Difference between revisions of "Dromedary"

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(Added camelhair.)
(Added milk.)
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|mobdamageaverage = 8
 
|mobdamageaverage = 8
 
|leathername = dromedary leather
 
|leathername = dromedary leather
 +
|milk = 6
 +
|milktime = 4
 
|woolname = camelhair
 
|woolname = camelhair
|woolamount = 100
+
|wool = 100
|shearinginterval = 60
+
|sheartime = 60
 
|manhunter = 0.0125
 
|manhunter = 0.0125
 
|hungerrate = 0.95
 
|hungerrate = 0.95

Revision as of 23:01, 3 September 2015

Dromedary

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Adapted to survival in arid environments, this distant cousin of the horse can go weeks without water.

Base Stats

Type
AnimalsWild

Pawn Stats

Move Speed
3.4 c/s
Health Scale
160% HP
Body Size
1.9
Mass - Baby
22.8 kg
Mass - Juvenile
57 kg
Mass - Adult
114 kg
Carrying Capacity
143 kg
Filth Rate
1
Hunger Rate
1.52 Nutrition/Day
Diet
herbivorous
Life Expectancy
45 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
25%
Minimum Handling Skill
1

Production

Leather Yield
76 Dromedary leather dromedary leather
Milk Amount
6 Milk milk
Milking Interval
4 days
Wool Amount
100 Camelhair camelhair
Shearing Interval
60 days
Gestation Period
60 days

Desert-dwelling, shrub-eating quadrupeds, dromedaries are one-humped camels. They can often be found in small herds. When enraged, they can melee and can become somewhat dangerous, comparable to deer.

These creatures can be hunted and butchered by colonists for a plentiful supply of meat. This is especially valuable, considering the scarcity of food in their native desert environment.

They also provide a large quantity of leather compared to other creatures that spawn in the same biomes, making them useful for a crafting-based economy. Their leather is a sandy brown color.

They can also be sheared for camel hair and the females can be milked.

If slain, they can be butchered for 99 dromedary meat and 22 dromedary leather.[1]

Taming

Training

Dromedaries can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Template:Clr

  1. Amounts given are at 100% butchery efficiency.