Difference between revisions of "Muffalo"

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{{Verified|A14D}}<onlyinclude><!--
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{{infobox main|animal|
-->{{infobox main|animal|
 
 
|name = Muffalo
 
|name = Muffalo
 
|image = Animal Muffalo side.png|200px{{!}}Muffalo
 
|image = Animal Muffalo side.png|200px{{!}}Muffalo
|description = "A large herding herbivore descended from buffalo and adapted for both cold and warm environments. Peaceful unless disturbed."
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|description = "A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed."
 
|type = Animals
 
|type = Animals
 
|type2 = Wild
 
|type2 = Wild
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|attack1type = blunt
 
|attack1type = blunt
 
|attack1part = head
 
|attack1part = head
|attack1cool = 100
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|attack1cool = 156
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|attack2dmg = 10
 +
|attack2type = blunt
 +
|attack2part = left hoof
 +
|attack2cool = 120
 +
|attack3dmg = 10
 +
|attack3type = blunt
 +
|attack3part = right hoof
 +
|attack3cool = 120
 +
|attack4dmg = 10
 +
|attack4type = bite
 +
|attack4part = Teeth
 +
|attack4cool = 120
 +
|attack4chance = 0.5
 
|leathername = bluefur
 
|leathername = bluefur
 
|woolname = muffalo wool
 
|woolname = muffalo wool
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|milk = 12
 
|milk = 12
 
|milktime = 2
 
|milktime = 2
|manhunter = 0.0125
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|manhunter = 0.013
 
|hungerrate = 0.85
 
|hungerrate = 0.85
 
|diet = herbivorous
 
|diet = herbivorous
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|lifespan = 15
 
|lifespan = 15
 
|offspring = 1
 
|offspring = 1
|massadult =147
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|massadult = 147
 
|maturityage = 0.5+
 
|maturityage = 0.5+
<!--nuzzlemtbhours = 120-->
 
 
|marketvalue  = 300
 
|marketvalue  = 300
 
|livesin_aridshrubland = true
 
|livesin_aridshrubland = true
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|livesin_temperateforest = true
 
|livesin_temperateforest = true
 
|livesin_tundra = true
 
|livesin_tundra = true
}}</onlyinclude>
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}}
  
 
'''Muffalo''' are slow-moving, grass-grazing quadrupeds analogous to buffalo. When enraged, they can melee and can become a threat to colonists due to their high health. They provide a large quantity of leather compared to other creatures that spawn in the same biomes, which means a herd of muffalo can be a lifesaver in extremely cold [[Biomes|biomes]]; two or three muffalo usually provide enough leather (or wool if you are willing to tame them) to make a parka as well as a generous amount of meat. Their leather is a dark blue color. A muffalo will also increase the carrying capacity of any [[Caravan|caravan]] it's part of by 70 kg.
 
'''Muffalo''' are slow-moving, grass-grazing quadrupeds analogous to buffalo. When enraged, they can melee and can become a threat to colonists due to their high health. They provide a large quantity of leather compared to other creatures that spawn in the same biomes, which means a herd of muffalo can be a lifesaver in extremely cold [[Biomes|biomes]]; two or three muffalo usually provide enough leather (or wool if you are willing to tame them) to make a parka as well as a generous amount of meat. Their leather is a dark blue color. A muffalo will also increase the carrying capacity of any [[Caravan|caravan]] it's part of by 70 kg.

Revision as of 23:07, 12 June 2019

Muffalo

"A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed."

Base Stats

Type
AnimalsWild
Market Value
300 Silver

Pawn Stats

Move Speed
4.50 c/s
Health Scale
175% HP
Body Size
2.1
Mass - Baby
25.2 kg
Mass - Juvenile
63 kg
Mass - Adult
126 kg
Carrying Capacity
158 kg
Filth Rate
1
Hunger Rate
1.36 Nutrition/Day
Diet
herbivorous
Life Expectancy
15 years
Manhunter Chance
1.3%
Trainable Intelligence
Simple
Wildness
60%
Minimum Handling Skill
5
"+" can not be assigned to a declared number type with value 0.5.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Leather Yield
84 Bluefur bluefur
Milk Amount
12 Milk milk
Milking Interval
2 days
Wool Amount
100 Muffalo wool muffalo wool
Shearing Interval
25 days
Gestation Period
28 days
Offspring Per Birth
1

Melee Combat

Attack 1
Head
10 dmg (Blunt)
15 % AP
156 second cooldown
Attack 2
Left hoof
10 dmg (Blunt)
15 % AP
120 second cooldown
Attack 3
Right hoof
10 dmg (Blunt)
15 % AP
120 second cooldown
Attack 4
Teeth
10 dmg (Bite)
15 % AP
120 second cooldown
Average DPS
0.05

Muffalo are slow-moving, grass-grazing quadrupeds analogous to buffalo. When enraged, they can melee and can become a threat to colonists due to their high health. They provide a large quantity of leather compared to other creatures that spawn in the same biomes, which means a herd of muffalo can be a lifesaver in extremely cold biomes; two or three muffalo usually provide enough leather (or wool if you are willing to tame them) to make a parka as well as a generous amount of meat. Their leather is a dark blue color. A muffalo will also increase the carrying capacity of any caravan it's part of by 70 kg.

Taming

Muffalo can be found in Arid Shrubland, Boreal Forest, Ice Sheet, Sea Ice, Temperate Forest and Tundra. They can either be tamed by a Handler or self-tame in a random event.

Muffalo can be bought and sold in other fraction bases and from bulk goods traders. Muffalo purchased from traders will be already tamed.

Production

Handlers are required to harvest resources from animals.

Tamed muffalo can be sheared once each 25 days for 100 muffalo wool.

Tamed females can also be milked once each 2 days for 16 milk.

Note that cows are faster milk producers and alpacas are faster wool producers. However, neither produce both milk and wool; only muffalo and dromedaries produce both milk and wool.

See Animal Products for more details on how much each type of animal produces.

Training

Muffalos can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health

Body part Health
Head 53
Skull 53
Brain 18
Nose 18
Neck 53
Jaw 18
Eye [1]
(left, right)
18
Ear
(left, right)
18
Body 70
Kidney[2]
(left, right)
35
Lung[2]
(left, right)
35
Liver[2] 35
Heart[2] 35
Spine[2] 35
Stomach[2] 44
Legs
(left, right, rear, front)
53
Hoof
(left, right, rear, front)
18
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.