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A list of all pages that have property "Stub Reason" with value "Section:canUseAoeToGetTargets in def?". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Titles  + (Section:Needs more info. Also, link is effectively dead)
  • Rot stink  + (Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion)
  • Mechband dish  + (information)
  • Deathrest casket  + (Section:Missing mechanics)
  • Modding Tutorials  + (Section:Where does [[Modding Tutorials/Rituals]] fit in the below categories?)
  • Diabolus  + (Section:Why build the diabolus? Also tactics. Diabolus killbox example and synergy with [[Skipshield]])
  • LMG  + (Section:Will need re-evaluating with release of 1.6, however at this time also include [[Combat in darkness]] which benefits the LMG more than most and significantly improves it relative rating to other weapons)
  • Bioferrite shaper  + (Section:Work type, any special bills, verify content etc.)
  • Children  + (Section:Worked example)
  • Construction Speed  + (Section:Worked example with clear order of operation including production specialist, Global Work Speed>1, and sight and manipulation other than 100%)
  • Shard beacon  + (Section:Worked examples with math would be valuable)
  • Standing lamp  + (Section:Written detail on menu, options, color mixing in overlapping light radii etc.)
  • Wall lamp  + (Section:1) summary equivalent to [[Standing lamp]]Section:1) summary equivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
  • Flood light  + (Section:General. See [[Standing lamp]] for example. A tiles lit/watt comparison would also be good.)
  • Control sublink (standard)  + (Section:Written from memory. Verification, expansion, and clarity needs work)
  • Control sublink (high)  + (Section:Written from memory. Verification, expansion, and clarity needs work)
  • Repair probe  + (Section:Written from memory. Verification, expansion, and clarity needs work. also where installed)
  • Ideology Min-Maxing  + (Section:You can give other ideos roles to superscede the limitation on 2 types/ideo. Similarly building servant ideos - e.g. high life for drug production bonuses)
  • Quality  + (Section:[[Bioferrite]] psy buffs, [[eltex]], any other quality dependent effects)
  • Death  + (All moodlets regarding death. List of deaths possibly incomplete. General info/analysis)
  • Hearing  + (Section:[[Reproduction#Giggling and crying]]Section:[[Reproduction#Giggling and crying]] - detail is there but should be summarised here with link to there for further detail. Other mechanical interactions need testing - insults, television, ritual participation (inc [but not only] drum ritual and its recreation effects) etcrum ritual and its recreation effects) etc)
  • User:ItsKairoKay/Sandbox  + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
  • Mech gestation processor  + (Section:See other bionics)
  • Fibercorn  + (General, also [[Tinctoria]] has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?)
  • Sarcophagus  + (Section:Missing analysis, general stub but also include Why use the sarcophagus, freezer storage designs for res mech serums, meditation)
  • Apocriton  + (Section:canUseAoeToGetTargets in def?)
  • Carrier dryad  + (Section:for how slow they are compared to humans and by extension humanns in [[:File:Carrier vs human hauler.mp4]])
  • Sleep furniture  + (Its half complete?)
  • Shard inhibitor  + (Section:general summary info)
  • Dandelions  + (Section:given the staying power is the misconception re growing them as animal feed, a more detailed analysis with numbers is required)
  • Cerebrex node  + (Section:incomplete)
  • Combat  + (Section:this is two of the quoted several subsidiary mechanics, more detail is needed)
  • User:ItsKairoKay/Sandbox  + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
  • Spikecore floor-star (broad)  + (General)
  • Hauling  + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
  • Psycasts  + (Section:Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others)
  • Vacuum  + (formatting, general cleanup)
  • Smoke launcher  + (Section:new gas mechanics.)
  • Pollution  + (Mechanics (Pollution spread / acidic smog % chance / wastepack cocoons), detailed analysis)
  • Psychic rituals  + (Section:PsychicRitualRoles.xml defines valid states for targets of rituals)
  • Infestation  + (Section:protection of expansion rate with examples)
  • Stockpile zone  + (Section:renaming)
  • Rot stink  + (Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion)
  • Auto charge turret  + (Section:Spawning mechanics, combat power, terrain affordance etc.)
  • Auto inferno turret  + (Section:Spawning mechanics, combat power, terrain affordance etc.)
  • Tox shell  + (General, also fill out infobox weapon details)
  • Ailments  + ("Forget memory" and "confused wandering" mechanics)
  • Unique weapons  + (See [[Persona weapons]])
  • Shooting Accuracy  + (See [[Talk:Shooting_Accuracy|Talk page]] 2) [[Shooting Accuracy Multiplier (Child)]])
  • Ancients  + (Section:Missing section)
  • Camping  + (Should add more analysis and description)