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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Band node + (Section:What happens when mechanitlr leaves the map that has the nodes on it? Add information inc clarity on range)
- Reproduction + (Section:Stillborn thoughts. Use [[Template:Thought]] … Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
- Titles + (Section:What happens when you disable Abrasive with the Kind gene on pawns who are only Conceited because of the Abrasive trait)
- Xenogerm + (Section:What is the actual mathematical relationship between complexity and time.)
- Ailments + ("Forget memory" and "confused wandering" mechanics)
- Healing enhancer + (Section:What it actually does with specific, mechanical detail. How it stacks with healing genes)
- Rot stink + (Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion)
- Mechband dish + (information)
- Deathrest casket + (Section:Missing mechanics)
- Psychic sensitizer + (Section:Where does it go etc. Bring it up to standard.)
- Bionic tongue + (Section:Who can they be bought from and are they ever offered as quest rewards?)
- Diabolus + (Section:Why build the diabolus? Also tactics. Diabolus killbox example and synergy with [[Skipshield]])
- Bioferrite shaper + (Section:Work type, any special bills, verify content etc.)
- Standing lamp + (Section:Written detail on menu, options, color mixing in overlapping light radii etc.)
- Wall lamp + (Section:1) summary equivalent to [[Standing lamp]] … Section:1) summary equivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.[[Wall lamp]] - templatize if necessary.)
- Flood light + (Section:General. See [[Standing lamp]] for example. A tiles lit/watt comparison would also be good.)
- Control sublink (standard) + (Section:Written from memory. Verification, expansion, and clarity needs work)
- Repair probe + (Section:Order of operations)
- Control sublink (high) + (Section:Written from memory. Verification, expansion, and clarity needs work)
- Ideology Min-Maxing + (Section:You can give other ideos roles to superscede the limitation on 2 types/ideo. Similarly building servant ideos - e.g. high life for drug production bonuses)
- Death + (All moodlets regarding death. List of deaths possibly incomplete. General info/analysis)
- Wasters + (Section:[[Pollution stimulus]] analysis/strats/value etc)
- User:Maple653/Sandbox + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
- Fibercorn + (General, also [[Tinctoria]] has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?)
- Sarcophagus + (Section:burial mechanics, meditation psychic and recreation mechanics. include Ideology effects)
- Bridge + (Section:destroyOnBombDamageThreshold of 35. Verify in-game and add)
- Wall + (Section:door creation gizmo)
- Door + (Section:door gizmo on walls)
- Revenant + (General but also infobox and categories)
- Recreation + (Section:Add required Capacities and chances from JoyGivers.xml)
- Game-of-Ur board + (Section:general summary)
- Shard inhibitor + (Section:general summary info)
- Dandelions + (Section:given the staying power is the misconception re growing them as animal feed, a more detailed analysis with numbers is required)
- Infestation + (Section:initial spawn numbers, protection of expansion rate with examples)
- User:Maple653/Sandbox + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
- Spikecore floor-star (broad) + (General)
- Hauling + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
- Psycasts + (Section:Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others)
- Slavery + (Section:Exact equation depends on CurrentSuppressionFactorCurve - needs to be worked out and added)
- Smoke launcher + (Section:new gas mechanics.)
- Pollution + (Mechanics (Pollution spread / acidic smog % chance / wastepack cocoons), detailed analysis)
- Psychic rituals + (Section:PsychicRitualRoles.xml defines valid states for targets of rituals)
- Stockpile zone + (Section:renaming)
- Rot stink + (Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion)
- Auto charge turret + (Section:Spawning mechanics, combat power, terrain affordance etc.)
- Auto inferno turret + (Section:Spawning mechanics, combat power, terrain affordance etc.)
- Combat + (Section:this is two of the quoted several subsidiary mechanics, more detail is needed)
- Ailments + ("Forget memory" and "confused wandering" mechanics)
- Shooting Accuracy + (See [[Talk:Shooting_Accuracy|Talk page]] 2) [[Shooting Accuracy Multiplier (Child)]])
- Pit gate + (Some general.but also.infobox)