Search by property

Jump to navigation Jump to search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Description" with value "The chance of addiction per dose of a [[Drugs|drug]].". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Minimum Containment Strength  + (The [[containment strength]] needed to contain this [[entity]] properly. An entity in a [[Containment|chamber]] below its minimum containment strength will have a very high chance to escape.)
  • Breathing  + (The ability of a [[characters|character]] to breathe. Affects consciousness and movement.)
  • Repair Energy Cost  + (The amount of [[energy]] that this [[mechanoid]] loses for every 100 damage repaired.)
  • Honor Value  + (The amount of [[honor]] your trader will earn for giving this to a [[Royal tribute collector|tribute collector]].)
  • Max Nutrition  + (The amount of [[nutrition]] needed to completely fill this creature's stomach.)
  • Meditation Psyfocus Gain  + (The amount of [[psyfocus]] a person gains per day of [[meditation]], ignoring bonuses from focus objects.)
  • Meditation Psyfocus Bonus  + (The amount of extra [[psyfocus]]The amount of extra [[psyfocus]] someone gains by focusing on this object during [[meditation]], in addition to their own base rate of [[Meditation Psyfocus Gain|meditation psyfocus gain]].<br/>For some objects, this number can change depending on the surroundings and the person doing the meditating.urroundings and the person doing the meditating.)
  • Leather Amount  + (The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.)
  • Mechanoid Shredding Efficiency  + (The amount of materials yielded when this person shreds a dead mechanoid for resources.<br/>The actual amount is also related to the mechanoid's size.)
  • Butchery Efficiency  + (The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.)
  • Meat Amount  + (The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.)
  • Foraged Food Amount  + (The amount of nutrition this person will automatically [[foraging|forage]] per day while traveling by [[caravan]].)
  • Carrying Capacity  + (The amount of stuff this creature can carry in its hands, mouth, or other manipulators.<br/>This is separate from the ability to carry cargo on long cross-world trips.)
  • Chess table  + (The ancient game of kings. Fun for a few hours here and there, even playing alone. It trains intellectual skills.)
  • Longsword  + (The ancient weapon of kings, the longsword can be used for slashing or stabbing.)
  • Fleshmass nucleus  + (The archotech core of a fleshmass heart. IThe archotech core of a fleshmass heart. It is a chaotic lattice of fluid-smeared metal. Solid chunks of jagged metal appear here and there, packed with archotechnology. The whole structure slowly twists and bends under its own power.<br />It constantly grows meat on its surface, which occasionally erupts violently. If too much meat builds up, it will regrow into a fleshmass heart.uilds up, it will regrow into a fleshmass heart.)
  • Pack Radius  + (The area affected when this [[Utility|pack]] detonates.)
  • Ancient warwalker claw  + (The assault claw of an ancient mid-scale warwalker. This weapon specialized in tearing through heavy plasteel armor at close range. Its valuable components were looted long ago.)
  • Work To Build  + (The base amount of work it takes to build a structure, once all materials are gathered.<br/>The work required to deconstruct the structure is also based on this.)
  • Work To Make  + (The base amount of work it takes to make an item, once all [[materials]] are gathered.)
  • Train Animal Chance  + (The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on.)
  • Tame Animal Chance  + (The base chance this person will successfully tame an animal on any given attempt. The actual chance is also affected by the animal's wildness. Failed tame attempt can induce animal attacks, especially for more vicious animals.)
  • Medical Tend Quality  + (The base quality of tending given when tenThe base quality of tending given when tending wounds and illnesses.</br></br>Final Tend Quality:</br></br>( ( ( ( (Medical Tend Quality Stat from Doctor) * (Medical Potency) ) + ( Medical Tend Quality Offset from Bed ) ) * ( 0.7 if Self-Tend) ). Multiplied by a random + or - 25% and clamped to between 0% and the Maximum Tend Quality from the medicine used. </br></br>Standard bed is not a factor. Only hospital beds have a Medical Tend Quality offset. </br></br>Light is not a factor of Medical Tend Quality. Light is likely a factor of Medical Tend Speed and Surgery Success chance. </br></br>Cleanliness is not a factor of Medical Tend Quality. Cleanliness is a factor of Infection Chance.</br></br>Indoors is not a factor of Medical Tend Quality. Indoors is a factor of cleanliness and thus Infection Chance.</br></br></br></br>Higher tend quality will speed the recovery from [[injury]].[[injury]].)
