Difference between revisions of "Oak tree"

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{{Define|Plant
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{{Rewrite|reason=Verification and updating needed}}
| harvest yield max = 50
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{{Infobox main|plant
| harvest yield min = 10
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| name = Oak tree
| visual size max = 2.0
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| image = Tree oak a.png
| visual size min = 1.3
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| description = A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures.
| wild cluster size max = 30
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| type = Plant
| wild cluster size min = 8
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| type2 = Tree
| altitude layer = BuildingTall
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| path cost = 42
| block adjacent sow = true
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| passability = pass through only
| def name = PlantTreeOak
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| blockswind = true
| description = A strong hardwood tree. Slow-going, but its wood is very strong.
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| cover = 0.25
| drawer type = MapMeshOnly
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| minifiable = true
| fertility factor growth rate = 0.5
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| hp = 200
| fertility min = 0.3
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| flammability = 0.8
| fill percent = 0.35
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| beauty = 2
| graphic class = Graphic_Random
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| beauty outdoors = 2
| graphic path = Things/Plant/TreeOak
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| grow days = 30
| graphic shader type = CutoutPlant
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| lifespanDaysPerGrowDays = 9
| grow days = 60
+
| sow work = 4000
| harvest destroys = true
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| harvest work = 1400
| harvest min growth = 0.40
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| product = wood
| harvest tag = Wood
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| yield = 46
| harvest work = 1000
+
| min sowing skill = 6
| harvested thing def = WoodLog
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| min fertility = 0.7
| label = oak tree
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| fertility sensitivity = 0.5
| leafless graphic path = Things/Plant/TreeOak_Leafless
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| nutrition = 2
| never multi select = True
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| sowTags = Ground
| nutrition = 0.50
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| livesin_temperateforest = 0.5
| parent name = TreeBase
 
| passability = PassThroughOnly
 
| path cost = 130
 
| preferability = Plant
 
| selectable = true
 
| sound harvest finish = Harvest_Tree_Finish
 
| sound harvesting = Harvest_Tree
 
| sow work = 150
 
| ticker type = Rare
 
| top wind exposure = 0.25
 
| use hit points = True
 
| wild cluster radius = 8
 
| beauty base = 5
 
| flammability base = 0.8
 
| max hit points base = 300
 
 
}}
 
}}
<onlyinclude>
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{{Info|Oak trees are a plant that naturally occurs in {{Habitats}}. Oak trees can also be grown by the player that biome, but can't be sown in hydroponics. A mature oak tree yields 50 [[wood]].}}
{{Plant
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| name        = Oak Tree
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== Growing ==
| image      = OakTree.png
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Oak trees have a base growing time of 30 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for oak trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
| description = A strong hardwood tree. Slow-growing, but its wood is very strong.
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| information = An Oak tree.
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{{Grow Table}}
| time        = 24
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| type        = Wild
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Oak trees have the second highest absolute yield out of any tree in the game, with the highest going to [[teak tree]]s. However, they also have the second longest growing time, again with teak trees taking first. As a result, [[poplar tree]]s are still significantly better for wood farming; only taking about 50% as long to grow, but yielding 60% as much wood. In terms of yield per day, oak trees are smack-bang in the middle out of all seven trees in the base game.
| hp          = 300
 
| wood        = 10-50
 
}}
 
</onlyinclude>
 
  
{{infobox main|plant|
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The oak tree's long growing cycle also means that it's more susceptible to blight loss in non-native biomes, and it's also susceptible to growth slowdown with environmental changes. Only the latter can be circumvented by internalising plant growing. Oak trees are also more difficult to cut down.
|name = Oak Tree
 
|image = OakTree.png|Oak Tree
 
|info = An oak tree.
 
|type = Plants{{!}}Plants
 
|type2 = Wild plants{{!}}Wild
 
|hp = 300
 
|time = 24
 
|wood = {{icon|wood|10-50}}
 
}}
 
  
{{quote|"A strong hardwood tree. Slow-going, but its '''[[Wood|wood]]''' is very strong."|In-game description}}
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== Food production ==
 +
Oak trees don't yield any human-edible products.
  
Can be cut down by your [[Colonist|colonists]] for wood, using the [[Orders#Chop Wood|'chop wood']]order.
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== Economy ==
 +
The oak tree's raw product is wood, which has a market value of 1.4 [[silver]]. The refined product with the largest profit margin is a [[grand sculpture]], having a 51.25%<ref>110% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| c_24 text-center}}
 +
! Ground Type
 +
| Gravel
 +
| Soil
 +
| Rich Soil
 +
| Hydroponics
 +
|-
 +
! Raw
 +
| 0.57
 +
| 0.68
 +
| 0.81
 +
| -
 +
|-
 +
! Refined
 +
| 0.87
 +
| 1.02
 +
| 1.23
 +
| -
 +
|}
 +
</li></div>
 +
<references />
  
Oak trees can also be grown, but take a very long time to mature.
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== Gallery ==
 +
<gallery>
 +
Tree oak a.png| Oak tree variant A
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Tree oak b.png| Oak tree variant B
 +
</gallery>
 +
<gallery>
 +
Tree oak leafless a.png| Leafless oak tree variant A
 +
Tree oak leafless b.png| Leafless oak tree variant B
 +
</gallery>
  
{{nav|plant|wide}}
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{{Nav|plant|wide}}
 
[[Category:Plants]]
 
[[Category:Plants]]
[[Category:Wild plants]]
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[[Category:Trees]]

Latest revision as of 17:43, 5 March 2023

Oak tree

Oak tree

A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures.

Base Stats

Type
PlantTree
Beauty
2 (2)
HP
200
Flammability
80%
Path Cost
42 (24%)

Building

Minifiable
True
Passability
pass through only
Cover Effectiveness
25%
Blocks Wind
True

Ingestion

Nutrition
2

Plant Stats

Time to grow
30 days (55.38 days)
Lifespan
270 days
Work to Sow
4,000 ticks (1.11 mins)
Work to Harvest
1,400 ticks (23.33 secs)
Base Harvest Yield
46 Wood
Min Skill
6 Plants
Min Fertility
70%
Fertility Sensitivity
50%
Min light to grow
50%
Technical
sowTags
Ground


Oak trees are a plant that naturally occurs in temperate forests. Oak trees can also be grown by the player that biome, but can't be sown in hydroponics. A mature oak tree yields 50 wood.

Growing[edit]

Oak trees have a base growing time of 30 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for oak trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 65.15 55.38 46.15 N/A
    Base Yield/day[2] 0.71 0.83 1 N/A
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Oak trees have the second highest absolute yield out of any tree in the game, with the highest going to teak trees. However, they also have the second longest growing time, again with teak trees taking first. As a result, poplar trees are still significantly better for wood farming; only taking about 50% as long to grow, but yielding 60% as much wood. In terms of yield per day, oak trees are smack-bang in the middle out of all seven trees in the base game.

    The oak tree's long growing cycle also means that it's more susceptible to blight loss in non-native biomes, and it's also susceptible to growth slowdown with environmental changes. Only the latter can be circumvented by internalising plant growing. Oak trees are also more difficult to cut down.

    Food production[edit]

    Oak trees don't yield any human-edible products.

    Economy[edit]

    The oak tree's raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 0.57 0.68 0.81 -
    Refined 0.87 1.02 1.23 -
    1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

    Gallery[edit]