Squirrel

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Revision as of 23:14, 23 July 2016 by Theaetetus (talk | contribs) (Updating infobox to A14D)
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Squirrel

Squirrel

"One of the many hardy, versatile rodent species that follows humankind everywhere it spreads."

Base Stats

Type
AnimalsWild
Market Value
50 Silver

Pawn Stats

Move Speed
6.00 c/s
Health Scale
25% HP
Body Size
0.15
Mass - Baby
1.8 kg
Mass - Juvenile
4.5 kg
Mass - Adult
9 kg
Carrying Capacity
11 kg
Filth Rate
1
Hunger Rate
0.24 Nutrition/Day
Diet
herbivorous
Life Expectancy
8 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7
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Maturity Age
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Production

Leather Yield
15 Squirrelskin (Error: Page does not exist) squirrelskin
Gestation Period
10 days
Offspring Per Birth
1-5

Squirrels are one of the smallest and generally most harmless animals on rimworlds. Storytellers often make this the target of your first maddened animal encounter, sending it to attack your colonists.

With very low health and a low melee damage, one might think this critter to be harmless but due to its very fast attack rate your colonists may suffer many bleeding wounds very quickly. Their small size makes them hard to shoot and a large group of squirrels turned manhunter can be especially dangerous.

Training

Squirrels can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


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