Difference between revisions of "Fibercorn"

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{{Ideology}}{{stub}}{{infobox main|plant|
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{{Ideology}}
|page verified for version = 1.3.3066
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{{Stub|reason=General, also [[Tinctoria]] has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?}}
|name = Fibercorn
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{{Infobox main|plant
|image = Fibercorn.png| Fibercorn
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| page verified for version = 1.3.3066
|description = An inedible, fibrous plant which produces a small amount of a wood-like substance.
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| name = Fibercorn
|type = Plant
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| image = Fibercorn.png
|type2 = Domesticated
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| description = An inedible, fibrous plant which produces a small amount of a wood-like substance.
|path cost = 14
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| type = Plant
|minifiable = false
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| type2 = Domesticated
|hp = 85
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| path cost = 14
|flammability = 1
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| hp = 85
|beauty outdoors = 1
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| flammability = 1
|grow days = 6
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| beauty outdoors = 1
|sow work = 170
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| grow days = 6
|harvest work = 300
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| sow work = 170
|product = wood
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| harvest work = 300
|yield = 2
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| product = wood
|min fertility = 0.2
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| yield = 2
|fertility sensitivity = 0.1
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| min fertility = 0.2
|sowTags = Ground, Hydroponic
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| fertility sensitivity = 0.1
 +
| min grow light = 0.3
 +
| sowTags = Ground, Hydroponic
 
}}
 
}}
'''Fibercorn''' is [[plant]] added by the [[Ideology DLC]] a way to harvest wood if you disapprove of trees being cut down.
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'''Fibercorn''' is [[plant]] added by the [[Ideology DLC]] as a way to harvest wood if your ideology disapproves of trees being cut down or if harvesting proper trees is infeasible.
  
==Growing==
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== Growing ==
 
{{Grow Table}}
 
{{Grow Table}}
  
==Analysis==  
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== Light ==
 +
Most plants typically require at least 51% [[Environment#Light|light]] to grow, Fibercorn oddly only requires 30%, similar to decorative plants. Most artificial light sources only provide 50% light.
  
Although fibercorn has a low yield per day compared to other wood-yielding plants, it only requires a skill of "0" (zero) & a light level of 30 to grow, compared to 51 for all other non-mushroom plants, and a skill level of 6 for trees/cacti.  
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== Analysis ==
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{{Stub|section=1|reason=better analysis and detail, including breakdown of each biome}}
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{{See also|Trees#Comparison_table{{!}}Tree comparison table}}
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Fibercorn is a labor-inefficient source of wood compared to most [[trees]], coming 10th of 15 in terms of wood per work, including the mostly decorative [[bonsai tree]]. How poorly it performs depends partially on the [[biome]] in question, and consequently the other trees available for sowing. For example, fibercorn offers only 42% of the wood per work when compared to [[teak tree]]s, but 123% when compared to the [[saguaro cactus]], the only tree option in [[extreme desert]]s.  
  
'''This allows it to be grown by torch or lamp light, indoors.''' Yes, without a sun lamp.  
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In terms of space efficiency, it is similarly lackluster. Fibercorn's low wood-per-plant yield is partially made up for by being able to be planted side-by-side unlike regular trees, which must have a one-tile gap between each tree, but this only brings it up to 10th of 15 in terms of space efficiency.
  
Combining this with its spacing, "low work" (when compared to trees), fertility ratings and soil allowance, fibercorn is in the top tier of wood producing plants, with poplar, oak and cacti.
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Despite these weaknesses, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil, it can be grown in [[hydroponics basin]]s, although it gains almost none of the fertility bonus. It can be planted in one-row strips when necessary, allowing far more flexibility in field shape. Finally, for certain ideoligions, fibercorn provides a reliable source of wood that doesn't incur mood penalties.
  
Shares third place<sup>[By what measure?]</sup> with [[oak tree]]s & Saguaro cacti of all wood producing growable plants. Although required NO research or heightened skill to sow (plant it), unlike trees/cacti.
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== Food production ==
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Unlike actual [[corn]], fibercorn does not yield any human-edible products. The plant itself provides no nutrition for animals, either.
  
Fibercorn are also unique in the respect that they are the only wood-yielding plant that can grow in a hydroponics bay.
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== Economy ==
 
 
Note that growing it indoors seems to negate its beauty score of 1 when outdoors, to 0 (zero).
 
