Difference between revisions of "Gene processor"
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| placeable = true | | placeable = true | ||
| path cost = 14 | | path cost = 14 | ||
− | | passability = | + | | passability = pass through only |
| blockswind = false | | blockswind = false | ||
| cover = 0.0 | | cover = 0.0 | ||
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== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
== Summary == | == Summary == | ||
− | Each gene processor raises the maximum genetic complexity of its connected gene assembler by +2. Multiple processors can be connected at the same time, up to a maximum of 100 for a total of +200 complexity. | + | Each gene processor raises the maximum genetic complexity of its connected gene assembler by [[File:Complexity.png|20px|Complexity]]{{+|2}}. Multiple processors can be connected at the same time, up to a maximum of 100 for a total of [[File:Complexity.png|20px|Complexity]]{{+|200}} complexity. |
Gene processors must be powered to have any effect. If the processor loses power during recombination, and the maximum complexity falls below the required complexity, then recombination will be put on hold. Gene assemblers must also be active when the player is designing a new [[xenotype]] with the gene assembler. | Gene processors must be powered to have any effect. If the processor loses power during recombination, and the maximum complexity falls below the required complexity, then recombination will be put on hold. Gene assemblers must also be active when the player is designing a new [[xenotype]] with the gene assembler. | ||
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When its connected gene assembler is not in use, the gene processor has no effect, and can be safely turned off. | When its connected gene assembler is not in use, the gene processor has no effect, and can be safely turned off. | ||
− | == | + | == Analysis == |
− | {{ | + | {{For|a general guide to the gene system|Genetics}} |
+ | Gene processors are highly recommended for genetic engineering and are necessary for all but the most rudimentary modifications. Genetic engineering itself requires significant investment in materials, research, and power generation, and so may be delayed or skipped entirely depending on playstyle. Inexperienced players are advised to first focus on weapons and armor for their more immediate and straightforward advantages. | ||
+ | |||
+ | As a frame of reference, creating the Genie, Neanderthal, and Waster genotypes from scratch would require 11, 12, and 13 complexity respectively. This would translate to 3 or 4 gene processors; 6 complexity from the assembler, and two each from the processors. Advanced custom supersoldier programs may require dozens of processors. The actual strategy will depends greatly on what genes the player manages to acquire. | ||
== Version history == | == Version history == |
Latest revision as of 10:11, 17 August 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Gene processor
A genetic analysis and processing system. Placed near a gene assembler, it increases the maximum genetic complexity of the xenogerms you can assemble. Building multiple gene processors will increase the genetic complexity limit further.
Base Stats
- Type
- Building – Biotech (Buildings)
- Beauty
- 0
- HP
- 350
- Flammability
- 50%
- Path Cost
- 14 (48%)
Building
- Size
- 2 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 0%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -50 W
Creation
- Required Research
- Gene processor
- Skill Required
- Construction 6
- Work To Make
- 9,000 ticks (2.5 mins)
Gene processors connect to gene assemblers to increase the maximum complexity of xenogerms they can produce.
Acquisition[edit]
Gene processors can be constructed once the gene processor research project has been completed. Each requires 100 Steel, 25 Plasteel, 2 Components, 9,000 ticks (2.5 mins) of work modified by the construction speed of the builder, and a construction skill of 6.
Once constructed, they cannot be re-installed, they can only be deconstructed.
Summary[edit]
Each gene processor raises the maximum genetic complexity of its connected gene assembler by +2. Multiple processors can be connected at the same time, up to a maximum of 100 for a total of +200 complexity.
Gene processors must be powered to have any effect. If the processor loses power during recombination, and the maximum complexity falls below the required complexity, then recombination will be put on hold. Gene assemblers must also be active when the player is designing a new xenotype with the gene assembler.
When its connected gene assembler is not in use, the gene processor has no effect, and can be safely turned off.
Analysis[edit]
Gene processors are highly recommended for genetic engineering and are necessary for all but the most rudimentary modifications. Genetic engineering itself requires significant investment in materials, research, and power generation, and so may be delayed or skipped entirely depending on playstyle. Inexperienced players are advised to first focus on weapons and armor for their more immediate and straightforward advantages.
As a frame of reference, creating the Genie, Neanderthal, and Waster genotypes from scratch would require 11, 12, and 13 complexity respectively. This would translate to 3 or 4 gene processors; 6 complexity from the assembler, and two each from the processors. Advanced custom supersoldier programs may require dozens of processors. The actual strategy will depends greatly on what genes the player manages to acquire.
Version history[edit]
- Biotech DLC Release - Added
- 1.4.3563 - Path cost 0 -> 14.