Difference between revisions of "Subcore softscanner"

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{{Biotech}}{{stub}}{{infobox main|building|
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{{Biotech}}
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{{Infobox main|building
 
| name = Subcore softscanner
 
| name = Subcore softscanner
| image =  
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| image = SubcoreSoftscanner north.png
| description =  
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| description = A pod with thousands of tiny tissue probes and a high-energy brain scanner. Once a person is inserted, the system uses the probes and scanner to sense a neuro-psychic pattern that it can analog-transfer to a new standard-tier mechanoid subcore. The person will be left temporarily sick, but unharmed.<br>Subcores are mechanoid brains and producing any mechanoid requires one. Standard-tier subcores produced by this softscanner can only power standard-tier mechanoids.<br>Higher tier subcores can be created by building a subcore ripscanner.
 
| type = Building
 
| type = Building
| type2 =  
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| type2 = Biotech (Buildings)
 
| placeable =  
 
| placeable =  
 
| path cost =  
 
| path cost =  
| passability =  
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| passability = pass through only
 
| blockswind =  
 
| blockswind =  
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| mass base = 25
 
| cover = 0.3
 
| cover = 0.3
 
| minifiable =  
 
| minifiable =  
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| skill 1 = Construction
 
| skill 1 = Construction
 
| skill 1 level = 5
 
| skill 1 level = 5
| work to make =  
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| work to make = 8000
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 200
 
| resource 1 amount = 200
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| thingCategories =  
 
| thingCategories =  
 
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The '''subcore softscanner''' is a building added by the [[Biotech DLC]] that allows for the creation of [[standard subcore]]s by scanning [[human]] pawns.
  
 
== Acquisition ==
 
== Acquisition ==
The Subcore softscanner can be constructed once [[Research#Standard Mechtech|Standard Mechtech]] is researched.
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
The subcore softscanner takes 150 W of [[power]]. Its only purpose is to form a [[standard subcore]].
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The subcore softscanner takes 150 W of [[power]]. Its only purpose is to form a [[standard subcore]], an ingredient used for the gestation of the following mechanoids:
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{{Ingredient List|Standard subcore|noCollapse=1}}
  
A standard subcore requires 50 [[Steel]] and 4 [[Component|Components]] to create. Then, a [[human]] must sit in the scanner for {{ticks|7500}}. The person then receives Scanning Sickness for 4 days, or {{ticks/minutes|24000}}. This reduces Consciousness and Manipulation by x75% and causes a {{--|8}} mood penalty.
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A standard subcore requires {{Icon Small|Steel}} 50 [[Steel]] and {{Icon Small|Component}} 4 [[Component|Components]] to create. Then, a [[human]] must sit in the scanner for {{Ticks|7500}}. The person then receives scanning sickness.
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=== Scanning sickness ===
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<onlyinclude>{{quote|"This person was scanned by a softscanner to produce a mechanoid subcore. The high-energy scanning device has caused disturbances in their brain chemistry which will take time to resolve themselves. There won't be any long-term damage."|In-game description}}
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A person scanned in a [[subcore softscanner]] to produce a [[standard subcore]] is afflicted with scanning sickness starting with a severity of 4 and decreasing in severity by 1 per in-game day.{{Check Tag|Mechanitor Factor?|Mechanitor factor of 2 is detailed in the severity per day section of the code. What is this? Does it mean Mechanitors reduce in severity 2x as fast? Etc.}} This has the following effects:
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* [[Consciousness]]: {{Bad|x75%}} (Post factors)
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* [[Manipulation]]: {{Bad|x75%}} (Post factors)
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* [[Moving]]: {{Bad|x75%}} (Post factors)
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* [[Vomiting]] {{MTB}}: {{Bad|1.5 days}}
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* [[Mood]]: {{--|8}}</onlyinclude>
  
 
== Analysis ==
 
== Analysis ==
[[Prisoner]]s don't do work, so using them for the subcore scanner carries few penalties. Barring that, almost any colonist is suitable, as scanning sickness is not a terribly strong debuff.
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[[Prisoner]]s don't do work, so using them for the subcore scanner carries few penalties. Barring that, almost any colonist is suitable, but bear in mind that scanning sickness comes with a debuff of x75% for counciousness, manipulation and moving and since a lower counciousness will further lower manipulation and moving, you will be looking at a colonist with almost 50% debuff for all work and moving for 4 in game days.
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Standard subcores can create a variety of useful mechs, such as the [[tunneler]] for mining ore deposits or [[scyther]] for general melee combat. Some players may not prefer or need any of the standard subcore mechs, and can safely skip building the softscanner. However, the softscanner is not terribly expensive; you shouldn't hesitate to build one if you desire any of its component mechs.
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Note that every mech that requires a standard subcore is created at a [[large mech gestator]] and uses the [[large mech recharger]]. These two buildings cost {{Icon Small|steel||{{#expr: {{Q|Large mech gestator|Resource 1 Amount}} + {{Q|Large mech recharger|Resource 1 Amount}} }} }} [[steel]] and {{Icon Small|component||{{#expr: {{Q|Large mech gestator|Resource 2 Amount}} + {{Q|Large mech recharger|Resource 2 Amount}} }} }} [[component]]s. This is in addition to costs of the softscanner itself and the actual mechs.
  
