Difference between revisions of "Woodmaker dryad"

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{{Ideology}}{{Stub}}{{infobox main|animal|
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{{Ideology}}{{Stub|reason=Format standard and expansions}}{{infobox main|animal|
|page verified for version = 1.3.3066
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| page verified for version = 1.3.3066
|name = Woodmaker
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| name = Woodmaker dryad
|image = Woodmaker.png
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| image = Woodmaker.png
|description = A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
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| description = A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
|type = Animal
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| type = Animal
|type2 = Dryad
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| type2 = Dryad
|movespeed = 3
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| movespeed = 3
|basemeatamount = 2
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| basemeatamount = 2
|baseleatheramount = 0
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| baseleatheramount = 0
|min comfortable temperature = -50
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| min comfortable temperature = -50
|max comfortable temperature = 50
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| max comfortable temperature = 50
|flammability = 0.7
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| flammability = 0.7
|bodysize = 0.667
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| bodysize = 0.667
|healthscale = 0.8
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| healthscale = 0.8
|diet = none
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| diet = none
|wildness = 0
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| wildness = 0
|petness = 0
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| petness = 0
|manhunter = 1
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| manhunter = 1
|trainable = none
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| trainable = none
|meatname = immature dryad meat
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| meatname = immature dryad meat
|lifespan = 80
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| lifespan = 80
|tradeTags = AnimalDryad
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| tradeTags = AnimalDryad
|attack1dmg = 8
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| attack1dmg = 8
|attack1type = Scratch
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| attack1type = Scratch
|attack1cool = 2
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| attack1cool = 2
|attack1part = front left paw
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| attack1part = front left paw
|attack1stun = 14
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| attack1stun = 14
|attack2dmg = 8
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| attack2dmg = 8
|attack2type = Scratch
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| attack2type = Scratch
|attack2cool = 2
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| attack2cool = 2
|attack2part = front right paw
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| attack2part = front right paw
|attack2stun = 14
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| attack2stun = 14
|attack3dmg = 9
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| attack3dmg = 9
|attack3type = Bite
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| attack3type = Bite
|attack3cool = 2
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| attack3cool = 2
|attack3part = teeth
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| attack3part = teeth
|attack3chancefactor = 0.9
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| attack3chancefactor = 0.9
|attack3stun = 14
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| attack3stun = 14
|attack4dmg = 4
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| attack4dmg = 4
|attack4type = Blunt
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| attack4type = Blunt
|attack4cool = 2
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| attack4cool = 2
|attack4part = head
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| attack4part = head
|attack4chancefactor = 0.2
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| attack4chancefactor = 0.2
 
}}
 
}}
'''Woodmakers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]].   
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'''Woodmaker dryads''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]].   
  
==Summary==
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== Summary ==
All dryads, including the carrier, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have a Toxic Sensitivity of 0%, rendering them immune to Toxic fallout and Toxic buildup. Dryads are also immune to blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.
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{{Dryad Summary}}
  
Woodmakers generate [[wood]] x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. This equals approximately {{ticks|20500}} and {{ticks|9000}} for 64 wood.  
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Woodmaker dryads generate [[wood]] x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. This equals approximately {{ticks|20500}} and {{ticks|9000}} for 64 wood.  
 
In comparison, for the same yield:
 
In comparison, for the same yield:
 
* [[Fibercorn]] requires {{ticks|{{#expr: (64/{{Q|Fibercorn|Harvest Yield #}})*({{Q|Fibercorn|Harvest Work #}} + {{Q|Fibercorn|Sow Work #}}) round 2}}}}
 
* [[Fibercorn]] requires {{ticks|{{#expr: (64/{{Q|Fibercorn|Harvest Yield #}})*({{Q|Fibercorn|Harvest Work #}} + {{Q|Fibercorn|Sow Work #}}) round 2}}}}
 
* [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}}
 
* [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}}
 
* [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}}
 
* [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}}
Note however, that these are base times and base yields. [[Plant Work Speed]] significantly affects the amount of work required, with low skill retarding rates until level 8, and high skill or the use of a [[field hand]] {{RoyaltyIcon}} drastically improving upon the listed numbers. Additionally, [[Plant Harvest Yield]] negatively affects yields below skill 8, and increases it above. Both factors, as well as plant selection are relevant in deciding if planting is better than utilizing woodmakers
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Note however, that these are base times and base yields. [[Plant Work Speed]] significantly affects the amount of work required, and [[Plant Harvest Yield]] affects trees but not dryads.
  
For example, if restricted to work-inefficient [[fibercorn]], a healthy pawn requires a plants skill of at least 6 to produce as much wood/work as a skill 0 pawn maintaining 4 woodmakers, while with Plants skill of 14 planting and harvesting the fibercorn produces more wood per unit-work than a skill 20 pruner.  
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== Analysis ==
 +
Woodmaker dryads produce a very consistent source of wood, that "grows" even during extreme cold. They create wood without upsetting Tree Connection or Nature Primacy pawns that hate cutting down trees.  
  
==Analysis==
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===Comparison to other sources of wood===
[[File:WoodWorkChart.png|500px|Wood Work Chart]] [[File:WoodWorkChart8Plants.png|500px|Wood Work Chart (8-20 Plants Skill]]
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[[File:WoodWorkChart.png|450px|Wood Work Chart]] [[File:WoodWorkChart8Plants.png|450px|Wood Work Chart (8-20 Plants Skill]]
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Woodmaker dryads are fairly consistent for work per wood, which makes them good without a skilled tree-cutter. From 6 Plants skill, most trees are on-par with dryads - and trees happen to require 6 skill in the first place. Using [[field hand]]s{{RoyaltyIcon}} or the [[Ideoligion#Plants specialist|Plants specialist role]]{{IdeologyIcon}} makes trees even better.
  
