Difference between revisions of "Packaged survival meal"
(bulk product amount) |
(→Acquisition: corrected some broken english added precepts for scenarios under acquisition, albeit barely did any testing with it, i only tend to start with cannibal memes since its just the easiest) |
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− | {{Rewrite|reason= Rewrite to format standard. Abandon use of info template as necessary}} | + | {{Rewrite|reason= Rewrite to format standard. Add Summary section - take relevant sections from intro and analysis and expand as needed. Abandon use of info template as necessary}} |
{{Infobox main|food | {{Infobox main|food | ||
| name = Packaged survival meal | | name = Packaged survival meal | ||
Line 13: | Line 13: | ||
| flammability = 1 | | flammability = 1 | ||
| stack limit = 10 | | stack limit = 10 | ||
− | | path cost = | + | | path cost = 14 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Simple | | taste = Simple | ||
Line 20: | Line 20: | ||
<!-- Creation --> | <!-- Creation --> | ||
| work to make = 450 | | work to make = 450 | ||
+ | | work speed stat = Cooking Speed | ||
| production facility 1 = Fueled stove | | production facility 1 = Fueled stove | ||
| production facility 2 = Electric stove | | production facility 2 = Electric stove | ||
Line 51: | Line 52: | ||
| use hit points = true | | use hit points = true | ||
}} | }} | ||
− | {{Info|'''Packaged survival meals''' are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and | + | {{Info|'''Packaged survival meals''', sometimes abbreviated as 'PSM', are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and do not spoil, meaning they do not require cold storage. Note that they can still [[deteriorate]]. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.}} |
− | Producing a packaged survival meal takes 0.6 units of nutrition in ingredients and yields 0.9 units of nutrition as a result -- a | + | Producing a packaged survival meal takes 0.6 units of nutrition in ingredients and yields 0.9 units of nutrition as a result -- a nutrition efficiency of 150%. This is not as efficient compared to other meals such as [[fine meal]]s, so it's best not to prepare these for regular colony use. Unlike most other meals, packaged survival meals can be sold to traders and friendly settlements. |
− | Packaged | + | == Acquisition == |
+ | After researching Packaged Survival Meals, they can be crafted at a [[fueled stove]] or [[electric stove]] with 0.3 nutrition of vegetarian ingredients and 0.3 nutrition of meat. For example, 6 [[rice]] and 6 [[meat]] can create a meal. | ||
− | + | Outlander and Orbital traders, particularly Bulk Goods traders, can carry Packaged Survival Meals. | |
− | |||
− | |||
− | + | The [[Scenario system#Crashlanded|Crashlanded scenario]] gives 50 Packaged Survival Meals. The [[Scenario system#The_Rich_Explorer|Rich Explorer scenario]] and the [[Scenario system#The_Mechanitor|Mechanitor scenario]]{{BiotechIcon}} each give 40 Packaged Survival Meals. The [[Scenario system#The_Sanguophage|Sanguophage scenario]]{{BiotechIcon}} gives 30 Packaged Survival Meals, the ingredients for Packaged Survival Meals depend on the starting [[ideoligion]]'s{{IdeologyIcon}} precepts, with cannibalism: preferred and above they contain human meat {{Check Tag|Needs testing|Cannibalism has been tested but meat eating and fungus has not been. presumably disapproved would have no impact due to the precept being fine with neutral meals but required would have meals containing meat}} | |
+ | With the [[Ideology DLC]]{{IdeologyIcon}} Packaged Survival Meals have three colors, red if containing meat, green if containing solely vegetables and yellow is default and can be created if the meal solely uses animal products. | ||
== Analysis == | == Analysis == | ||
Line 67: | Line 68: | ||
Packaged survival meals will always be accepted by trade caravans and orbital traders in trade. Their market value is not affected by their ingredients; [[insect meat]] and [[human meat]] can be converted into packaged survival meals to sell at full value. | Packaged survival meals will always be accepted by trade caravans and orbital traders in trade. Their market value is not affected by their ingredients; [[insect meat]] and [[human meat]] can be converted into packaged survival meals to sell at full value. | ||
− | + | === Comparison to pemmican === | |
+ | When packaged survival meals are compared to [[pemmican]]: | ||
+ | |||
* Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%) | * Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%) | ||
* Packaged survival meals do not have the nutritional flexibility that pemmican has, only offering a single chunk of .9 nutrition vs. the precise .05 bites of pemmican. See the [[Pemmican#Benefits of discrete nutrition|Pemmican]] page for details. | * Packaged survival meals do not have the nutritional flexibility that pemmican has, only offering a single chunk of .9 nutrition vs. the precise .05 bites of pemmican. See the [[Pemmican#Benefits of discrete nutrition|Pemmican]] page for details. | ||