 
 
Finally, its area efficiency is the best<sup>[By what measure?]</sup> all wood producing plants, as its "sow pattern" as every 1x1 spacing, like rice, not every 2x2 spacing, like trees.
 
 
 
 
 
"By what measure", expiation of Aazard's (my) suppositions:
 
 
 
''3rd place''
 
 
 
'''Aazard''': correction, my opinion, on this page, is personal "bias"'': "3rd place" as in worth growing, when compared #1 poplar, as a tree, and Saguaro cacti, #1 as "not a tree or crop". '''NOT "pure production" of wood''')
 
 
 
''Area efficiency''
 
 
 
'''Aazard''': Area used, per "tile", in hydroponics bay, vs total production of wood amount in "1 full year cycle". I may be incorrect in my math, can you verify?'')
 
 
 
==Food Production==
 
Unlike actual [[corn]], fibercorn does not yield any human-edible products.
 
 
 
==Economy==
 
 
Fibercorns' raw product is wood, which has a market value of 1.4 [[silver]]. The refined product with the largest profit margin is a [[grand sculpture]], having a 51.25%<ref>110% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin.
 
Fibercorns' raw product is wood, which has a market value of 1.4 [[silver]]. The refined product with the largest profit margin is a [[grand sculpture]], having a 51.25%<ref>110% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin.
  
==Gallery==
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== Gallery ==
 
<gallery>
 
<gallery>
Fibercorn.png|Fibercorn sprite variant A
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Fibercorn.png|Fibercorn variant A
FibercornB.png|Fibercorn sprite variant B
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FibercornB.png|Fibercorn variant B
FibercornC.png|Fibercorn sprite variant C
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FibercornC.png|Fibercorn variant C
 
</gallery>
 
</gallery>
  
==Version History==
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== Version history ==
 
* [[Ideology DLC]] release - Added
 
* [[Ideology DLC]] release - Added
  
{{nav|plant|wide}}
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{{Nav|plant|wide}}
 
[[Category:Plants]]
 
[[Category:Plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]

Latest revision as of 21:18, 3 May 2023

Fibercorn

Fibercorn

An inedible, fibrous plant which produces a small amount of a wood-like substance.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Plant Stats

Time to grow
6 days (11.08 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
300 ticks (5 secs)
Base Harvest Yield
2 Wood
Min Fertility
20%
Fertility Sensitivity
10%
Min light to grow
30%
Technical
sowTags
Ground, Hydroponic


Fibercorn is plant added by the Ideology DLC as a way to harvest wood if your ideology disapproves of trees being cut down or if harvesting proper trees is infeasible.

Growing[edit]

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 11.42 11.08 10.65 9.39
    Base Yield/day[2] 0.18 0.18 0.19 0.21
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Light[edit]

    Most plants typically require at least 51% light to grow, Fibercorn oddly only requires 30%, similar to decorative plants. Most artificial light sources only provide 50% light.

    Analysis[edit]

    Fibercorn is a labor-inefficient source of wood compared to most trees, coming 10th of 15 in terms of wood per work, including the mostly decorative bonsai tree. How poorly it performs depends partially on the biome in question, and consequently the other trees available for sowing. For example, fibercorn offers only 42% of the wood per work when compared to teak trees, but 123% when compared to the saguaro cactus, the only tree option in extreme deserts.

    In terms of space efficiency, it is similarly lackluster. Fibercorn's low wood-per-plant yield is partially made up for by being able to be planted side-by-side unlike regular trees, which must have a one-tile gap between each tree, but this only brings it up to 10th of 15 in terms of space efficiency.

    Despite these weaknesses, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil, it can be grown in hydroponics basins, although it gains almost none of the fertility bonus. It can be planted in one-row strips when necessary, allowing far more flexibility in field shape. Finally, for certain ideoligions, fibercorn provides a reliable source of wood that doesn't incur mood penalties.

    Food production[edit]

    Unlike actual corn, fibercorn does not yield any human-edible products. The plant itself provides no nutrition for animals, either.

    Economy[edit]

    Fibercorns' raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin.

    Gallery[edit]

    Version history[edit]


    1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.