Difference between revisions of "Deer"

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(Noted male counterpart, buck.)
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|leathername = deerhide
 
|leathername = deerhide
 
|manhunter = .0125
 
|manhunter = .0125
|hungerrate = 0.45
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|hungerrate = 0.40
 
|diet = herbivorous
 
|diet = herbivorous
 
|trainable = intermediate
 
|trainable = intermediate
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|lifespan = 15
 
|lifespan = 15
 
|offspring = 1
 
|offspring = 1
|maturityage = 0.8+
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|maturityage = 0.5+
 
<!--nuzzlemtbhours = 120-->
 
<!--nuzzlemtbhours = 120-->
 
|marketvalue = 200
 
|marketvalue = 200

Revision as of 05:02, 22 June 2017

Deer

Deer

"A medium-sized herding herbivore. Generally peaceful unless disturbed."

Base Stats

Type
AnimalsWild
Market Value
200 Silver

Pawn Stats

Move Speed
4.84 c/s
Health Scale
90% HP
Body Size
0.9
Mass - Baby
10.8 kg
Mass - Juvenile
27 kg
Mass - Adult
54 kg
Carrying Capacity
68 kg
Filth Rate
1
Hunger Rate
0.64 Nutrition/Day
Diet
herbivorous
Life Expectancy
15 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7
"+" can not be assigned to a declared number type with value 0.5.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Meat Yield
126 Venison venison
Leather Yield
37 Deerhide (Error: Page does not exist) deerhide
Gestation Period
22.5 days
Offspring Per Birth
1

Melee Combat

Attack 1
Front left leg
7 dmg (Blunt)
10 % AP
100 second cooldown
Attack 2
Front right leg
7 dmg (Blunt)
10 % AP
100 second cooldown
Average DPS
0.04

Deer are herding herbivores that are only found in the temperate and boreal forests. Although the male of the species (buck pictured below) appears slightly larger than the doe, they both actually have the same body size, and the relevant stats (body HP, leather yield, meat yield).

Buck (male deer)


Training

Deer can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.