Difference between revisions of "Squirrel"

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Revision as of 11:14, 24 January 2021

Squirrel

Squirrel

"One of the many hardy, versatile rodent species that follows humankind everywhere it spreads."

Base Stats

Type
AnimalsWild
Market Value
35 Silver

Pawn Stats

Move Speed
5.10 c/s
Health Scale
25% HP
Body Size
0.15
Mass - Baby
1.8 kg
Mass - Juvenile
4.5 kg
Mass - Adult
9 kg
Carrying Capacity
11 kg
Filth Rate
1
Hunger Rate
0.32 Nutrition/Day
Diet
herbivorous
Life Expectancy
8 years
Manhunter Chance
1.25%
Trainable Intelligence
None
Wildness
75%
Minimum Handling Skill
7
Maturity Age
0.26 years (15.6 days)
Comfortable Temp Range
-35 °C – 40 °C (-31 °F – 104 °F)

Production

Leather Yield
13 Lightleather lightleather
Gestation Period
13 days
Offspring Per Birth
1-5

Melee Combat

Attack 1
Front left paw
4 dmg (Scratch)
6 % AP
110 second cooldown
Attack 2
Front right paw
4 dmg (Scratch)
6 % AP
110 second cooldown
Attack 3
Teeth
4 dmg (Bite)
6 % AP
120 second cooldown
Average DPS
0.02

Squirrels are one of the smallest and generally most harmless animals on rimworlds. Storytellers often make this the target of your first maddened animal encounter, sending it to attack your colonists.

With very low health and a low melee damage, one might think this critter to be harmless but due to its very fast attack rate your colonists may suffer many bleeding wounds very quickly. Their small size makes them hard to shoot and a large group of squirrels turned manhunter can be especially dangerous.

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health

Body part Health
Head
Neck 8
Body 10
Legs
(left, right, rear, front)
8


Version history