Difference between revisions of "Goat"
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|attack1type = sharp | |attack1type = sharp | ||
|attack1part = mouth | |attack1part = mouth | ||
− | |attack1cool = | + | |attack1cool = 120 |
|attack2dmg = 6 | |attack2dmg = 6 | ||
|attack2type = blunt | |attack2type = blunt | ||
|attack2part = head | |attack2part = head | ||
− | |attack2cool = | + | |attack2cool = 120 |
|leathername = Plainleather | |leathername = Plainleather | ||
|manhunter = 0 | |manhunter = 0 |
Revision as of 03:07, 25 April 2020
Goat
"Naturally curious about the world, goats are among the friendliest domesticated creature bred by mankind."
Base Stats
Pawn Stats
- Move Speed
- 3.9 c/s
- Health Scale
- 100% HP
- Body Size
- 0.75
- Mass - Baby
- 9 kg
- Mass - Juvenile
- 22.5 kg
- Mass - Adult
- 45 kg
- Carrying Capacity
- 56 kg
- Filth Rate
- 1
- Hunger Rate
- 0.72 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 12 years
- Manhunter Chance
- 0%
- Trainable Intelligence
- Intermediate
- Wildness
- 7%
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 33 plainleather
- Gestation Period
- 17 days
- Offspring Per Birth
- 1-2
Melee Combat
-
"Sharp" is not in the list (Cut, Crush, Blunt, Poke, Demolish, Stab, Scratch, Toxic scratch, Bite, Toxic bite) of allowed values for the "Attack 1 Type" property.
- Attack 1
- Mouth
7.3 dmg (Sharp)
11 % AP
120 second cooldown - Attack 2
- Head
6 dmg (Blunt)
9 % AP
120 second cooldown - Average DPS
- 0.03
Goats are tameable herbivores with a medium movement speed.
Obtaining
Goats can be found in Arid Shrubland, Temperate Forest and Tropical Rainforest. They can either be tamed by a handler or self-tame in a random event.
Goats can be bought and sold in other faction bases and from bulk goods traders. Goats purchased from traders will be already tamed.
Training
Goats can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.