Boomalope

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Boomalope

Boomalope

"Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies."

Base Stats

Type
AnimalsWild
Market Value
290 Silver

Pawn Stats

Move Speed
2.15 c/s
Health Scale
65% HP
Body Size
1.5
Mass - Baby
18 kg
Mass - Juvenile
45 kg
Mass - Adult
90 kg
Carrying Capacity
113 kg
Filth Rate
1
Hunger Rate
1.6 Nutrition/Day
Diet
herbivorous
Life Expectancy
15 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
60%
Minimum Handling Skill
5
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Maturity Age
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Production

Leather Yield
60 Boomalope leather (Error: Page does not exist) boomalope leather
Gestation Period
30 days
Offspring Per Birth
1

Melee Combat

Attack
Head
9 dmg (Blunt)
13 % AP
100 second cooldown
Average DPS
2.8706

Taming

Can be tamed like any other animal

Training

Boomalopes can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Tactics

While relatively weak, they can cause devastating effects by causing a huge AoE explosion and fire following it. Taking them out from afar using ranged weapons is recommended. While it may be dangerous to handle them as tamed animals due to potential collateral damage, they are extremely useful as release animals against tribal raids, being used as suicide bombers. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they become injured. Boomalopes spawn in areas with long and year round growing periods and are very risky to live near in perma-death settlements as a herd of man hunters can easily destroy the base. Consider hunting in an area with a shorter, but still present growing season up north.

Additional info

If you want to get rid of a colonist quickly you could send them to kill one in melee.