value 0.45.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Leather Yield
33 Camelhide camelhide
Wool Amount
100 Alpaca wool alpaca wool
Shearing Interval
15 days
Gestation Period
25 days
Offspring Per Birth
1

Melee Combat

Attack 1
Front left leg
7 dmg (Blunt)
10 % AP
100 second cooldown
Attack 2
Front right leg
7 dmg (Blunt)
10 % AP
100 second cooldown
Average DPS
0.04

Alpacas are easily tameable herbivores with a medium movement speed. An alpaca will increase the carrying capacity of any caravan it's part of by 35 kg.

Obtaining

Alpacas can be found in Arid Shrubland, Temperate Forest and Tropical Rainforest. They can either be tamed by a handler or self-tame in a random event.

Alpacas can be bought and sold in other faction bases and from bulk goods traders. Alpacas purchased from traders will be already tamed.

Production

Alpacas can be sheared once every 15 days, giving 100 pieces of alpaca wool worth 270 silver. The ease of maintaining alpacas makes it a cheap source of decent quality wool (250% hot/cold) for your colony.

See animal products for more details on how much each type of animal produces.

Training

Alpacas can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health

Body part Health
Head 30
Skull 30
Brain 10
Nose 10
Neck 30
Jaw 10
Eye [1]
(left, right)
10
Ear
(left, right)
10
Body 40
Kidney[2]
(left, right)
20
Lung[2] (left, right) 20
Liver[2] 20
Heart[2] 20
Spine[2] 20
Stomach[2] 25
Legs
(left, right, rear, front)
30
Hoof
(left, right, rear, front)
10
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.