* Packaged survival meals are ''slightly'' more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried). | * Packaged survival meals are ''slightly'' more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried). | ||
− | * Packaged survival meals are | + | * Packaged survival meals are significantly more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack). |
− | * Packaged survival meals require | + | * Packaged survival meals require 43% less work to make. |
* Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen. | * Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen. | ||
* Packaged survival meals are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$). | * Packaged survival meals are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$). | ||
Line 78: | Line 81: | ||
This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook. | This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook. | ||
+ | |||
+ | === Money making === | ||
+ | {{Rewrite|section=1|reason=1) copy editing 2) price gain over materials only really matters when you're buying the materials - if you can get an equivalent amount of meat for less work, that's better than using eggs because they nominally cost less unless you're selling the meat. the disparity doesn't matter, only value/work and value/tile}} | ||
+ | Package Survival Meals are amazing source for money making, they never rot (compared to the ingredients necessary to make them) are easier to store (both in storage condition and $/title, are easy to mass produce, give a high work/profit ratio (at the cost of high meterial cost) and can be sold to every trader. If you need some immediate money, you can hunt some animals & harvest some berries to quickly gain some profit. Each PSM requires 6 units of meat (worth 2$) and 6 unit of vegetable (worth 1.1$) for a total of 18.6$ of market value, ending in a total of 5.4$ profit for 4.5 seconds of work, by mass producing PSMs a huge profit can be accumulated over a fairly short amount of time, given how the price of PSMs is independent of thier ingredients, this can be further enhanced by using chicken/duck eggs instead of meat (8.4$ profit), using human meat instead of normal meat (12.6$ profit) or using insect meat (14.4$ profit). Using turkey egg is also technically profitable (4.4$ profit) but since there's no unfertilized ver. of egg, letting the egg hatch and using the meat of hatched turkey is usually better (unless the egg is spoiled for some reason), usage of berries as vegetable reduces the gain by 0.6$ market value and usage of toxipotatoes increases it by 1.9$ of market value. It is worth mentioning that Using human meat, insect meat and if Ideology DLC,raw fungus is a very viable method as they (usually) give negetive mood penalty 2 colonists, making them inferior in actual colony use. | ||
+ | |||
+ | Given the high material cost nature of PSMs and the food nature of this ingredients, care must be taken to leave enough food for your colonists & not sale all the food colony has. In most colonies, having some extra growing zone of food is advisable in case of disaster, if nothing happens, the extra vegetable can be combined with some meat (whether gathered by hunting, ranching, manhunter packs, butchering human or infestations) to be turned into some easy money. It can be worthy to have a dedicated rice growing zone that is normally set to not growing so in case of any event that gives lots of meat, you can grow the vegetable to even the food used to gain money {{Check Tag|Detail needed|How big the growing zone has to be?}} this can turn into a pretty self-sustainable way to gain money with PSMs over time. | ||
== Gallery == | == Gallery == | ||
Line 97: | Line 106: | ||
== Version history == | == Version history == | ||
+ | * [[Version/1.2.2719|1.2.2719]] - Fix: Incorrect calculation for packaged survival meal bulk recipe. | ||
+ | |||
<gallery> | <gallery> | ||
Packaged survival meal old 2.png|Texture from A14 | Packaged survival meal old 2.png|Texture from A14 |
Latest revision as of 05:08, 30 October 2024
This article is suggested to be rewritten. Reason: Rewrite to format standard. Add Summary section - take relevant sections from intro and analysis and expand as needed. Abandon use of info template as necessary. You can help the RimWorld Wiki by improving it. |
Packaged survival meal
A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.
Base Stats
- Stack Limit
- 10
- Mass
- 0.3 kg
- HP
- 50
- Deterioration Rate
- 0.25
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.9
- Taste
- Simple
- Maximum To Ingest
- 1
Creation
- Required Research
- Packaged survival meal
- Skill Required
- Cooking 8
- Work To Make
- 450 ticks (7.5 secs)
- Work Speed Stat
- Cooking Speed
- defName
- MealSurvivalPack
- Preferability
- Simple
- Bulk Product Amount
Packaged survival meals, sometimes abbreviated as 'PSM', are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and do not spoil, meaning they do not require cold storage. Note that they can still deteriorate. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.