Standard subcores are necessary to [[mechanoid creation|gestate]] a variety of more advanced mechanoids, such as the [[cleansweeper]] and [[scyther]].
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== See also ==
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* [[Subcore encoder]] - Creates [[basic subcore]]s.
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* [[Subcore ripscanner]] - Creates [[high subcore]]s.
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
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* [[Version/1.4.3534|1.4.3534]] - Added more feedback to subcore scanners.
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* [[Version/1.4.3541|1.4.3541]] - Fix: Softcore{{Sic}} scanner tooltip formating.
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* [[Version/1.4.3555|1.4.3555]] - In the 'Completed scan' message sent when subcore scan is cancelled, changed 'cancel load' to 'cancel scan'.
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{{Nav|biotech|wide}}
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[[Category:Biotech (Buildings)]]

Latest revision as of 12:42, 27 September 2024

Subcore softscanner

Subcore softscanner

A pod with thousands of tiny tissue probes and a high-energy brain scanner. Once a person is inserted, the system uses the probes and scanner to sense a neuro-psychic pattern that it can analog-transfer to a new standard-tier mechanoid subcore. The person will be left temporarily sick, but unharmed.
Subcores are mechanoid brains and producing any mechanoid requires one. Standard-tier subcores produced by this softscanner can only power standard-tier mechanoids.
Higher tier subcores can be created by building a subcore ripscanner.

Base Stats

Type
BuildingBiotech (Buildings)
Market Value
985 Silver [Note]
Mass
25 kg
Beauty
0
HP
250
Flammability
50%

Building

Size
2 × 3
Passability
pass through only
Cover Effectiveness
30%
Terrain Affordance
Light
Power
150 W

Creation

Required Research
Standard mechtech
Skill Required
Construction 5
Work To Make
8,000 ticks (2.22 mins)
Resources to make
Steel 200 + Plasteel 50 + Component 4
Deconstruct yield
Steel 100 + Plasteel 25 + Component 2
Destroy yield
Steel 50 + Plasteel 12 - 13 + Component 1

The subcore softscanner is a building added by the Biotech DLC that allows for the creation of standard subcores by scanning human pawns.

Acquisition[edit]

Subcore softscanners can be constructed once the standard mechtech research project has been completed. Note that this research requires a signal chip to unlock. Each requires Steel 200 Steel, Plasteel 50 Plasteel, Component 4 Components, 8,000 ticks (2.22 mins) of work modified by the construction speed of the builder, and a construction skill of 5.

Summary[edit]

The subcore softscanner takes 150 W of power. Its only purpose is to form a standard subcore, an ingredient used for the gestation of the following mechanoids:

  • Product Ingredients Type [ExpandCollapse]
    Lancer Lancer Steel 75 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
    Pikeman Pikeman Steel 100 + Plasteel 40 + Component 4 + Standard subcore 1 Mechanoid
    Scyther Scyther Steel 75 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
    Scorcher Scorcher Content added by the Biotech DLC Steel 80 + Plasteel 32 + Component 3 + Standard subcore 1 Mechanoid
    Tunneler Tunneler Content added by the Biotech DLC Steel 150 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
  • A standard subcore requires Steel 50 Steel and Component 4 Components to create. Then, a human must sit in the scanner for 7,500 ticks (2.08 mins). The person then receives scanning sickness.

    Scanning sickness[edit]

    "This person was scanned by a softscanner to produce a mechanoid subcore. The high-energy scanning device has caused disturbances in their brain chemistry which will take time to resolve themselves. There won't be any long-term damage."

    — In-game description

    A person scanned in a subcore softscanner to produce a standard subcore is afflicted with scanning sickness starting with a severity of 4 and decreasing in severity by 1 per in-game day.[Mechanitor Factor?] This has the following effects:

    Analysis[edit]

    Prisoners don't do work, so using them for the subcore scanner carries few penalties. Barring that, almost any colonist is suitable, but bear in mind that scanning sickness comes with a debuff of x75% for counciousness, manipulation and moving and since a lower counciousness will further lower manipulation and moving, you will be looking at a colonist with almost 50% debuff for all work and moving for 4 in game days.

    Standard subcores can create a variety of useful mechs, such as the tunneler for mining ore deposits or scyther for general melee combat. Some players may not prefer or need any of the standard subcore mechs, and can safely skip building the softscanner. However, the softscanner is not terribly expensive; you shouldn't hesitate to build one if you desire any of its component mechs.

    Note that every mech that requires a standard subcore is created at a large mech gestator and uses the large mech recharger. These two buildings cost Steel 550 steel and Component 8 components. This is in addition to costs of the softscanner itself and the actual mechs.

    See also[edit]

    Version history[edit]

    • Biotech DLC Release - Added.
    • 1.4.3534 - Added more feedback to subcore scanners.
    • 1.4.3541 - Fix: Softcore[sic] scanner tooltip formating.
    • 1.4.3555 - In the 'Completed scan' message sent when subcore scan is cancelled, changed 'cancel load' to 'cancel scan'.