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A list of all pages that have property "Recode Reason" with value "Section:automate a sortable version of the table". Since there have been only a few results, also nearby values are displayed.

Showing below up to 16 results starting with #1.

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List of results

  • Drugs  + (Section:Convey plant work/dose)
  • Deep Drilling Speed  + (Section:Custom version of [[Template:Stat Factors Table]] showing the time to extract (14,000 [[Time|ticks]] (<abbr title="real-time at 1x speed">3.89 mins</abbr>)/Deep Drilling Speed) at each point.)
  • Children  + (Section:Graphs/Tables of values correlated to body size)
  • Charge lance  + (Section:Ideally we'd automate the equation so it automatically updates)
  • Field hand  + (Section:Now pawnkinds are complete, link to specific Pawnkinds on the faction pages)
  • Doctoring  + (Section:Numbers reported as out of date)
  • Psycasts  + (Section:Once the detail is on the individual psycast pages, this table should be automated - note: Effects will likely have to stay manual - once recoded, add directive to see invidivual pages)
  • Modding Tutorials/Setting up a solution  + (Section:Section commented out due to unknown, unvalidated source. Ideally a full guide for VCS needs to be written)
  • Plants  + (Section:1) Consider making it into a template 2) Account for overeating since that is more realistic and the worse case)
  • Invisibility  + (Section:Templatized explanation of Invisibility mechanics for this page and revenant vertebrae. i suggest at [[Template: Invisibility Note]])
  • Genes  + (Section:The patch notes for 1.5 say that drug-related genes no longer prevent overdose across all drugs. Verify if true, then edit this section to reflect the change)
  • Sleep suppressor  + (Section:Time in/until state like [[Comfort]] and other stat pages - for both gain and decay)
  • Nutrition (Stat)  + (Section:Uses manual and direct image calls instead of icon templates)
  • Human resources  + (Section:Verify and automating math for profitability calculations.)
  • Quests  + (Section:Weapon list via tag system or alternatively just make a small pawnkind table)
  • Kibble  + (Section:automate a nutrition/work calculation with hard numbers: total work and split into Cook work and planter work; and nutrition/day/tile)
  • Containment  + (Section:automate a sortable version of the table)
  • List of animals  + (Selectable columns to make manageable table sizes? may run into template size limits.)
  • Template:Graph:Chart  + (Some optional way to force Colors to be independent of dark mode to allow them to be consistent across modes - as it is you select colors for one mode only and it limits your options)
  • Template:Nav/questitems  + (Standardize with other Navs)
  • Template:Nav/drugs  + (Standardize with other Navs)
  • Template:Nav/disease  + (Standardize with other Navs)
  • Template:Nav/guides  + (Standardize with other Navs)
  • Template:Stat Factors Table  + (The capacity detection system (the huge swThe capacity detection system (the huge switch statement) is only a proof of concept and its a cludge with a lot of needless memory usage atm. Needs to be refined but I've run out of time and can't do code on a phone -- [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]])[[User talk:Harakoni|talk]]))
  • Genes  + (Section:The patch notes for 1.5 say that drug-related genes no longer prevent overdose across all drugs. Verify if true, then edit this section to reflect the change)
  • Template:Body Part Weapon Table Row  + (True DPS melee calculator)
  • Insectoids/Pawns  + (True melee dps with note like the weapon stat table)
  • Ancients  + (Xenotypes?)
  • Template:Biotech  + (investigate feasibility/processing impact of auto detecting section, and if page if a file)
  • Template:Recipe List  + (mech gestators)
  • Template:Containment Note  + (not coded)
  • Template:Animal Rearing Row  + (resource heavy and slows down page but could be made significantly more efficient. may require changing structure of template and sub templates)