Difference between revisions of "Simple meal"

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{{Define|Meal
+
{{Infobox main|food
 +
| name = Simple meal
 +
| image = Simple meal a.png
 +
| description = A simple meal quickly cooked from a few ingredients.
 +
<!-- Base Stats -->
 +
| type = Food
 +
| type2 = Meal
 +
| hp = 50
 +
| deterioration = 10
 +
| marketvalue = 15
 +
| mass base = 0.44
 +
| flammability = 1
 +
| stack limit = 10
 +
| path cost = 14
 +
<!-- Ingestion -->
 +
| taste = Simple
 +
| max num to ingest at once = 1
 +
| days to rot = 4
 +
| nutrition = 0.9
 +
<!-- Creation -->
 +
| work to make = 300
 +
| work speed stat = Cooking Speed
 +
| production facility 1 = Campfire
 +
| production facility 2 = Fueled stove
 +
| production facility 3 = Electric stove
 +
| resource 1 = Nutrition
 +
| resource 1 type = any
 +
| resource 1 amount = 0.5
 +
<!-- Technical -->
 +
| defName = MealSimple
 +
| preferability = Simple
 +
| bulk product amount = 4
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = MealSimple
 
| description = A simple meal quickly cooked from a few ingredients.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| eat effect = EatVegetarian
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Meal/Simple
 
| graphic path = Things/Item/Meal/Simple
 
| label = simple meal
 
| label = simple meal
 
| parent name = MealRottable
 
| parent name = MealRottable
| path cost = 15
 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| stack limit = 10
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| sound eat = Meal_Eat
 
| thing class = Meal
 
| thing class = Meal
 
| ticker type = Rare
 
| ticker type = Rare
| eat effect = EatVegetarian
 
| max num to ingest at once = 1
 
| nutrition = 0.9
 
| sound eat = Meal_Eat
 
| taste = Simple
 
| joy offset = 0.02
 
| preferability = Simple
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 10
+
}}
| flammability base = 1.0
+
{{Info|A '''simple meal''' is a [[meal]] and the most basic way to prepare [[raw food]] for consumption}}.
| market value base = 15
+
 
| max hit points base = 50
+
== Acquisition ==
| work to make base = 5
+
Simple meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. A simple meal requires 0.5 units of [[nutrition]] from [[raw food]] - this is equal to 10 units of [[rice]], [[potatoes]], [[meat]], and most foods. They require {{Ticks|{{P|Work To Make}}}} of work to make, and have no minimum cooking skill. Cooking at a campfire doubles the work required, to {{Ticks|2*{{P|Work To Make}}}} of work.
| mass = 0.44
+
 
| days to rot = 4
+
== Summary ==
}}{{#set:Production Facility 1 = Campfire}}{{#set:Production Facility 2 = Fueled stove}}{{#set:Production Facility 3 = Electric stove}}
+
A simple meal can be eaten by humans or animals for 0.9 [[nutrition]], or 90% of a human's hunger meter. As it takes 0.5 nutrition of [[raw food]] to create, simple meals provide 180% nutrition efficiency.
{{Info|A '''simple meal''' is created at an [[electric stove]], [[fueled stove]], or a [[campfire]] and requires 0.5 total [[nutrition]] from any raw food (e.g. any combination of 10 [[meat]], [[milk]], or vegetables. 1 [[egg]] is equivalent to 5 meat.) to create. No cooking skill is required to create this meal. When eaten it provides no [[thoughts|thought]] bonus or penalty. A simple meal provides 0.9 nutrition.}}
+
 
 +
Eating a simple meal has no intrinsic effect on [[mood]] like some other meals, however if it was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. If [[Ideology DLC]] is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied.
 +
 
 +
== Analysis ==
 +
Going from eating raw food to simple meals is a huge upgrade, since:
 +
* Simple meals give {{Good|x180%}} the nutrition of raw food.
 +
* Simple meals avoid the {{--|7}} [[Thoughts#Ate_raw_food|''Ate raw food'']] [[mood]]let.
 +
* Simple meals have a lower chance of giving [[food poisoning]] than raw food, assuming a [[clean]] cooking area and a chef with a [[cooking]] skill of 3 or better.
 +
* Simple meals last for 4 days compared to Raw Meat lasting for 2 days. however, Raw Vegetables last about over 30 days longer.
 +
 
 +
Compared to other meals:
 +
* [[Fine meal]]s give a {{+|5}} ''Ate fine meal'' mood boost and have the same nutrition efficiency, but require both meat and vegetables to create. They take more work and require a Cooking skill of 6. [[Vegetarian fine meal]]s and [[carnivore fine meal]]s can be made from 1 type of food, but waste food in the process.
 +
 
 +
* [[Nutrient paste meal]]s give a {{--|4}} moodlet, require [[Research#Nutrient paste|Nutrient paste]] researched (which [[New Arrivals]] start with), and it takes [[power]] to operate a [[nutrient paste dispenser|dispenser]]. However, nutrient paste meals give {{Good|x166%}} the nutrition (300% the nutrition from raw food), never give [[food poisoning]], and take no work to create. Paste becomes relatively better if you do not have a skilled cook, or are limited on food.
  
