Difference between revisions of "Berries"

From RimWorld Wiki
Jump to navigation Jump to search
(Added text. Removed stub tag. Corrected market value.)
m
 
(42 intermediate revisions by 10 users not shown)
Line 1: Line 1:
<noinclude>
+
{{Infobox main|food
{{Define|Raw Food
+
| name = Berries
 +
| image = Berries.png|Berries
 +
| description = Assorted berries. Nice to eat, even when raw.
 +
<!-- Base Stats -->
 +
| type = Food
 +
| type 2 = Raw food
 +
| hp = 100
 +
| deterioration = 6
 +
| marketvalue = 1.2
 +
| mass base = 0.027
 +
| flammability = 1
 +
| stack limit = 75
 +
| path cost = 14
 +
| rotatable = false
 +
<!-- Ingestion -->
 +
| taste = Simple
 +
| food poison chance = 0.02
 +
| nutrition = 0.05
 +
| days to rot = 14
 +
<!-- Technical -->
 +
| defName = RawBerries
 +
| preferability = RawTasty
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = RawBerries
 
| description = Assorted berries. Nice to eat, even when raw.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 +
| eat effect = EatVegetarian
 
| graphic path = Things/Item/Resource/PlantFoodRaw/Berries
 
| graphic path = Things/Item/Resource/PlantFoodRaw/Berries
 
| label = berries
 
| label = berries
 
| parent name = PlantFoodRawBase
 
| parent name = PlantFoodRawBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
 
| sound drop = Food_Drop
 
| sound drop = Food_Drop
 +
| sound eat = RawVegetable_Eat
 
| sound interact = Food_Drop
 
| sound interact = Food_Drop
| stack limit = 75
 
 
| thing class = ThingWithComps
 
| thing class = ThingWithComps
 
| ticker type = Rare
 
| ticker type = Rare
| eat effect = EatVegetarian
 
| nutrition = 0.05
 
| sound eat = RawVegetable_Eat
 
| taste = Simple
 
| joy = 0.004
 
| preferability = RawTasty
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 10
+
}}
| days to rot = 14
+
'''Berries''' are a vegetable [[raw food]] obtained by harvesting wild [[berry bush]]es or domesticated [[strawberry plant]]s.  Unlike most raw foods, they can be eaten raw with no [[mood]] penalty.
| flammability base = 1.0
+
 
| market value base = 2.5
+
== Acquisition ==
| max hit points base = 100
+
The following plants provide berries:
| mass base = 0.03
+
<div><li style="display: inline-table;">
}}</noinclude>
+
{| {{STDT| sortable c_08 text-center}}
{{Info|'''Berries''' are harvested from [[strawberry plant]]s or gathered from [[bush|raspberry bush]]es. Unlike most raw foods, they can be eaten raw with no 'Ate raw food thought'. Berries spoil quickly unless refrigerated.}}
+
! Plant !! Harvest Yield <!--!! Yield/Day<br>(70% Fert) !! Yield/Day<br>(100% Fert) !! Yield/Day<br>(140% Fert) !! Yield/Day<br>(280% Fert)-->
 +
|-
 +
{{#ask: [[Harvest Product::Berries]]
 +
| ?Harvest_Yield
 +
<!--
 +
| ?Harvest_Yield_Per_Day_(70)
 +
| ?Harvest_Yield_Per_Day_(100)
 +
| ?Harvest_Yield_Per_Day_(140)
 +
| ?Harvest_Yield_Per_Day_(280)
 +
-->
 +
| format = template
 +
| template = Ask Table Formatter
 +
| link = none
 +
}}
 +
|}
 +
</li><div>
 +
 
 +
Note that only [[strawberry plant]]s can be planted. [[Berry bush]]es only spawn naturally.
 +
 
 +
Berries can also be created by a [[berrymaker]] [[dryad]].{{IdeologyIcon}}
 +
 
 +
Berries can be foraged by a [[caravan]] when traveling through any [[biome]], other than arid shrubland and both deserts, in its growing season.
 +
 