Woodmakers are relatively consistent in the amount of work they require to produce wood, which makes them exceptionally good without a skilled tree-cutter. However, the higher Plants skill a pawn has quickly leads to these other options taking the lead, and other benefits such as using a [[field hand]] or two or being a Plants Specialist expedite how quickly woodmakers get left behind. Past 6 plants skill most options are relatively on par, and after that woodmakers are greatly surpassed in terms of efficiency. Of course, trees can't be planted until 6 plants skill so this is relatively moot for dedicated tree farms.  
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If restricted to work-inefficient [[fibercorn]] due to the Nature Primacy meme, dryads compare better. A healthy baseline pawn requires a Plants skill of 6 to produce as much wood as a skill 0 pawn maintaining 4 woodmaker dryads. At Plants skill 14, using fibercorn produces more wood per unit-work than a skill 20 pruner, and is equal to a skill 14 pruner with Tree Connection.
  
Woodmakers do have a handful of niches, however. They are remarkably efficient tilewise for the amount of wood they produce per day and produce wood remarkably fast; 4 dryads produce 64 wood per day, which is equal to 64 [[oak tree]]s planted in rich soil or about 76 hydroponics basins full of [[fibercorn]]. This can allow quick and compact tree farms fenced away from raiders without requiring good soil or extensive amounts of walls. Woodmakers and gauranlen trees are very resistant to temperature extremes, allowing for wood to be consistently produced even on ice sheets and over the winter. Woodmakers also don't require research, which can make them useful for wood-poor starts where gauranlen seeds are available early. And, of course, woodmakers produce wood without upsetting Nature Primacy pawns that hate cutting down trees.  
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Woodmaker dryads have a major advantage: they are remarkably efficient for space. They produce wood at a reasonably fast rate: 4 dryads are equal to 64 oak trees planted in rich soil, or about 76 hydroponics basins full of fibercorn. Therefore, dryads are easier to fence in. Dryads also don't require research, are unaffected by soil. Finally, they are much more resistant against temperature, making them useful in [[biome]]s with harsh winters, like tundras or ice sheets.
  
==Version history==
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== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 
* [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents.
 
* [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents.

Latest revision as of 06:49, 24 November 2024

Woodmaker dryad

Woodmaker dryad

A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.

Base Stats

Type
AnimalDryad
Flammability
70%

Pawn Stats

Move Speed
3 c/s
Health Scale
80% HP
Body Size
0.667
Mass - Baby
8.004 kg
Mass - Juvenile
20.01 kg
Mass - Adult
40.02 kg
Carrying Capacity
50 kg
Filth Rate
1
Diet
none
Life Expectancy
80 years
Manhunter Chance
100%
Trainable Intelligence
None
Wildness
0%
Comfortable Temp Range
-50 °C – 50 °C (-58 °F – 122 °F)

Production

Meat Yield
4 Immature dryad meat immature dryad meat

Melee Combat

Attack 1
Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.25
Technical
tradeTags
AnimalDryad


Woodmaker dryads are a caste of Dryads, a type of animal added by the Ideology DLC.

Summary[edit]

All dryads, including the woodmaker dryad, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have 100% Toxic Resistance, rendering them immune to Toxic fallout and Toxic buildup. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.

Woodmaker dryads generate wood x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. This equals approximately 20,500 ticks (5.69 mins) and 9,000 ticks (2.5 mins) for 64 wood. In comparison, for the same yield:

Note however, that these are base times and base yields. Plant Work Speed significantly affects the amount of work required, and Plant Harvest Yield affects trees but not dryads.

Analysis[edit]

Woodmaker dryads produce a very consistent source of wood, that "grows" even during extreme cold. They create wood without upsetting Tree Connection or Nature Primacy pawns that hate cutting down trees.

Comparison to other sources of wood[edit]

Wood Work Chart Wood Work Chart (8-20 Plants Skill Woodmaker dryads are fairly consistent for work per wood, which makes them good without a skilled tree-cutter. From 6 Plants skill, most trees are on-par with dryads - and trees happen to require 6 skill in the first place. Using field handsContent added by the Royalty DLC or the Plants specialist roleContent added by the Ideology DLC makes trees even better.

If restricted to work-inefficient fibercorn due to the Nature Primacy meme, dryads compare better. A healthy baseline pawn requires a Plants skill of 6 to produce as much wood as a skill 0 pawn maintaining 4 woodmaker dryads. At Plants skill 14, using fibercorn produces more wood per unit-work than a skill 20 pruner, and is equal to a skill 14 pruner with Tree Connection.

Woodmaker dryads have a major advantage: they are remarkably efficient for space. They produce wood at a reasonably fast rate: 4 dryads are equal to 64 oak trees planted in rich soil, or about 76 hydroponics basins full of fibercorn. Therefore, dryads are easier to fence in. Dryads also don't require research, are unaffected by soil. Finally, they are much more resistant against temperature, making them useful in biomes with harsh winters, like tundras or ice sheets.

Version history[edit]

  • Ideology DLC Release - Added.
  • 1.3.3076 - Fix: Dryads are affected by disease incidents.
  • 1.3.3101 - output every 2 days increased from 25 wood to 32 wood.