Difference between revisions of "Donkey"
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Revision as of 18:54, 1 July 2020
Donkey
"A small relative of the horse, domesticated in ancient times for farm work. Its goofy call is simultaneously annoying and endearing."
Base Stats
Pawn Stats
- Move Speed
- 5.3 c/s
- Health Scale
- 100% HP
- Body Size
- 1.5
- Mass - Baby
- 18 kg
- Mass - Juvenile
- 45 kg
- Mass - Adult
- 90 kg
- Carrying Capacity
- 113 kg
- Filth Rate
- 1
- Hunger Rate
- 1.2 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 24 years
- Manhunter Chance
- 0%
- Trainable Intelligence
- Advanced
- Wildness
- 3%
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 45 plainleather
- Gestation Period
- 28 days
- Offspring Per Birth
- 1
Melee Combat
Donkeys are tameable herbivores with a medium movement speed. A Donkey will increase the carrying capacity of any caravan it's part of by 70 kg. Donkeys are the second-fastest pack animal, outpaced only by horses. They are the only pack animal with a very low wildness rating, never having their tameness decay.
Obtaining
Donkeys can be found in Arid Shrubland, Temperate Forest and Tropical Rainforest. They can either be tamed by a handler or self-tame in a random event.
Donkeys can be bought and sold in other faction bases and from bulk goods traders. Donkeys purchased from traders will be already tamed.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
Donkeys were added in 1.1, as part of the Vanilla Animals Expanded mod integration into the basegame.