Difference between revisions of "Pemmican"
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− | {{rewrite|reason=Format standardization}}{{ | + | {{rewrite|reason=Format standardization}}{{Infobox main|food |
+ | | name = Pemmican | ||
+ | | image = Pemmican.png|Pemmican | ||
+ | | description = A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration. Great for traveling. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Food | ||
+ | | type2 = Meal | ||
+ | | hp = 60 | ||
+ | | deterioration = 2 | ||
+ | | marketvalue = 1.4 | ||
+ | | mass base = 0.018 | ||
+ | | flammability = 0.6 | ||
+ | | stack limit = 75 | ||
+ | | path cost = 15 | ||
+ | <!-- Ingestion --> | ||
+ | | taste = Simple | ||
+ | | nutrition = 0.05 | ||
+ | | max num to ingest at once = 20 | ||
+ | | days to rot = 70 | ||
+ | <!-- Creation --> | ||
+ | | production facility 1 = Campfire | ||
+ | | production facility 2 = Fueled stove | ||
+ | | production facility 3 = Electric stove | ||
+ | | research = Pemmican | ||
+ | | work to make = 700 | ||
+ | | skill 1 = cooking | ||
+ | | product amount = 16 | ||
+ | <!-- Technical --> | ||
+ | | defName = Pemmican | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
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− | |||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
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| label = pemmican | | label = pemmican | ||
| parent name = OrganicProductBase | | parent name = OrganicProductBase | ||
− | |||
| resource readout priority = Last | | resource readout priority = Last | ||
| selectable = true | | selectable = true | ||
− | |||
− | |||
| thing class = Meal | | thing class = Meal | ||
| ticker type = Rare | | ticker type = Rare | ||
| eat effect = EatVegetarian | | eat effect = EatVegetarian | ||
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| sound eat = Meal_Eat | | sound eat = Meal_Eat | ||
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− | |||
− | |||
| use hit points = true | | use hit points = true | ||
− | + | }} | |
− | + | {{Info|'''Pemmican''' is a low-tech long-lasting food, ideal for [[caravan]] trips. It is produced from 0.25 nutrition each of meat and vegetables (0.5 total), producing 16 pemmican with 0.05 nutrition each, for 0.8 nutrition total. No Cooking skill is required.}} | |
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− | {{Info|'''Pemmican''' is a low-tech long-lasting food, ideal for [[caravan]] trips. | ||
=== Acquisition === | === Acquisition === | ||
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=== Analysis === | === Analysis === | ||
− | Producing pemmican takes 0.5 units of nutrition in ingredients and yields 0.8 units of nutrition as a result | + | Producing pemmican takes 0.5 units of nutrition in ingredients and yields 0.8 units of nutrition as a result - a 60% net nutrition gain. Up to 20 can be consumed in one sitting. |
− | Pemmican is very useful for long-term food storage before you get freezers, as it lasts 70 days unrefrigerated before rotting, has no minimum Cooking requirement, and Tribal colonies (who need it the most) start with the technology already researched. | + | Pemmican is very useful for long-term food storage before you get freezers, as it lasts 70 days unrefrigerated before rotting, has no minimum Cooking requirement, and Tribal colonies (who need it the most) start with the technology already researched. |
; Pemmican vs. a Fine Meal: | ; Pemmican vs. a Fine Meal: | ||
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While pemmican technically has a lower net nutrition gain than fine / simple meals, it is slightly more efficient while eating. Colonists try to eat just before actually getting [[Saturation#Levels of Saturation|hungry]], so they will typically eat at about 0.7-0.8 hunger. A set meal restores a fixed 0.9 nutrition in one single piece, so they of average they may waste about 15% of it. Because pemmican comes in smaller pieces, colonists will take only as much as they need, and on average only waste about 2.5% while eating. These differences are small and nearly cancel each other out, but may be important/interesting to some players. It can also be relevant when feeding animals - small animals can waste a large amount of the nutrition of a meal, making pemmican (or [[kibble]], which works the same) an ideal option for feeding them high nutritional efficiency food. | While pemmican technically has a lower net nutrition gain than fine / simple meals, it is slightly more efficient while eating. Colonists try to eat just before actually getting [[Saturation#Levels of Saturation|hungry]], so they will typically eat at about 0.7-0.8 hunger. A set meal restores a fixed 0.9 nutrition in one single piece, so they of average they may waste about 15% of it. Because pemmican comes in smaller pieces, colonists will take only as much as they need, and on average only waste about 2.5% while eating. These differences are small and nearly cancel each other out, but may be important/interesting to some players. It can also be relevant when feeding animals - small animals can waste a large amount of the nutrition of a meal, making pemmican (or [[kibble]], which works the same) an ideal option for feeding them high nutritional efficiency food. | ||
− | This technique can also prove beneficial when a colonist is affected by an [[ailment]] or | + | This technique can also prove beneficial when a colonist is affected by an [[ailment]] or [[disease]] which causes frequent vomiting, such as [[food poisoning]] or [[gut worms]]. Vomiting interrupts the process of eating a full meal, but a colonist can quickly down a few bites of pemmican between "attacks", and so more easily avoid [[malnutrition]] . |
{{nav|Food|wide}} | {{nav|Food|wide}} | ||
[[Category:Food]] [[Category:Processed Food]] | [[Category:Food]] [[Category:Processed Food]] |
Revision as of 16:32, 18 April 2022
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Pemmican
A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration. Great for traveling.
