Toxipotatoes
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Toxipotatoes
Raw toxipotatoes. Once harvested, toxipotatoes are very dietarily similar to potatoes. However, when eaten raw, they have a higher chance of causing food poisoning.<
Base Stats
- Stack Limit
- 75
- Mass
- 0.03 kg
- HP
- 100
- Deterioration Rate
- 6
- Flammability
- 100%
- Days To Start Rot
- 60
- Rotatable
- False
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 0.05
- Taste
- Raw
- Ingested Direct Thought
- AteRawFood
- defName
- toxipotatoes
- Preferability
- Raw
Toxipotatoes are a vegetable raw food obtained by harvesting toxipotato plants. Toxipotato plants are one of the only plants to grow on polluted soil, but toxipotatoes have an increased chance of food poisoning when eaten raw.
Acquisition
Toxipotatoes are harvested from potato plants. Each plant requires 9.05 full days at optimal light and temperature range to reach maturity in normal, 100% fertile soil and yields units per plant, before modifiers for Difficulty and Plant Harvest Yield.
Summary
As a raw food, toxipotatoes can be be eaten raw, with a chance of giving food poisoning, however this chance is double that of other raw foods at 4%. They can also be cooked into a meal with a food poisoning chance dependant on the skill of the cook and the cleanliness of the kitchen, with no additional malus when compared to other raw foods. When used in food recipes that require specific types of nutrition, such as fine meals, toxipotatoes are classified as a vegetable.
As with most raw food, eating toxipotatoes directly results in a −7 Ate raw food mood penalty. This mood penalty is negated if the pawn has the ascetic trait or the robust digestion gene.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. Use actual numbers. |
Food poisoning chance is mostly negligible as they should always be cooked first anyway. The plants can be grown in polluted soil, but their abysmal yield/work and yield/tile/day mean that you need to be on totally polluted map to make it feasible, and also producing more pollution to prevent you from cleaning out a field for growing more traditional plants..
Version history
- Biotech DLC Release - Added.