Difference between revisions of "Electric smithy"

From RimWorld Wiki
Jump to navigation Jump to search
(build resources)
Line 24: Line 24:
  
 
Electric smithies have a Cleanliness value of -3.  
 
Electric smithies have a Cleanliness value of -3.  
 +
 +
It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the research [[Research#Smithing|Smithing]] has been completed.
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_06 text-center}}
 
{| {{STDT|sortable c_06 text-center}}

Revision as of 17:29, 7 May 2021

Electric smithy

Electric smithy

A workbench equipped for weapons and tools production.

Base Stats

Type
Production
Market Value
295 Silver [Note]
HP
180
Flammability
100%

Building

Size
1 × 3
Placeable
Yes
Power
- 210 W
Facility
Tool cabinet

Creation

Skill Required
Construction 5
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 100 + Component 3
Deconstruct yield
Steel 75 + Component 3

An electric smithy is used by smiths to create melee or neolithic weapons. It requires Smithing to be researched before it can be built. Weapons are producing using Bills. Weapons can be made out of most material. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See Quality.

If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.

Electric smithies have a Cleanliness value of -3.

It is built with Steel 100 Steel, Component 3 Components in 3,000 ticks (50 secs) after the research Smithing has been completed.

  • Item Material needed Work to make Base Value Value/Work Value/Material
    Gladius 50 134 123.80 0.924 2.460
    Longsword 100 300 255.00 0.850 2.550
    Knife 30 30 63.48 2.116 2.116
    Spear 75 200 185.70 0.928 2.476
    Mace 50 100 116.60 1.166 2.332
    Club 40 20 80.32 4.016 2.008
    Short bow 30 40 44.64 1.116 1.488
    Pila 70 117 109.20 0.933 1.560
    Great bow 50 150 92.40 0.616 1.848
    Recurve bow 40 84 66.00 0.786 1.650


    Weapon Modifiers

    Material Cooldown Blunt Sharp
    Sandstone 1.35 1.00 0.65
    Granite 1.35 1.00 0.65
    Limestone 1.35 1.00 0.65
    Slate 1.35 1.00 0.65
    Marble 1.35 1.00 0.65
    Silver 1.00 1.10 0.50
    Gold 1.10 1.15 0.30
    Steel 1.00 1.00 1.00
    Plasteel 0.80 1.00 1.20
    Wood 0.90 0.80 0.30
    Uranium 1.35 1.40 1.10
    Jade 1.10 1.50 0.80
    Quality Base Damage Modifier
    Awful 0.40
    Shoddy 0.70
    Poor 0.85
    Normal 1.00
    Good 1.10
    Superior 1.30
    Excellent 1.50
    Masterwork 1.70
    Legendary 2.10