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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Drugs + (Section:Convey plant work/dose)
- Deep Drilling Speed + (Section:Custom version of [[Template:Stat Factors Table]] showing the time to extract (14,000 [[Time|ticks]] (<abbr title="real-time at 1x speed">3.89 mins</abbr>)/Deep Drilling Speed) at each point.)
- Children + (Section:Graphs/Tables of values correlated to body size)
- Charge lance + (Section:Ideally we'd automate the equation so it automatically updates)
- Field hand + (Section:Now pawnkinds are complete, link to specific Pawnkinds on the faction pages)
- Doctoring + (Section:Numbers reported as out of date)
- Psycasts + (Section:Once the detail is on the individual psycast pages, this table should be automated - note: Effects will likely have to stay manual - once recoded, add directive to see invidivual pages)
- Modding Tutorials/Setting up a solution + (Section:Section commented out due to unknown, unvalidated source. Ideally a full guide for VCS needs to be written)
- Plants + (Section:1) Consider making it into a template 2) Account for overeating since that is more realistic and the worse case)
- Invisibility + (Section:Templatized explanation of Invisibility mechanics for this page and revenant vertebrae. i suggest at [[Template: Invisibility Note]])
- Genes + (Section:The patch notes for 1.5 say that drug-related genes no longer prevent overdose across all drugs. Verify if true, then edit this section to reflect the change)
- Sleep suppressor + (Section:Time in/until state like [[Comfort]] and other stat pages - for both gain and decay)
- Nutrition (Stat) + (Section:Uses manual and direct image calls instead of icon templates)
- Human resources + (Section:Verify and automating math for profitability calculations.)
- Quests + (Section:Weapon list via tag system or alternatively just make a small pawnkind table)
- Kibble + (Section:automate a nutrition/work calculation with hard numbers: total work and split into Cook work and planter work; and nutrition/day/tile)
- Containment + (Section:automate a sortable version of the table)
- List of animals + (Selectable columns to make manageable table sizes? may run into template size limits.)
- Template:Graph:Chart + (Some optional way to force Colors to be independent of dark mode to allow them to be consistent across modes - as it is you select colors for one mode only and it limits your options)
- Template:Nav/questitems + (Standardize with other Navs)
- Template:Nav/drugs + (Standardize with other Navs)
- Template:Nav/disease + (Standardize with other Navs)
- Template:Nav/guides + (Standardize with other Navs)
- Template:Stat Factors Table + (The capacity detection system (the huge sw … The capacity detection system (the huge switch statement) is only a proof of concept and its a cludge with a lot of needless memory usage atm. Needs to be refined but I've run out of time and can't do code on a phone -- [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]])[[User talk:Harakoni|talk]]))
- Genes + (Section:The patch notes for 1.5 say that drug-related genes no longer prevent overdose across all drugs. Verify if true, then edit this section to reflect the change)
- Template:Body Part Weapon Table Row + (True DPS melee calculator)
- Insectoids/Pawns + (True melee dps with note like the weapon stat table)
- Ancients + (Xenotypes?)
- Template:Biotech + (investigate feasibility/processing impact of auto detecting section, and if page if a file)
- Template:Recipe List + (mech gestators)
- Template:Containment Note + (not coded)
- Template:Animal Rearing Row + (resource heavy and slows down page but could be made significantly more efficient. may require changing structure of template and sub templates)