Producing a packaged survival meal takes 0.6 units of nutrition in ingredients and yields 0.9 units of nutrition as a result -- a nutrition efficiency of 150%. This is not as efficient compared to other meals such as fine meals, so it's best not to prepare these for regular colony use. Unlike most other meals, packaged survival meals can be sold to traders and friendly settlements.
Acquisition[edit]
After researching Packaged Survival Meals, they can be crafted at a fueled stove or electric stove with 0.3 nutrition of vegetarian ingredients and 0.3 nutrition of meat. For example, 6 rice and 6 meat can create a meal.
Outlander and Orbital traders, particularly Bulk Goods traders, can carry Packaged Survival Meals.
The Crashlanded scenario gives 50 Packaged Survival Meals. The Rich Explorer scenario and the Mechanitor scenario each give 40 Packaged Survival Meals. The Sanguophage scenario gives 30 Packaged Survival Meals, the ingredients for Packaged Survival Meals depend on the starting ideoligion's precepts, with cannibalism: preferred and above they contain human meat [Needs testing] With the Ideology DLC Packaged Survival Meals have three colors, red if containing meat, green if containing solely vegetables and yellow is default and can be created if the meal solely uses animal products.
Analysis[edit]
Packaged survival meals will always be accepted by trade caravans and orbital traders in trade. Their market value is not affected by their ingredients; insect meat and human meat can be converted into packaged survival meals to sell at full value.
Comparison to pemmican[edit]
When packaged survival meals are compared to pemmican:
- Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%)
- Packaged survival meals do not have the nutritional flexibility that pemmican has, only offering a single chunk of .9 nutrition vs. the precise .05 bites of pemmican. See the Pemmican page for details.
- Packaged survival meals are slightly more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried).
- Packaged survival meals are significantly more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack).
- Packaged survival meals require 43% less work to make.
- Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen.
- Packaged survival meals are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$).
- Packaged survival meals are accepted by all traders; pemmican may not be.
This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook.
Money making[edit]
This section is suggested to be rewritten. Reason: 1) copy editing 2) price gain over materials only really matters when you're buying the materials - if you can get an equivalent amount of meat for less work, that's better than using eggs because they nominally cost less unless you're selling the meat. the disparity doesn't matter, only value/work and value/tile. You can help the RimWorld Wiki by improving it. |
Package Survival Meals are amazing source for money making, they never rot (compared to the ingredients necessary to make them) are easier to store (both in storage condition and $/title, are easy to mass produce, give a high work/profit ratio (at the cost of high meterial cost) and can be sold to every trader. If you need some immediate money, you can hunt some animals & harvest some berries to quickly gain some profit. Each PSM requires 6 units of meat (worth 2$) and 6 unit of vegetable (worth 1.1$) for a total of 18.6$ of market value, ending in a total of 5.4$ profit for 4.5 seconds of work, by mass producing PSMs a huge profit can be accumulated over a fairly short amount of time, given how the price of PSMs is independent of thier ingredients, this can be further enhanced by using chicken/duck eggs instead of meat (8.4$ profit), using human meat instead of normal meat (12.6$ profit) or using insect meat (14.4$ profit). Using turkey egg is also technically profitable (4.4$ profit) but since there's no unfertilized ver. of egg, letting the egg hatch and using the meat of hatched turkey is usually better (unless the egg is spoiled for some reason), usage of berries as vegetable reduces the gain by 0.6$ market value and usage of toxipotatoes increases it by 1.9$ of market value. It is worth mentioning that Using human meat, insect meat and if Ideology DLC,raw fungus is a very viable method as they (usually) give negetive mood penalty 2 colonists, making them inferior in actual colony use.
Given the high material cost nature of PSMs and the food nature of this ingredients, care must be taken to leave enough food for your colonists & not sale all the food colony has. In most colonies, having some extra growing zone of food is advisable in case of disaster, if nothing happens, the extra vegetable can be combined with some meat (whether gathered by hunting, ranching, manhunter packs, butchering human or infestations) to be turned into some easy money. It can be worthy to have a dedicated rice growing zone that is normally set to not growing so in case of any event that gives lots of meat, you can grow the vegetable to even the food used to gain money [Detail needed] this can turn into a pretty self-sustainable way to gain money with PSMs over time.
Gallery[edit]
Version history[edit]
- 1.2.2719 - Fix: Incorrect calculation for packaged survival meal bulk recipe.