Lavish meal

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Lavish meal

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

Base Stats

Type
FoodMeal
Market Value
40 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
15 (46%)

Ingestion

Nutrition
1
Taste
Lavish
Ingested Direct Thought
AteLavishMeal
Recreation Offset
6.5%
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Work To Make
800 ticks (13.33 secs)
Technical
defName
MealLavish
Preferability
Lavish


A lavish meal is created at an electric stove or fueled stove and requires 0.5 nutrition from any combination of animal products and meat (10 meat, 10 milk or 2 eggs) and 0.5 nutrition from vegetables (10 non-Hay vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the Ate lavish meal thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.

Analysis

Producing a lavish meal takes 1.0 nutrition in ingredients and produces 1.0 nutrition in results. Lavish meals consume twice as many ingredients and require 75% more work than fine meals to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time, and your Cook(s) are more proficient in their duties.

Unless/until you can support the food and increased labor cost to support a policy of producing enough for all, these should be reserved for special needs, when specific colonists need a mood boost, to avoid a break or to encourage mental inspiration. Since the mood boost lasts an entire day, a few of these, set aside for such times and then manually prioritized to eat once/day (along with simple or fine meals), should suffice.

Version History