Difference between revisions of "Pig"

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Revision as of 18:41, 10 January 2017

Pig

Pig

"The pig was one of the first animals domesticated by humans. It is commonly raised for meat and leather, and is easy to feed because of its omnivorous diet."

Base Stats

Type
AnimalsFarm
Market Value
280 Silver

Pawn Stats

Move Speed
3.6 c/s
Health Scale
95% HP
Body Size
0.8
Mass - Baby
9.6 kg
Mass - Juvenile
24 kg
Mass - Adult
48 kg
Carrying Capacity
60 kg
Filth Rate
1
Hunger Rate
0.64 Nutrition/Day
Diet
omnivorous
Life Expectancy
12 years
Manhunter Chance
1.25%
Trainable Intelligence
Advanced
Wildness
7%
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Maturity Age
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Production

Meat Yield
112 Pork pork
Leather Yield
34 Pigskin pigskin
Gestation Period
13 days
Offspring Per Birth
3

Melee Combat

Attack
Teeth
7 dmg (Bite)
10 % AP
100 second cooldown
Average DPS
0.04

Pigs are a domesticated animal, obtainable from both land and space traders. Pigs are omnivorous, making them easy to feed.

Comparison with the wild boar

A cousin of the wild boar, the pig is a more controllable and higher-yield version of its wild relative. Pigs can be butchered for more meat, produce more leather, and carry a higher market value. They can also be trained and handled by anyone, while colonists must have a skill level of 3 to handle a wild boar.

However, pigs have a slightly higher hunger rate than the wild boar, making them more more expensive to maintain. Pigs and wild boars take the same amount of time to reach adulthood. The biggest advantage the boar holds is that it can be found naturally on most biomes, while pigs must be acquired through trading or an animal self-taming event.

Training

Pigs can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.