Difference between revisions of "Squirrel"
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Revision as of 21:13, 7 September 2015
Squirrel
"One of the many hardy, versatile rodent species that follows humankind everywhere it spreads."
Base Stats
Pawn Stats
- Move Speed
- 6.00 c/s
- Health Scale
- 25% HP
- Body Size
- 0.15
- Mass - Baby
- 1.8 kg
- Mass - Juvenile
- 4.5 kg
- Mass - Adult
- 9 kg
- Carrying Capacity
- 11 kg
- Filth Rate
- 1
- Hunger Rate
- 0.24 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 8 years
- Manhunter Chance
- 2.5%
- Trainable Intelligence
- Intermediate
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 15 Squirrelskin (Error: Page does not exist) squirrelskin
- Gestation Period
- 20 days
- Offspring Per Birth
- 4-5
The smallest and generally most harmless animal of the game. Very often the storytellers (unless you play Randy Random) make this foe your first encounter by driving one mad and sending it to attack your colonists.
With very low health and a low melee damage, one might think this critter to be harmless but due to it's very fast attack rate your colonists will suffer many bleeding wounds very quickly. Their small size also makes them hard to shoot. This becomes especially dangerous when a psychic drone sends 5 or more of them your way. If slain, they can be butchered for 9 squirrel meat and 2 squirrelskin.[1]
Taming
Training
Squirrels can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
- ↑ Amounts given are at 100% butchery efficiency.