Producing a simple meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain. Upgrading from eating raw food to simple meals is a huge upgrade, since:
+
== Gallery ==
* Simple meals give 80% more nutrition than raw food.
+
<gallery>
* Simple meals avoid the [[Thoughts#Ate_raw_food|-7 negative moodlet]] for eating raw food.
+
Simple meal a.png|One simple meal
* Simple meals have a lower chance of giving [[food poisoning]], assuming a clean cooking area and a chef with a cooking stat of 3 or better.
+
Simple meal b.png|Partial stack
 +
Simple meal c.png|Full stack
 +
</gallery>
 +
<gallery>
 +
Carnivore simple meal a.png|One carnivore simple survival meal
 +
Carnivore simple meal b.png|Partial stack
 +
Carnivore simple meal c.png|Full stack
 +
</gallery>
 +
<gallery>
 +
Vegetarian simple meal a.png|One vegetarian simple meal
 +
Vegetarian simple meal b.png|Partial stack
 +
Vegetarian simple meal c.png|Full stack
 +
</gallery>
  
If you have both meat and vegetables and sufficient skill, [[fine meal]]s are superior options as they have the same nutrition increase but also provides a mood buff.
+
== Version history ==
==Version History==
+
* [[Version/0.2.363|0.2.363]] - Added
* [[Version/0.2.363|0.2.363]] - added
+
* Beta 19/1.0 - Traders will no longer accept typical short-life meals, including simple meals.
 +
<gallery>
 +
Simple meal old.png|Old texture
 +
</gallery>
  
 
{{nav|Food|wide}}
 
{{nav|Food|wide}}
 
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]
 
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]

Latest revision as of 21:33, 24 March 2024

Simple meal

Simple meal

A simple meal quickly cooked from a few ingredients.

Base Stats

Type
FoodMeal
Market Value
15 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
14 (48%)

Ingestion

Nutrition
0.9
Taste
Simple
Maximum To Ingest
1

Creation

Crafted At
Campfire / Fueled stove / Electric stove
Work To Make
300 ticks (5 secs)
Work Speed Stat
Cooking Speed
Resources to make
0.5 Nutrition (any)
Technical
defName
MealSimple
Preferability
Simple
Bulk Product Amount
Simple meal


A simple meal is a meal and the most basic way to prepare raw food for consumption.

Acquisition[edit]

Simple meals can be cooked at a Campfire, Fueled stove, or Electric stove. A simple meal requires 0.5 units of nutrition from raw food - this is equal to 10 units of rice, potatoes, meat, and most foods. They require 300 ticks (5 secs) of work to make, and have no minimum cooking skill. Cooking at a campfire doubles the work required, to 600 ticks (10 secs) of work.

Summary[edit]

A simple meal can be eaten by humans or animals for 0.9 nutrition, or 90% of a human's hunger meter. As it takes 0.5 nutrition of raw food to create, simple meals provide 180% nutrition efficiency.

Eating a simple meal has no intrinsic effect on mood like some other meals, however if it was made out of insect meat or human meat, their respective moodlets will be applied. If Ideology DLC is active and the meal was made out of raw fungus, its normal moodlet will also be applied.

Analysis[edit]

Going from eating raw food to simple meals is a huge upgrade, since:

  • Simple meals give ×180% the nutrition of raw food.
  • Simple meals avoid the −7 Ate raw food moodlet.
  • Simple meals have a lower chance of giving food poisoning than raw food, assuming a clean cooking area and a chef with a cooking skill of 3 or better.
  • Simple meals last for 4 days compared to Raw Meat lasting for 2 days. however, Raw Vegetables last about over 30 days longer.

Compared to other meals:

  • Fine meals give a +5 Ate fine meal mood boost and have the same nutrition efficiency, but require both meat and vegetables to create. They take more work and require a Cooking skill of 6. Vegetarian fine meals and carnivore fine meals can be made from 1 type of food, but waste food in the process.
  • Nutrient paste meals give a −4 moodlet, require Nutrient paste researched (which New Arrivals start with), and it takes power to operate a dispenser. However, nutrient paste meals give ×166% the nutrition (300% the nutrition from raw food), never give food poisoning, and take no work to create. Paste becomes relatively better if you do not have a skilled cook, or are limited on food.

Gallery[edit]

Version history[edit]

  • 0.2.363 - Added
  • Beta 19/1.0 - Traders will no longer accept typical short-life meals, including simple meals.