Difference between revisions of "Large mech gestator"
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{{Biotech}} | {{Biotech}} | ||
− | + | {{See also|Mech gestator}} | |
{{Infobox main|building | {{Infobox main|building | ||
| name = Large mech gestator | | name = Large mech gestator | ||
| image = MechGestatorLarge MenuIcon.png | | image = MechGestatorLarge MenuIcon.png | ||
− | | description = A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This tier of mech gestator is capable of generating medium, heavy, and ultraheavy mechs.<br>The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time. | + | | description = A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This tier of mech gestator is capable of generating medium, heavy, and ultraheavy mechs.<br/>The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time. |
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = Biotech (Buildings) |
| placeable = | | placeable = | ||
| path cost = | | path cost = | ||
− | | passability = | + | | passability = pass through only |
| blockswind = | | blockswind = | ||
| cover = 0.5 | | cover = 0.5 | ||
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== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
== Summary == | == Summary == | ||
− | The large mech gestator is used to build and revive all medium, heavy, and ultraheavy mechanoids. It cannot gestate light mechanoids. Consumes 500 W of power when gestating a mech, and 50 W otherwise. The gestator can only be worked by a [[mechanitor]], and that mechanitor that works the gestator will be bonded to the mechs created. | + | The large mech gestator is used to build and revive all medium, heavy, and ultraheavy mechanoids. It cannot gestate light mechanoids. Consumes 500 W of power when gestating a mech, and 50 W otherwise. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur. The gestator can only be worked by a [[mechanitor]], and that mechanitor that works the gestator will be bonded to the mechs created. |
Allowed mechanoids include: | Allowed mechanoids include: | ||
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* [[War queen]] | * [[War queen]] | ||
</div> | </div> | ||
+ | |||
+ | Some mechs may take multiple [[gestation cycle]]s. In between each cycle, the mechanitor must initiate the next cycle, which is considered Smithing work. | ||
Resurrection bills are split into the classes and can only be used on dead friendly mechanoids. | Resurrection bills are split into the classes and can only be used on dead friendly mechanoids. | ||
− | * Resurrect Medium Mech | + | * '''Resurrect Medium Mech:''' Requires {{Icon Small|Steel||50}} [[steel]], and 1 [[gestation cycle]] taking {{Ticks|1800}} to initiate. |
− | * Resurrect Heavy Mech | + | * '''Resurrect Heavy Mech:''' Requires {{Icon Small|Steel||100}} [[steel]], and 1 [[gestation cycle]] taking {{Ticks|1800}} to initiate. |
− | * Resurrect Ultraheavy Mech | + | * '''Resurrect Ultraheavy Mech:''' Requires {{Icon Small|Steel||150}} [[steel]], and 1 [[gestation cycle]] taking {{Ticks|1800}} to initiate. |
== Analysis == | == Analysis == | ||
− | Functions identically to the [[ | + | Functions identically to the [[mech gestator]], outside of which [[mechanoids]] it can gestate, the building's size, and its power consumption. |
− | + | Most large mechanoids are dedicated for combat. Only [[tunneler]]s are able to do work tasks, and even then, it can hold a fair fight. If you don't plan on using the heavier combat mechanoids, then the uses of the large mech gestator are limited. | |
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
+ | * [[Version/1.4.3529|1.4.3529]] - Fix: Some Biotech buildings can have un-reachable fires in the center cell. | ||
− | [[Category: | + | {{Nav|biotech|wide}} |
+ | [[Category:Biotech (Buildings)]] |
Latest revision as of 12:08, 27 September 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Large mech gestator
A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This tier of mech gestator is capable of generating medium, heavy, and ultraheavy mechs.
The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.
Base Stats
- Type
- Building – Biotech (Buildings)
- Mass
- 35 kg
- HP
- 350
- Flammability
- 50%
Building
- Size
- 4 × 3
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Power
- -500 W
Creation
- Required Research
- Standard mechtech
- Skill Required
- Construction 6
- Work To Make
- 16,000 ticks (4.44 mins)
The large mech gestator is a building added by the Biotech DLC that allows for the creation and resurrection of larger mechanoids by a mechanitor
Acquisition[edit]
Large mech gestators can be constructed once the standard mechtech research project has been completed. Note that this research requires a signal chip to unlock. Each requires 300 Steel, 6 Components, 16,000 ticks (4.44 mins) of work modified by the construction speed of the builder, and a construction skill of 6.
Summary[edit]
The large mech gestator is used to build and revive all medium, heavy, and ultraheavy mechanoids. It cannot gestate light mechanoids. Consumes 500 W of power when gestating a mech, and 50 W otherwise. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur. The gestator can only be worked by a mechanitor, and that mechanitor that works the gestator will be bonded to the mechs created.
Allowed mechanoids include:
Some mechs may take multiple gestation cycles. In between each cycle, the mechanitor must initiate the next cycle, which is considered Smithing work.
Resurrection bills are split into the classes and can only be used on dead friendly mechanoids.
- Resurrect Medium Mech: Requires 50 steel, and 1 gestation cycle taking 1,800 ticks (30 secs) to initiate.
- Resurrect Heavy Mech: Requires 100 steel, and 1 gestation cycle taking 1,800 ticks (30 secs) to initiate.
- Resurrect Ultraheavy Mech: Requires 150 steel, and 1 gestation cycle taking 1,800 ticks (30 secs) to initiate.
Analysis[edit]
Functions identically to the mech gestator, outside of which mechanoids it can gestate, the building's size, and its power consumption.
Most large mechanoids are dedicated for combat. Only tunnelers are able to do work tasks, and even then, it can hold a fair fight. If you don't plan on using the heavier combat mechanoids, then the uses of the large mech gestator are limited.
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3529 - Fix: Some Biotech buildings can have un-reachable fires in the center cell.