Warg
Warg
"Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.″
Base Stats
Pawn Stats
- Move Speed
- 5.00 c/s
- Health Scale
- 115% HP
- Body Size
- 1.0
- Mass - Baby
- 12 kg
- Mass - Juvenile
- 30 kg
- Mass - Adult
- 60 kg
- Carrying Capacity
- 75 kg
- Filth Rate
- 1
Production
Wargs are cold-loving, wolf-like carnivores that only appear with the manhunter pack event. They arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists or possibly any other human. They won't try to break doors but will instead linger near them, waiting to ambush anyone that exits. If slain, they can be butchered for 90 warg meat and 20 warg fur.[1]
As of A12 wargs are no longer limited to only appearing during manhunter events and can appear on a map, where they can be tamed by a handler with at least a 6 in animal skill. Warg can also be purchased pre-tamed from bulk goods traders or one can be spawned at the start of a game as the starting pet. Wargs are among the hardest animals to train, with a wildness of 80%, with only the rhinoceros, thrumbo and megascarabs beeing harder to train/tame. Wargs can learn any skill in the game, with adults being of sufficient size and intelligence to learn all 4.
- ↑ Amounts given are at 100% butchery efficiency.