Megascarab

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Megascarab

"A large, genetically-engineered beetle. Once the worker caste of an artifical[sic] ecosystem of insectoids designed to fight mechanoid invasions, it is now often seen without its deadlier insectoid cousins. Still, its size and hard shell make it dangerous when it attacks. A eusocial creature, it cannot reproduce individually."

Base Stats

Type
AnimalsInsectoids
Market Value
100 Silver

Armor

Armor - Sharp
72%
Armor - Blunt
18%

Pawn Stats

Move Speed
3.75 c/s
Health Scale
40% HP
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15 kg
Filth Rate
1
Hunger Rate
0.16 Nutrition/Day
Diet
omnivorous
Life Expectancy
10 years
Manhunter Chance
35%
Manhunter Chance (Taming)
20%
Trainable Intelligence
Intermediate
Wildness
20%
Minimum Handling Skill
1
Maturity Age
0.4 years (24 days)
Comfortable Temp Range
°C – 60 °C (32 °F – 140 °F)

Production

Meat Yield
31 Insect meat Insect meat
"N/A" is not a number.
Gestation Period
N/A

Melee Combat

Attack 1
Mandibles
5 dmg (Bite)
7 % AP
120 second cooldown
Attack 2
Head
4 dmg (Blunt)
6 % AP
120 second cooldown
Average DPS
0.02

Megascarabs are a type of Insectoid found in regular and extreme deserts, infestations or inside ancient shrines, including inside the caskets. They are ground beetles of metallic color that posses elytra, a protective shell resistant to blunt damage by 18% and sharp damage by 72%. Megascarabs are hazardous to hunt, for if they are injured by a human or a mechanoid, they will turn manhunter and attack any human or mechanoid on the map they can reach. If slain, they can be butchered for insect meat. Colonists dislike eating any insect meat, but meat-eating animals have no such problem.

Like all insectoids, they have 0 Toxic Sensitivity, rendering them immune to toxic buildup from any source.

Analyis

Armor

Armor

Training

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 10
Skull 10
Brain 4
Nose 4
Neck 10
Jaw 8
Eye [1]
(left, right)
4
Ear
(left, right)
4
Body 16
Kidney[2]
(left, right)
6
Lung[2]
(left, right)
6
Liver[2] 8
Heart[2] 6
Spine[2] 10
Stomach[2] 8
Limbs
(left, right, fore, hind)
12
Appendage
(left, right, fore, hind)
8
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version History

1.3 - Revenge on tame fail decreased from 20% to 10% - revenge on harm increased from 35% to 50% - wildness decreased from 95% to 20%