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A list of all pages that have property "Stub Reason" with value "Section:Missing summary detail on effective fertility, how to use, etc.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Totemic slab (broad)  + (Section:Missing analysis)
  • Psychic ritual spot  + (Section:Missing analysis)
  • Crashed shuttle  + (Section:Missing analysis)
  • Revenant spine  + (Section:Detail needed but also specifically how long until reforms into rev?)
  • Sarcophagus  + (Section:burial mechanics, meditation psychic and recreation mechanics. include Ideology effects)
  • Horseshoes pin  + (Section:Missing summary details)
  • Hoopstone ring  + (Section:Missing summary details)
  • Ailments  + ("Forget memory" and "confused wandering" mechanics)
  • Pirates  + (Section:General - below is a dump of some facts, but it is both insufficient and very rough)
  • Outlanders  + (Section:Missing faction base section)
  • Horax cult  + (Section:Missing lore section)
  • Deathrest casket  + (Section:Missing mechanics)
  • Bionic leg  + (Section:Missing prioirities, combat use etc.)
  • Tribes  + (Section:Missing section)
  • Mini-shotgun  + (Section:Missing section)
  • Ancients  + (Section:Missing section)
  • Mini-slugger  + (Section:Missing section)
  • Ghoul barbs  + (Section:Missing section. See other bionics for sufficient detail)
  • Ideoligion  + (Section:Better summary with some specifics but leave predominately as link to the main page)
  • User:Maple653/Sandbox  + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
  • Incense shrine  + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
  • Pyre  + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
  • Sacrificial flag  + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
  • Effigy  + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
  • IED deadlife trap  + (Section:General,specific strategies with images if necessary, value proposition etc)
  • Bonsai pot  + (Section:Missing summary detail on effective fertility, how to use, etc.)
  • Horseshoes pin  + (Section:Missing summary details)
  • Hoopstone ring  + (Section:Missing summary details)
  • Tornado generator  + (Section:A lot of information is lacking about damage, damage multipliers, damage radii, effects on roofs, speed of tornado etc. See public class Tornado for details.)
  • User:Maple653/Sandbox  + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
  • Doctoring  + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
  • Orbital mech cluster targeter  + (Section:More detail needed inc. What point value do they use? Are they always the same size or do they scale with [[raid points]]?)
  • Sanguophages  + (Section:More detail on the quests)
  • Biosculpter pod  + (Section:Ideology mechanics relating to it?Section:Ideology mechanics relating to it? Does tuning tick down while the pod is minified and/or unpowered? Operating colors? Is cleanliness to speed multiplier linear between (0,100%) and (0.6, 115%) and if so is it linear when dirty? Who can be placed in a pod and how - downed raiders (if so what happens when they come out), prisoners, slaves, do they need to be downed first etc?aves, do they need to be downed first etc?)
  • Modding Tutorials/Xenotypes  + (Section:More details on how pawnkind and ideoligion generation affects xenotype selection. Information on <code>MustBeCapableOfViolence</code> flag on pawn generation request.)
  • Caravan hitching spot  + (Section:More information of the exact mechanics)
  • Orbital bombardment targeter  + (Section:More useful than infestatins and mSection:More useful than infestatins and mech clusters only. Missing general analysis, value proposition by itself and compared to other superweapons, deployment (e.g. wear it all the time, swap it for what, who its worth using on, take it on caravans? etcs worth using on, take it on caravans? etc)
  • Orbital power beam targeter  + (Section:More useful than infestations. Missing general analysis, value proposition by itself and compared to other superweapons, deployment (e.g. wear it all the time, swap it for what, who its worth using on, take it on caravans? etc)
  • Solar generator  + (Section:Need analysis of how latitude affects power generation and graph of daily light cycle)
  • Paramedic  + (Section:What can and can't they be ordered to do while drafted)
  • Skills  + (Section:Need at least simple introduction on which jobs and skills benefit from experts vs more hands and why - e.g. cooks beyond skill 9 = More hands, plant harvesting and crafting = experts.)
  • Flesh whip  + (Section:Needs a proper body part section like other similar pages. Bullet point list is just to ensure info is retained in the meantime.)
  • Caravan  + (Bedroll mechanics inc. rest efficiency, couples, etc)
  • Mortar  + (Section:Needs actual tactics (ex. how far do you need to lead a shot to hit a moving enemy))
  • Milk  + (Milk as baby food in summary and analysis)
  • Trade Price Improvement  + (Section:Needs analysis of exactly what ordSection:Needs analysis of exactly what order of operations is used for each additional factor. E.g. does the reader multiply the +18% from the inspiration? Moreover, seems there is now a cap on TPI at 39.5%, rather than TPI having no effect at higher values.han TPI having no effect at higher values.)
  • Grenadier armor  + (Section:Needs analysis of integrated weapon, better armor comparison, and overall value proposition)
  • Centurion  + (Section:General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
  • Events  + (Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
  • Coagulator  + (Section:Needs mechanical detail on effect, where its implanted and generally bring it up to standard)
  • Titles  + (Section:What happens when you disable Abrasive with the Kind gene on pawns who are only Conceited because of the Abrasive trait)