 +
== Summary ==
 +
As a [[raw food]], berries can be be eaten raw, with a flat 2% chance of giving [[food poisoning]], or cooked into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. When used in food recipes that require specific types of [[nutrition]], such as [[fine meal]]s, berries are classified as a vegetable.
 +
 
 +
Unlike most raw food, eating berries directly does not result in the {{--|7}} ''Ate raw food'' [[mood]] penalty.
 +
 
 +
Berries are also unique in that they are the only raw plant food that [[conceited noble]]s {{RoyaltyIcon}} will eat.
 +
 
 +
Berries take {{P|Days To Start Rot Base}} days to rot without refrigeration, half that of most other vegetarian foods.
 +
 
 +
== Analysis ==
 +
[[Strawberry plant]]s are not particularly work or space efficient to grow, nor are they fertility-insensitive. Berries have 3 major niches:
 +
* You can forage from wild [[berry bush]]es, giving you food in the very early game.
 +
* Pawns automatically forage for berries inside a [[caravan]]. Foraging can supplement a caravan's existing food, and a good enough pawn can survive indefinitely off of berries.
 +
* [[Berrymaker]]s{{IdeologyIcon}} are dryads and not plants. They and their requisite [[gauranlen tree]] can survive up to {{Temperature|-50}}, meaning they can "grow" food in a [[tundra]]. However, they are quite work-intensive; plants should be grown if at all possible.
 +
Berries have a number of other possible niches, but these lack much application.
 +
 
 +
They can be eaten raw without mood penalty. However, cooking food into [[meal]]s is almost always better: cooking offers increased nutrition and a decreased food poisoning chance. You could use a [[sterilizing stomach]] {{RoyaltyIcon}}, [[nuclear stomach]],{{RoyaltyIcon}}, or the [[Genes#Strong stomach|strong stomach]] [[gene]]{{BiotechIcon}} to remove the risk of food poisoning, but it is still more efficient to cook. In addition, the only [[xenotype]] that spawns with strong stomach, the [[pigskins]], also has [[Genes#Robust digestion|robust digestion]] gene. While it makes raw food as nutritionally efficient as simple and fine meals, it also eliminates the mood penalty from ''all'' raw food, removing the only advantage berries have over other raw vegetarian foods.
 +
 
 +
They can be grown in [[hydroponics basin]]s, unlike corn, and unlike potatoes, strawberries receive the full benefit from hydroponics. Compared to [[rice]], strawberries require {{Good|75%}} as much work for {{Bad|86%}} the yield per tile. While this sounds good on paper, each hydroponics basin costs a lot. Therefore, tile efficiency is usually valued more than work efficiency. In addition, this requires that you are using hydroponics at all, that outdoor farmland for growing corn/potatoes is unavailable, and that planter work is an issue at all. A moderately skilled planter (8 Plants) can handle 1 full [[sun lamp]] setup, 24 basins, with plenty of time to spare.
 +
 
 +
===Nobles===
 +
Berries can be eaten by [[conceited noble]]s, but that requires that you have nobles and that they are conceited. Even then, [[fine meal]]s are far more nutritionally efficient, and can be eaten by praetors and below. [[Lavish meal]]s are net equal on nutrition, give {{+|12}} mood, and suit any noble rank. Even a conceited, pigskin noble would be more efficiently fed by growing corn, and turning that into [[vegetarian lavish meal]]s.
 +
 
 +
Therefore, berries only have a niche if you have a conceited noble and cannot make fine meals at all. Or, you have a conceited baron (or higher), can't make lavish meals, and aren't willing to tank the {{--|3}} from the combined ''Ate fine meal'' mood buff and ''Ate low-class food'' mood penalty but ''are'' willing to risk, or are immune to, food poisoning.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
Berries old 2.png|Old sprite
 +
Berries old.png|Even older sprite
 +
</gallery>
 +
 
 +
== Version history ==
 +
* [[Version/0.2.363|0.2.363]] - added
 +
 
 +
{{nav|Food|wide}}
 +
[[Category:Food]] [[Category:Raw Food]] [[Category:Vegetarian]]

Latest revision as of 15:03, 7 January 2024

Berries

Berries

Assorted berries. Nice to eat, even when raw.

