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A list of all pages that have property "Stub Reason" with value "Section:canUseAoeToGetTargets in def?". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Band node  + (Section:What happens when mechanitlr leaves the map that has the nodes on it? Add information inc clarity on range)
  • Reproduction  + (Section:Stillborn thoughts. Use [[Template:Thought]]Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
  • Titles  + (Section:What happens when you disable Abrasive with the Kind gene on pawns who are only Conceited because of the Abrasive trait)
  • Xenogerm  + (Section:What is the actual mathematical relationship between complexity and time.)
  • Ailments  + ("Forget memory" and "confused wandering" mechanics)
  • Healing enhancer  + (Section:What it actually does with specific, mechanical detail. How it stacks with healing genes)
  • Rot stink  + (Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion)
  • Mechband dish  + (information)
  • Deathrest casket  + (Section:Missing mechanics)
  • Psychic sensitizer  + (Section:Where does it go etc. Bring it up to standard.)
  • Bionic tongue  + (Section:Who can they be bought from and are they ever offered as quest rewards?)
  • Diabolus  + (Section:Why build the diabolus? Also tactics. Diabolus killbox example and synergy with [[Skipshield]])
  • Bioferrite shaper  + (Section:Work type, any special bills, verify content etc.)
  • Standing lamp  + (Section:Written detail on menu, options, color mixing in overlapping light radii etc.)
  • Wall lamp  + (Section:1) summary equivalent to [[Standing lamp]]Section:1) summary equivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
  • Flood light  + (Section:General. See [[Standing lamp]] for example. A tiles lit/watt comparison would also be good.)
  • Control sublink (standard)  + (Section:Written from memory. Verification, expansion, and clarity needs work)
  • Repair probe  + (Section:Order of operations)
  • Control sublink (high)  + (Section:Written from memory. Verification, expansion, and clarity needs work)
  • Ideology Min-Maxing  + (Section:You can give other ideos roles to superscede the limitation on 2 types/ideo. Similarly building servant ideos - e.g. high life for drug production bonuses)
  • Death  + (All moodlets regarding death. List of deaths possibly incomplete. General info/analysis)
  • Wasters  + (Section:[[Pollution stimulus]] analysis/strats/value etc)
  • User:Maple653/Sandbox  + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
  • Fibercorn  + (General, also [[Tinctoria]] has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?)
  • Sarcophagus  + (Section:burial mechanics, meditation psychic and recreation mechanics. include Ideology effects)
  • Apocriton  + (Section:canUseAoeToGetTargets in def?)
  • Bridge  + (Section:destroyOnBombDamageThreshold of 35. Verify in-game and add)
  • Wall  + (Section:door creation gizmo)
  • Door  + (Section:door gizmo on walls)
  • Revenant  + (General but also infobox and categories)
  • Recreation  + (Section:Add required Capacities and chances from JoyGivers.xml)
  • Game-of-Ur board  + (Section:general summary)
  • Shard inhibitor  + (Section:general summary info)
  • Dandelions  + (Section:given the staying power is the misconception re growing them as animal feed, a more detailed analysis with numbers is required)
  • Infestation  + (Section:initial spawn numbers, protection of expansion rate with examples)
  • User:Maple653/Sandbox  + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
  • Spikecore floor-star (broad)  + (General)
  • Hauling  + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
  • Psycasts  + (Section:Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others)
  • Slavery  + (Section:Exact equation depends on CurrentSuppressionFactorCurve - needs to be worked out and added)
  • Smoke launcher  + (Section:new gas mechanics.)
  • Pollution  + (Mechanics (Pollution spread / acidic smog % chance / wastepack cocoons), detailed analysis)
  • Psychic rituals  + (Section:PsychicRitualRoles.xml defines valid states for targets of rituals)
  • Stockpile zone  + (Section:renaming)
  • Rot stink  + (Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion)
  • Auto charge turret  + (Section:Spawning mechanics, combat power, terrain affordance etc.)
  • Auto inferno turret  + (Section:Spawning mechanics, combat power, terrain affordance etc.)
  • Combat  + (Section:this is two of the quoted several subsidiary mechanics, more detail is needed)
  • Ailments  + ("Forget memory" and "confused wandering" mechanics)
  • Shooting Accuracy  + (See [[Talk:Shooting_Accuracy|Talk page]] 2) [[Shooting Accuracy Multiplier (Child)]])
  • Pit gate  + (Some general.but also.infobox)