Base Stats
- Stack Limit
- 75
- Mass
- 0.018 kg
- HP
- 60
- Deterioration Rate
- 2
- Flammability
- 60%
- Days To Start Rot
- 70
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 0.05
- Taste
- Simple
- Maximum To Ingest
- 20
Creation
- Required Research
- Pemmican
- Skill Required
- Cooking
- Work To Make
- 700 ticks (11.67 secs)
- Product Amount
- 16
- defName
- Pemmican
Pemmican is a low-tech long-lasting food, ideal for caravan trips. It is produced from 0.25 nutrition each of meat and vegetables (0.5 total), producing 16 pemmican with 0.05 nutrition each, for 0.8 nutrition total. No Cooking skill is required.
Acquisition
Pemmican requires the pemmican research; Lost Tribe colonies start with it, but Industrial colony starts need to research it before it can be produced.
It can be cooked from a mixture of 0.25 nutrition from meat and 0.25 nutrition from vegetables on a campfire, fueled stove or electric stove. There is no Cooking skill requirement, although it does increase that skill.
It can also be purchased from traders, or occasionally recovered from tribal raiders.
Cooking pemmican requires 700 ticks (11.67 secs) of work for 16 units, or 2,800 ticks (46.67 secs) for 64.
Analysis
Producing pemmican takes 0.5 units of nutrition in ingredients and yields 0.8 units of nutrition as a result - a 60% net nutrition gain. Up to 20 can be consumed in one sitting.
Pemmican is very useful for long-term food storage before you get freezers, as it lasts 70 days unrefrigerated before rotting, has no minimum Cooking requirement, and Tribal colonies (who need it the most) start with the technology already researched.
- Pemmican vs. a Fine Meal
- The exact same ingredients (both .25 meat + .25 vegetables)
- Pemmican takes 50% more work to produce (12 vs. 8)
- A fine meal provides ~11% more nutrition (0.9 vs. 0.8)
- A fine meal provides a +5 mood boost
- A fine meal spoils much faster (4 days vs. 70 days)
- A fine meal can store more nutrition in a full stack (9 vs 3.75)
- A fine meal has a lower nutrition density (2.045 vs 2.778), meaning pemmican gives you more nutrition for the same weight (for caravans)
- Pemmican gives exactly the amount of nutrition needed, while (any) meals have a potential for "waste" (see next)
Benefits of discrete nutrition
While pemmican technically has a lower net nutrition gain than fine / simple meals, it is slightly more efficient while eating. Colonists try to eat just before actually getting hungry, so they will typically eat at about 0.7-0.8 hunger. A set meal restores a fixed 0.9 nutrition in one single piece, so they of average they may waste about 15% of it. Because pemmican comes in smaller pieces, colonists will take only as much as they need, and on average only waste about 2.5% while eating. These differences are small and nearly cancel each other out, but may be important/interesting to some players. It can also be relevant when feeding animals - small animals can waste a large amount of the nutrition of a meal, making pemmican (or kibble, which works the same) an ideal option for feeding them high nutritional efficiency food.
This technique can also prove beneficial when a colonist is affected by an ailment or disease which causes frequent vomiting, such as food poisoning or gut worms. Vomiting interrupts the process of eating a full meal, but a colonist can quickly down a few bites of pemmican between "attacks", and so more easily avoid malnutrition .