Base Stats

Type
Food
Market Value
1.2 Silver
Stack Limit
75
Mass
0.027 kg
HP
100
Deterioration Rate
6
Flammability
100%
Days To Start Rot
14
Rotatable
False
Path Cost
14

Ingestion

Nutrition
0.05
Taste
Simple
Food Poison Chance
2%
Technical
defName
RawBerries
Preferability
RawTasty


Berries are a vegetable raw food obtained by harvesting wild berry bushes or domesticated strawberry plants. Unlike most raw foods, they can be eaten raw with no mood penalty.

Acquisition[edit]

The following plants provide berries:

  • Plant  Harvest Yield 
    Berry bush 10
    Strawberry plant 8
  • Note that only strawberry plants can be planted. Berry bushes only spawn naturally.

    Berries can also be created by a berrymaker dryad.Content added by the Ideology DLC

    Berries can be foraged by a caravan when traveling through any biome, other than arid shrubland and both deserts, in its growing season.

    Summary[edit]

    As a raw food, berries can be be eaten raw, with a flat 2% chance of giving food poisoning, or cooked into a meal with a food poisoning chance dependent on the skill of the cook and the cleanliness of the kitchen. When used in food recipes that require specific types of nutrition, such as fine meals, berries are classified as a vegetable.

    Unlike most raw food, eating berries directly does not result in the −7 Ate raw food mood penalty.

    Berries are also unique in that they are the only raw plant food that conceited nobles Content added by the Royalty DLC will eat.

    Berries take 14 days to rot without refrigeration, half that of most other vegetarian foods.

    Analysis[edit]

    Strawberry plants are not particularly work or space efficient to grow, nor are they fertility-insensitive. Berries have 3 major niches:

    • You can forage from wild berry bushes, giving you food in the very early game.
    • Pawns automatically forage for berries inside a caravan. Foraging can supplement a caravan's existing food, and a good enough pawn can survive indefinitely off of berries.
    • BerrymakersContent added by the Ideology DLC are dryads and not plants. They and their requisite gauranlen tree can survive up to -50 °C (-58 °F), meaning they can "grow" food in a tundra. However, they are quite work-intensive; plants should be grown if at all possible.

    Berries have a number of other possible niches, but these lack much application.

    They can be eaten raw without mood penalty. However, cooking food into meals is almost always better: cooking offers increased nutrition and a decreased food poisoning chance. You could use a sterilizing stomach Content added by the Royalty DLC, nuclear stomach,Content added by the Royalty DLC, or the strong stomach geneContent added by the Biotech DLC to remove the risk of food poisoning, but it is still more efficient to cook. In addition, the only xenotype that spawns with strong stomach, the pigskins, also has robust digestion gene. While it makes raw food as nutritionally efficient as simple and fine meals, it also eliminates the mood penalty from all raw food, removing the only advantage berries have over other raw vegetarian foods.

    They can be grown in hydroponics basins, unlike corn, and unlike potatoes, strawberries receive the full benefit from hydroponics. Compared to rice, strawberries require 75% as much work for 86% the yield per tile. While this sounds good on paper, each hydroponics basin costs a lot. Therefore, tile efficiency is usually valued more than work efficiency. In addition, this requires that you are using hydroponics at all, that outdoor farmland for growing corn/potatoes is unavailable, and that planter work is an issue at all. A moderately skilled planter (8 Plants) can handle 1 full sun lamp setup, 24 basins, with plenty of time to spare.

    Nobles[edit]

    Berries can be eaten by conceited nobles, but that requires that you have nobles and that they are conceited. Even then, fine meals are far more nutritionally efficient, and can be eaten by praetors and below. Lavish meals are net equal on nutrition, give +12 mood, and suit any noble rank. Even a conceited, pigskin noble would be more efficiently fed by growing corn, and turning that into vegetarian lavish meals.

    Therefore, berries only have a niche if you have a conceited noble and cannot make fine meals at all. Or, you have a conceited baron (or higher), can't make lavish meals, and aren't willing to tank the −3 from the combined Ate fine meal mood buff and Ate low-class food mood penalty but are willing to risk, or are immune to, food poisoning.

    Gallery[edit]

    Version history[edit]