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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Category:Stats - Pawn Important + (BasicsPawnImportant)
- Beauty (Stat) + (Beauty)
- Biosculpter Occupant Speed + (BiosculpterOccupantSpeed)
- Biosculpter Pod Speed Factor + (BiosculpterPodSpeedFactor)
- Birth Quality Offset + (BirthRitualQualityOffset)
- Blunt Damage + (BluntDamageMultiplier)
- Category:Stats - Building + (Building)
- Category:Stats - Capacity Effects + (CapacityEffects)
- Carrying Capacity + (CarryingCapacity)
- Cleanliness (Stat) + (Cleanliness)
- Cold Containment Bonus + (ColdContainmentBonus)
- Comfort (Stat) + (Comfort)
- Maximum Comfortable Temperature + (ComfyTemperatureMax)
- Minimum Comfortable Temperature + (ComfyTemperatureMin)
- Construction Speed (Material Factor) + (ConstructionSpeedFactor)
- Category:Stats - Containment + (Containment)
- Containment Strength + (ContainmentStrength)
- Control Taking Time + (ControlTakingTime)
- Crawl Speed + (CrawlSpeed)
- Deterioration Rate + (DeteriorationRate)
- Category:Stats - Drug + (Drug)
- Category:Stats - Drug Addiction + (DrugAddiction)
- EMP Resistance + (EMPResistance)
- Shield Max Energy + (EnergyShieldEnergyMax)
- Shield Recharge Rate + (EnergyShieldRechargeRate)
- Equip Delay + (EquipDelay)
- Category:Stats - Equipped Stat Offsets + (EquippedStatOffsets)
- Flammability + (Flammability)
- Food Poison Chance (Food Stat) + (FoodPoisonChanceFixedHuman)
- Genetic Complexity Increase + (GeneticComplexityIncrease)
- Category:Stats - Genetics + (Genetics)
- Global Learning Factor + (GlobalLearningFactor)
- Growth Vat Occupant Speed + (GrowthVatOccupantSpeed)
- Immunity Gain Speed Factor + (ImmunityGainSpeedFactor)
- Category:Stats - Implant + (Implant)
- Insulation - Cold + (Insulation_Cold)
- Insulation - Heat + (Insulation_Heat)
- Jump Range + (JumpRange)
- Lifespan Factor + (LifespanFactor)
- Market Value + (MarketValue)
- Market Value Ignoring Hitpoints + (MarketValueIgnoreHp)
- Mass + (Mass)
- Max Hit Points + (MaxHitPoints)
- Max Nutrition + (MaxNutrition)
- Meat Amount + (MeatAmount)
- Mech Bandwidth + (MechBandwidth)
- Mech Control Groups + (MechControlGroups)
- Energy Usage Multiplier + (MechEnergyUsageFactor)
- Mech Gestation Speed + (MechFormingSpeed)
- Mech Remote Repair Distance + (MechRemoteRepairDistance)
- Mech Remote Shield Distance + (MechRemoteShieldDistance)