Sleep furniture
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This page is suggested to be moved. Destination: Please suggest a target page. Reason: Terrible name but any alternative has to be similarly inclusive (i.e. can't exclude bedrolls or sleeping spots) and can't be confused with other specific items (e.g. Beds which would be confused with Bed and also fails on the first count. |
Sleep furniture refers to all the buildings, spots, and furniture that allow pawns to sleep on them to provide additional Rest Effectiveness, Comfort, and Surgery Success Chance Factor
Note: This term is never used in-game. It is used here only to discuss the general class of similar objects without being confused for specific examples, such as bed, or implicitly excluding other classes of furniture for sleeping, such as sleeping spots or bedrolls.
Examples
The following are the current examples present in game:
- Bed
- Double bed
- Royal bed
- Hospital bed
- Bedroll
- Double bedroll
- Sleeping spot
- Double sleeping spot
- Slab bed
- Slab double bed
- Ancient bed
- Crib
Sleep furniture facilities include:
- Dresser
- End table
- Vitals monitor (Hospital bed only)
- Sleep accelerator
Animals equivalents include:
Mechanics
Colonists will sleep on a piece of sleep furniture that they are assigned to, according to their schedule. If unassigned, colonists will automatically assign themselves to an empty example. This can be overridden with the "Set owner" button. Rooms will turn into a bedroom if there is 1 item of sleep furniture, or a barracks if there are multiple. Colonists prefer separate bedrooms, and receive moodlets depending on how Impressive their room is. Impressiveness is based on Wealth, Space, Beauty, and Cleanliness.
Sleep furniture can also be assigned to a special purpose:
- For Colonists: Reserve for colonists. Colonists will only automatically assign themselves to sleep furniture designated like this. This is the default option but swapping back from the other options below will require selecting this mode. They are colored green.
- For Prisoner: Reserve for prisoners, creating a prison. Prison beds must be in an enclosed room (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when one is set to prisoner, all sleep furniture in the room is set to prisoner. There must be an empty prison piece of sleep furniture in order to capture prisoners or arrest pawns. They are colored orange.
- For Slave: Reserve for slaves. Unlike prisoners, colonists and slaves can sleep in the same room, though colonists get a −3 moodlet for doing so. They are colored yellow.
- Medical: Removes ownership. Pawns will rest in medical sleep furniture whenever they are sick or injured, and rescuers will prioritize bringing a pawn to them. Does not overwrite bed designation - a medical bed can be for colonists, prisoners, or slaves. They are colored blue.
Rest Effectiveness
Comfort
Surgery Success Chance Factor
Comparison table
This section has been suggested for recoding. Reason: Make this table. See Template:Rest Effectiveness Quality Table, Template:Comfort_Quality_Table, and examples of the Surgery Success Chance Factor (which doesn't have a template). You can help RimWorld Wiki by improving it. |