Difference between revisions of "Deathrest accelerator"

From RimWorld Wiki
Jump to navigation Jump to search
(Adding tag for checking some things and adding the skeleton of table. Also reduce redundancy in analysis, toned back strong language re early feasibility - serums and components are not so rare to prevent constructing this, clarified why its important for new players.)
 
(19 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Biotech}}{{stub|reason=Interaction with Deathrest need?}}{{infobox main|building|
+
{{Biotech}}
 +
{{Infobox main|building
 
| name = Deathrest accelerator
 
| name = Deathrest accelerator
 
| image = DeathrestAccelerator south.png
 
| image = DeathrestAccelerator south.png
 
| description = This device connects with a deathresting person and makes deathrest complete quicker. It enhances the effect of the deathrest casket using finer blood analysis and more powerful chemicals. It must be connected to a deathrest casket to function.
 
| description = This device connects with a deathresting person and makes deathrest complete quicker. It enhances the effect of the deathrest casket using finer blood analysis and more powerful chemicals. It must be connected to a deathrest casket to function.
 
| type = Building
 
| type = Building
| type2 = Misc
+
| type2 = Biotech (Buildings)
 
| placeable = true
 
| placeable = true
 
| path cost = 42
 
| path cost = 42
| passability = PassThroughOnly
+
| passability = pass through only
 
| blockswind = false
 
| blockswind = false
 
| cover = 0.4
 
| cover = 0.4
Line 28: Line 29:
 
| thingCategories =  
 
| thingCategories =  
 
}}
 
}}
 +
The '''deathrest accelerator''' is a building added by the [[Biotech DLC]] that increases the rate of [[deathrest]]ing.
  
 
== Acquisition ==
 
== Acquisition ==
Constructing a deathrest accelerator requires [[Research#{{P|Required Research}}|{{P|Required Research}}]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
{{Recode|section =1 |reason = Need confirmation of how stacking works. .xmls list them as factors i.e 100% (base) * 1.1 (casket) * 1.2 (Accel 1) * 1.2 (accel 2)  = 158%, while this page lists them as additive i.e.
+
{{Stub|section=1|reason = 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?}}
100 + 10% + 20% + 20% = 150%. Confirm which and complete table}}
+
Active deathrest accelerators require a pawn capable of [[deathrest]], and must be connected to a [[deathrest casket]]. As a pawn deathrests, it consumes 800 W of [[power]]. Each accelerator multiplies the rate at which [[deathrest]] progresses by {{Good|×1.2}}, reducing the minimum time to avoid ''Deathrest Interrupted''. Up to 2 accelerators can be connected at a time. The bonuses from the two accelerators and from the casket itself stacking multiplicatively.  
Active deathrest accelerators require a pawn capable of [[deathrest]], and must be connected to a [[deathrest casket]]. As a pawn deathrests, it consumes 800 W of [[power]]. Each accelerator speeds [[deathrest]] time by {{+|20%}}, reducing the minimum time to avoid ''Deathrest Interrupted'' by 0.6 days per building. Up to 2 accelerators can be connected at a time.
 
  
Like other deathrest buildings, accelerators permanently bind to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]].
+
Like other deathrest buildings, accelerators permanently bind to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]]. Unlike other deathrest buildings, accelerators do not require [[hemogen pack]]s as fuel.
  
 
{| {{STDT| sortable c_17 text-center}}
 
{| {{STDT| sortable c_17 text-center}}
|-
+
! Deathrest facilities !! Deathrest<br/>effectiveness !! Deathrest<br/>time
! Deathrest facilities !! Deathrest<br>Effectiveness !! Deathrest<br>time
 
 
|-
 
|-
 
! style=text-align:left | [[Sleep furniture]]
 
! style=text-align:left | [[Sleep furniture]]
| ? || ?
+
| 100% || 4 days
 
|-
 
|-
 
! style=text-align:left | [[Deathrest casket]]
 
! style=text-align:left | [[Deathrest casket]]
| ? || ?
+
| 110% || {{#expr: 4/1.1 round 1}} days
 
|-
 
|-
 
! style=text-align:left | &nbsp;↳<small>+1x Deathrest accelerator</small>
 
! style=text-align:left | &nbsp;↳<small>+1x Deathrest accelerator</small>
| ? || ?
+
| {{#expr: 100 * 1.1 * 1.2}}% || {{#expr: 4/(1*1.1*1.2) round 1}} days
 
|-
 
|-
 
! style=text-align:left | &nbsp;↳<small>+2x Deathrest accelerator</small>
 
! style=text-align:left | &nbsp;↳<small>+2x Deathrest accelerator</small>
| ? || ?
+
| {{#expr: 100 * 1.1 * 1.2 * 1.2}}% || {{#expr: 4/(1*1.1*1.2*1.2) round 1}} days
 
