Difference between revisions of "Pollution pump"

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{{Biotech}}
 
{{Biotech}}
{{Stub|reason=General}}
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{{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]}}
 
{{Infobox main|building
 
{{Infobox main|building
 
| name = Pollution pump
 
| name = Pollution pump
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| description = A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away.
 
| description = A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away.
 
| type = Building
 
| type = Building
| type2 =  
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| type2 = Biotech (Buildings)
 
| placeable =  
 
| placeable =  
 
| path cost =  
 
| path cost =  
| passability = Impassable
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| passability = impassable
 
| blockswind =  
 
| blockswind =  
 
| cover =  
 
| cover =  
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== Acquisition ==
 
== Acquisition ==
Pollution pumps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
 
When powered, pollution pumps turn [[pollution]] on the ground into [[toxic wastepack]]s. It takes 200 W of [[power]] to function. It has a radius of 10.9 tiles.  
 
When powered, pollution pumps turn [[pollution]] on the ground into [[toxic wastepack]]s. It takes 200 W of [[power]] to function. It has a radius of 10.9 tiles.  
* Cleans 1 tile of pollution every {{ticks|15000}}, or 4 tiles per game-day.
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It removes 1 tile{{Check Tag|Which?|How is the next tile cleaned selected? Is it random, radially outwards from centre, something else?}} of pollution every {{Ticks|15000}}, or 4 tiles per game-day.
* Every 6 tiles, it creates a wastepack item.
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Once 6 tiles of pollution have been removed, it creates a wastepack, or a wastepack every 1.5 days assuming sufficient pollution is in range.
  
The wastepacks then have be managed, lest it dissolve back into pollution.
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The wastepacks then have to be managed as normal, lest they dissolve back into pollution.
  
Not artificial for meditation purposes, such as meditating at an [[anima tree]].{{RoyaltyIcon}}
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Pollution pumps are not considered artificial for purposes such as the [[anima tree]].{{RoyaltyIcon}}
  
 
== Analysis ==  
 
== Analysis ==  
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{{Stub|section=1|reason=Missing analysis}}
 
?
 
?
  
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* [[Version/1.4.3531|1.4.3531]] - Radius of the pollution pump increased by 1 so it can reach the edge of the map.
 
* [[Version/1.4.3531|1.4.3531]] - Radius of the pollution pump increased by 1 so it can reach the edge of the map.
  
[[Category:Miscellaneous]]
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{{Nav|biotech|wide}}
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[[Category:Biotech (Buildings)]]

Latest revision as of 12:03, 6 November 2024

Pollution pump

Pollution pump

A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away.

Base Stats

Type
BuildingBiotech (Buildings)
Market Value
189 Silver [Note]
HP
200
Flammability
50%

Building

Size
1 × 1
Minifiable
True
Passability
impassable
Power
-200 W

Creation

Required Research
Electricity
Skill Required
Construction 3
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Steel 75 + Component 1
Deconstruct yield
Steel 37 - 38 + Component 0 - 1
Destroy yield
Steel 18 - 19 + Component 0 - 1
Technical
thingCategories
BuildingsMisc


The pollution pump is a building added by the Biotech DLC that gradually clears pollution in a radius around itself when powered.

Acquisition[edit]

Pollution pumps can be constructed once the electricity research project has been completed. Each requires Steel 75 Steel, Component 1 Component, 4,000 ticks (1.11 mins) of work modified by the construction speed of the builder, and a construction skill of 3.

Summary[edit]

When powered, pollution pumps turn pollution on the ground into toxic wastepacks. It takes 200 W of power to function. It has a radius of 10.9 tiles. It removes 1 tile[Which?] of pollution every 15,000 ticks (4.17 mins), or 4 tiles per game-day. Once 6 tiles of pollution have been removed, it creates a wastepack, or a wastepack every 1.5 days assuming sufficient pollution is in range.

The wastepacks then have to be managed as normal, lest they dissolve back into pollution.

Pollution pumps are not considered artificial for purposes such as the anima tree.Content added by the Royalty DLC

Analysis[edit]

?

Version history[edit]

  • Biotech DLC Release - Added.
  • 1.4.3531 - Radius of the pollution pump increased by 1 so it can reach the edge of the map.