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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Titles + (Section:Needs more info. Also, link is effectively dead)
- Rot stink + (Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion)
- Mechband dish + (information)
- Deathrest casket + (Section:Missing mechanics)
- Modding Tutorials + (Section:Where does [[Modding Tutorials/Rituals]] fit in the below categories?)
- Diabolus + (Section:Why build the diabolus? Also tactics. Diabolus killbox example and synergy with [[Skipshield]])
- LMG + (Section:Will need re-evaluating with release of 1.6, however at this time also include [[Combat in darkness]] which benefits the LMG more than most and significantly improves it relative rating to other weapons)
- Bioferrite shaper + (Section:Work type, any special bills, verify content etc.)
- Children + (Section:Worked example)
- Construction Speed + (Section:Worked example with clear order of operation including production specialist, Global Work Speed>1, and sight and manipulation other than 100%)
- Shard beacon + (Section:Worked examples with math would be valuable)
- Standing lamp + (Section:Written detail on menu, options, color mixing in overlapping light radii etc.)
- Wall lamp + (Section:1) summary equivalent to [[Standing lamp]] … Section:1) summary equivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
- Flood light + (Section:General. See [[Standing lamp]] for example. A tiles lit/watt comparison would also be good.)
- Control sublink (standard) + (Section:Written from memory. Verification, expansion, and clarity needs work)
- Control sublink (high) + (Section:Written from memory. Verification, expansion, and clarity needs work)
- Repair probe + (Section:Written from memory. Verification, expansion, and clarity needs work. also where installed)
- Ideology Min-Maxing + (Section:You can give other ideos roles to superscede the limitation on 2 types/ideo. Similarly building servant ideos - e.g. high life for drug production bonuses)
- Quality + (Section:[[Bioferrite]] psy buffs, [[eltex]], any other quality dependent effects)
- Death + (All moodlets regarding death. List of deaths possibly incomplete. General info/analysis)
- Hearing + (Section:[[Reproduction#Giggling and crying]] … Section:[[Reproduction#Giggling and crying]] - detail is there but should be summarised here with link to there for further detail. Other mechanical interactions need testing - insults, television, ritual participation (inc [but not only] drum ritual and its recreation effects) etcrum ritual and its recreation effects) etc)
- User:ItsKairoKay/Sandbox + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
- Mech gestation processor + (Section:See other bionics)
- Fibercorn + (General, also [[Tinctoria]] has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?)
- Sarcophagus + (Section:Missing analysis, general stub but also include Why use the sarcophagus, freezer storage designs for res mech serums, meditation)
- Carrier dryad + (Section:for how slow they are compared to humans and by extension humanns in [[:File:Carrier vs human hauler.mp4]])
- Sleep furniture + (Its half complete?)
- Shard inhibitor + (Section:general summary info)
- Dandelions + (Section:given the staying power is the misconception re growing them as animal feed, a more detailed analysis with numbers is required)
- Cerebrex node + (Section:incomplete)
- Combat + (Section:this is two of the quoted several subsidiary mechanics, more detail is needed)
- User:ItsKairoKay/Sandbox + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
- Spikecore floor-star (broad) + (General)
- Hauling + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
- Psycasts + (Section:Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others)
- Vacuum + (formatting, general cleanup)
- Smoke launcher + (Section:new gas mechanics.)
- Pollution + (Mechanics (Pollution spread / acidic smog % chance / wastepack cocoons), detailed analysis)
- Psychic rituals + (Section:PsychicRitualRoles.xml defines valid states for targets of rituals)
- Infestation + (Section:protection of expansion rate with examples)
- Stockpile zone + (Section:renaming)
- Rot stink + (Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion)
- Auto charge turret + (Section:Spawning mechanics, combat power, terrain affordance etc.)
- Auto inferno turret + (Section:Spawning mechanics, combat power, terrain affordance etc.)
- Tox shell + (General, also fill out infobox weapon details)
- Ailments + ("Forget memory" and "confused wandering" mechanics)
- Unique weapons + (See [[Persona weapons]])
- Shooting Accuracy + (See [[Talk:Shooting_Accuracy|Talk page]] 2) [[Shooting Accuracy Multiplier (Child)]])
- Ancients + (Section:Missing section)
- Camping + (Should add more analysis and description)