|}
 
|}
  
 
== Analysis ==
 
== Analysis ==
Deathrest accelerators provide an extra 1.2{{Check Tag|Verify|See above recode}} days of a deathrester's time per 60-day year. This can help pawns awaken before the next [[raid]] appears, as well as give more work time. They are beneficial to every deathrester, as opposed to specialized buildings like [[psychofluid pump]]s and [[hemogen amplifier]]s. As building capacity is limited in the early to mid game, accelerators are generally the first deathrest buildings you should construct. Exceptions can occur for some types of pawn, for example you may prefer the combat and movement benefit from a [[glucosoid pump]] or prefer to buff a [[psycaster]] {{RoyaltyIcon}} with [[psychofluid pump]]s. Even in these exceptions, however, accelerators are usually next in line once sufficient [[deathrest capacity serum]]s become available. A powerful pawn helps no-one if they're still in deathrest, and the interrupted debuff is a significant nerf to effectiveness.  
+
{{Stub|section=1|reason=Effect on hemogen/power costs of other deathrest buildings by shortening deathrest times.}}
 +
Having 2 deathrest accelerators will provide an extra 2.2 days of a deathrester's time per 60-day year. This can help pawns awaken before the next [[raid]] appears, as well as give more work time. They are beneficial to every deathrester, as opposed to specialized buildings like [[psychofluid pump]]s and [[hemogen amplifier]]s.
 +
 
 +
As building capacity is limited in the early to mid game, accelerators are generally the first deathrest buildings you should construct. Exceptions can occur for some types of pawn, for example you may prefer the combat and movement benefit from a [[glucosoid pump]] or prefer to buff a [[psycast]]er {{RoyaltyIcon}} with [[psychofluid pump]]s. Even in these exceptions, however, accelerators are usually next in line once sufficient [[deathrest capacity serum]]s become available. A powerful pawn helps no-one if they're still in deathrest, and interrupting deathrest will negate benefit from all other deathrest buildings and inflict significant [[Deathrest#Summary|stat penalties]].
  
 
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to reliably and sustainably acquire steel and components.
 
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to reliably and sustainably acquire steel and components.
  
Unlike other deathrest machines, the deathrest accelerator does not consume [[hemogen]]. However, it does consume much more power when in use. They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s{{IdeologyIcon}}. Hence, they can be left idle without consequence.
+
Unlike other deathrest machines, the deathrest accelerator does not consume [[hemogen]]. However, it does consume much more power when in use. They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s {{IdeologyIcon}}. Hence, they can be left idle without consequence.
  
 
== Gallery ==
 
== Gallery ==
Line 78: Line 81:
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
  
{{Biotech navbox}}
+
{{Nav|biotech|wide}}
 +
[[Category:Biotech (Buildings)]]

Latest revision as of 21:56, 25 September 2024

Deathrest accelerator

Deathrest accelerator

This device connects with a deathresting person and makes deathrest complete quicker. It enhances the effect of the deathrest casket using finer blood analysis and more powerful chemicals. It must be connected to a deathrest casket to function.

Base Stats

Type
BuildingBiotech (Buildings)
Market Value
710 Silver [Note]
Mass
50 kg
Beauty
0
HP
200
Flammability
40%
Path Cost
42 (24%)

Building

Size
1 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Blocks Wind
False
Terrain Affordance
Light
Power
-800 W

Creation

Required Research
Deathrest
Skill Required
Construction 4
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Steel 300 + Component 4
Deconstruct yield
Steel 150 + Component 2
Destroy yield
Steel 75 + Component 1

The deathrest accelerator is a building added by the Biotech DLC that increases the rate of deathresting.

Acquisition[edit]

Deathrest accelerators can be constructed once the deathrest research project has been completed. Each requires Steel 300 Steel, Component 4 Components, 4,000 ticks (1.11 mins) of work modified by the construction speed of the builder, and a construction skill of 4.

Summary[edit]

Active deathrest accelerators require a pawn capable of deathrest, and must be connected to a deathrest casket. As a pawn deathrests, it consumes 800 W of power. Each accelerator multiplies the rate at which deathrest progresses by ×1.2, reducing the minimum time to avoid Deathrest Interrupted. Up to 2 accelerators can be connected at a time. The bonuses from the two accelerators and from the casket itself stacking multiplicatively.

Like other deathrest buildings, accelerators permanently bind to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum. Unlike other deathrest buildings, accelerators do not require hemogen packs as fuel.

Deathrest facilities Deathrest
effectiveness
Deathrest
time
Sleep furniture 100% 4 days
Deathrest casket 110% 3.6 days
 ↳+1x Deathrest accelerator 132% 3 days
 ↳+2x Deathrest accelerator 158.4% 2.5 days

Analysis[edit]

Having 2 deathrest accelerators will provide an extra 2.2 days of a deathrester's time per 60-day year. This can help pawns awaken before the next raid appears, as well as give more work time. They are beneficial to every deathrester, as opposed to specialized buildings like psychofluid pumps and hemogen amplifiers.

As building capacity is limited in the early to mid game, accelerators are generally the first deathrest buildings you should construct. Exceptions can occur for some types of pawn, for example you may prefer the combat and movement benefit from a glucosoid pump or prefer to buff a psycaster Content added by the Royalty DLC with psychofluid pumps. Even in these exceptions, however, accelerators are usually next in line once sufficient deathrest capacity serums become available. A powerful pawn helps no-one if they're still in deathrest, and interrupting deathrest will negate benefit from all other deathrest buildings and inflict significant stat penalties.

As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to reliably and sustainably acquire steel and components.

Unlike other deathrest machines, the deathrest accelerator does not consume hemogen. However, it does consume much more power when in use. They also do not consume power while idling, unlike their contemporaries such as sleep accelerators Content added by the Ideology DLC. Hence, they can be left idle without consequence.

Gallery[edit]

Images

Audio

Version history[edit]