Difference between revisions of "Muffalo"

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|milktime = 4
 
|milktime = 4
 
|manhunter = 0.0125
 
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|diet = herbivorous
 
|diet = herbivorous
 
|trainable = intermediate
 
|trainable = intermediate

Revision as of 19:23, 23 July 2016

Template:UC

Muffalo

"A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed."

Base Stats

Type
AnimalsWild
Market Value
500 Silver

Pawn Stats

Move Speed
3.6 c/s
Health Scale
175% HP
Body Size
2.0
Mass - Baby
24 kg
Mass - Juvenile
60 kg
Mass - Adult
120 kg
Carrying Capacity
150 kg
Filth Rate
1
Hunger Rate
0.56 Nutrition/Day
Diet
herbivorous
Life Expectancy
15 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
50%
Minimum Handling Skill
4
"+" can not be assigned to a declared number type with value 3.
Maturity Age
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Production

Leather Yield
80 Muffalo leather muffalo leather
Milk Amount
6 Milk milk
Milking Interval
4 days
Wool Amount
100 Muffalo wool muffalo wool
Shearing Interval
60 days
Gestation Period
60 days
Offspring Per Birth
1

Slow-moving, grass-grazing quadrupeds analogous to Buffalo. When enraged, they can melee and can become a threat to colonists due to their high health. They provide a large quantity of leather compared to other creatures that spawn in the same biomes, which means a herd of muffalo can be a lifesaver in extremely cold biomes; two or three muffalo usually provide leather to make a parka, as well as a gratuitous amount of meat. Their leather is a dark blue color. If slain, they can be butchered for 162 muffalo meat and 36 muffalo leather.[1]

Tamed muffalo produce muffalo wool. The tamed females produce milk. These natural products are then harvested by handlers. It is worth noting however that cows are the fastest milk producers and alpacas are the fastest wool producers - see Animal Products.


Taming

Training

Muffalos can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


Template:Clr

  1. Amounts given are at 100% butchery efficiency.