  • Ancient mech drop beacon  + (The broken shell of a mech drop beacon. Its useful components are missing and the shell has deteriorated after many years.)
  • Archonexus core  + (The central core of an archonexus. Its broThe central core of an archonexus. Its broad surfaces are perfectly clean, and they somehow appear both flat and curved at the same time.<br>To most, its purpose seems unknowable. However, some say this is part of an archotech itself, and that the one who finds it can invoke the power of the machine god.<br>The psychic power it emanates is terrifyingly loud and complex, yet dead silent. It is heard without ears, felt without skin, seen without eyes, known without memory. It is the thoughts of a being from another plane of existence. The perceptions are reflected directly into any human mind who ventures too close, and few can hold onto their humanity for long under such mental pressure. Only the psychically-deaf are immune.mental pressure. Only the psychically-deaf are immune.)
  • Addictiveness  + (The chance of addiction per dose of a [[Drugs|drug]].)
  • Construct Success Chance  + (The chance that this person will succeed in constructing something. Failing means wasting time and resources.)
  • Repair Success Chance  + (The chance that this person will successfully repair a [[Breakdown|broken down building]] using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.)
  • Food Poison Chance (Food Stat)  + (The chance this [[food]] will cause [[food poisoning]].)
  • Mech Remote Shield Energy  + (The energy a [[Remote shielder|remote shield]] will have when created by a [[mechanitor]].)
  • Beer  + (The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol blackouts and, over time, addiction.)
  • Bluefur  + (The furry pelt of muffalo. Recognizable by its distinctive blue tint. Good at temperature regulation in cold climates.)
  • Terror (Source)  + (The intensity of [[terror]] this object induces when viewed.)
  • Capybara  + (The largest natural rodent, the capybara is well-adapted for steaming jungle environments.)
  • Ostrich  + (The largest unmodified bird species, ostriches are known for their fast run, huge eggs, and powerful kick. It is easily angered.)
  • Elephant  + (The largest unmodified land animal. ElephaThe largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.<br>Intelligent creatures with complex social relationships, elephants can be used as pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before.ents and relationships from many decades before.)
  • Detection Chance  + (The likelihood of this psychic power beingThe likelihood of this psychic power being detected when it is used.<br/>Some [[factions]] try to enforce laws which restrict some powers to those holding specific titles. When you use a power, there is a chance that the psychic signature will be detected at a distance, which leads to diplomatic consequences.istance, which leads to diplomatic consequences.)
  • Medical Surgery Success Chance  + (The likelihood that a [[colonist]]The likelihood that a [[colonist]] will succeed when attempting to perform a [[surgery]]. The actual success chance is also affected by factors like facilities, room [[cleanliness]], [[medicine]] used, the difficulty of the surgery, and [[inspiration]]s. No matter how high this stat is, there is always a small chance of failure on any operation. small chance of failure on any operation.)
  • Trap Spring Chance  + (The likelihood that a trap will spring when an unaware creature passes over it.)
  • Market Value  + (The market value of an object.<br/>The actual trade price will be adjusted by [[Trade Price Improvement|negotiation skill]], relationship status, and other contextual factors.)
  • Max Power Output  + (The maximum [[power]] that this [[generator]] can output in ideal conditions.)
  • Neural Heat Limit  + (The maximum amount of [[neural heat]] individual can tolerate safely.)
  • Range (Ability)  + (The maximum distance to a target of this ability, or to the center of the target location.)
  • Shield Max Energy  + (The maximum energy a [[shield]] can have at one time.<br/>More energy absorbs more damage.)
  • Max Hit Points  + (The maximum hit points of an object.<br/>This represents how much damage it can take before being destroyed.)
  • Jump Range  + (The maximum jump distance.)
  • Medical Tend Quality Maximum  + (The maximum quality of medical tending that can be achieved while using this.<br />Better tend quality allows skilled doctors to treat wounds better, as well as more reliably.)
  • Mech Remote Shield Distance  + (The maximum range at which a [[mechanitor]] can place a [[Remote shielder|shield]] on a [[mechanoid]].)
  • Psylink Level  + (The minimum [[psylink]] level required to use this ability.)
  • Gold  + (The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.)
  • Chicken  + (The most traditional farm bird, the chicken is raised for its eggs and meat. It grows very quickly and lays eggs very often.)