Difference between revisions of "Woodmaker dryad"
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− | {{Ideology}}{{Stub}}{{infobox main|animal| | + | {{Ideology}}{{Stub|reason=Format standard and expansions}}{{infobox main|animal| |
− | | name = Woodmaker | + | | page verified for version = 1.3.3066 |
+ | | name = Woodmaker dryad | ||
| image = Woodmaker.png | | image = Woodmaker.png | ||
− | | description = A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat. | + | | description = A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes. |
− | | type = | + | | type = Animal |
− | | type2 = | + | | type2 = Dryad |
− | + | | movespeed = 3 | |
− | + | | basemeatamount = 2 | |
− | + | | baseleatheramount = 0 | |
− | | movespeed = 3 | + | | min comfortable temperature = -50 |
− | | | + | | max comfortable temperature = 50 |
− | | | + | | flammability = 0.7 |
− | | | + | | bodysize = 0.667 |
− | | | + | | healthscale = 0.8 |
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
| diet = none | | diet = none | ||
+ | | wildness = 0 | ||
+ | | petness = 0 | ||
+ | | manhunter = 1 | ||
| trainable = none | | trainable = none | ||
− | | | + | | meatname = immature dryad meat |
− | |||
| lifespan = 80 | | lifespan = 80 | ||
− | | | + | | tradeTags = AnimalDryad |
− | | | + | | attack1dmg = 8 |
− | | | + | | attack1type = Scratch |
− | | | + | | attack1cool = 2 |
− | | | + | | attack1part = front left paw |
− | | | + | | attack1stun = 14 |
− | | | + | | attack2dmg = 8 |
− | | | + | | attack2type = Scratch |
− | | | + | | attack2cool = 2 |
− | | | + | | attack2part = front right paw |
− | | | + | | attack2stun = 14 |
+ | | attack3dmg = 9 | ||
+ | | attack3type = Bite | ||
+ | | attack3cool = 2 | ||
+ | | attack3part = teeth | ||
+ | | attack3chancefactor = 0.9 | ||
+ | | attack3stun = 14 | ||
+ | | attack4dmg = 4 | ||
+ | | attack4type = Blunt | ||
+ | | attack4cool = 2 | ||
+ | | attack4part = head | ||
+ | | attack4chancefactor = 0.2 | ||
}} | }} | ||
− | ''' | + | '''Woodmaker dryads''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. |
+ | |||
+ | == Summary == | ||
+ | {{Dryad Summary}} | ||
+ | |||
+ | Woodmaker dryads generate [[wood]] x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. This equals approximately {{ticks|20500}} and {{ticks|9000}} for 64 wood. | ||
+ | In comparison, for the same yield: | ||
+ | * [[Fibercorn]] requires {{ticks|{{#expr: (64/{{Q|Fibercorn|Harvest Yield #}})*({{Q|Fibercorn|Harvest Work #}} + {{Q|Fibercorn|Sow Work #}}) round 2}}}} | ||
+ | * [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}} | ||
+ | * [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}} | ||
+ | Note however, that these are base times and base yields. [[Plant Work Speed]] significantly affects the amount of work required, and [[Plant Harvest Yield]] affects trees but not dryads. | ||
+ | |||
+ | == Analysis == | ||
+ | Woodmaker dryads produce a very consistent source of wood, that "grows" even during extreme cold. They create wood without upsetting Tree Connection or Nature Primacy pawns that hate cutting down trees. | ||
+ | |||
+ | ===Comparison to other sources of wood=== | ||
+ | [[File:WoodWorkChart.png|450px|Wood Work Chart]] [[File:WoodWorkChart8Plants.png|450px|Wood Work Chart (8-20 Plants Skill]] | ||
+ | Woodmaker dryads are fairly consistent for work per wood, which makes them good without a skilled tree-cutter. From 6 Plants skill, most trees are on-par with dryads - and trees happen to require 6 skill in the first place. Using [[field hand]]s{{RoyaltyIcon}} or the [[Ideoligion#Plants specialist|Plants specialist role]]{{IdeologyIcon}} makes trees even better. | ||
+ | |||
+ | If restricted to work-inefficient [[fibercorn]] due to the Nature Primacy meme, dryads compare better. A healthy baseline pawn requires a Plants skill of 6 to produce as much wood as a skill 0 pawn maintaining 4 woodmaker dryads. At Plants skill 14, using fibercorn produces more wood per unit-work than a skill 20 pruner, and is equal to a skill 14 pruner with Tree Connection. | ||
− | + | Woodmaker dryads have a major advantage: they are remarkably efficient for space. They produce wood at a reasonably fast rate: 4 dryads are equal to 64 oak trees planted in rich soil, or about 76 hydroponics basins full of fibercorn. Therefore, dryads are easier to fence in. Dryads also don't require research, are unaffected by soil. Finally, they are much more resistant against temperature, making them useful in [[biome]]s with harsh winters, like tundras or ice sheets. | |
+ | == Version history == | ||
+ | * [[Ideology DLC]] Release - Added. | ||
+ | * [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents. | ||
+ | * [[Version/1.3.3101|1.3.3101]] - output every 2 days increased from 25 wood to 32 wood. | ||
{{nav|animal}} | {{nav|animal}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Dryad]] | [[Category:Dryad]] |
Latest revision as of 06:49, 24 November 2024
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Format standard and expansions. |
Woodmaker dryad
A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
Base Stats
Pawn Stats
- Move Speed
- 3 c/s
- Health Scale
- 80% HP
- Body Size
- 0.667
- Mass - Baby
- 8.004 kg
- Mass - Juvenile
- 20.01 kg
- Mass - Adult
- 40.02 kg
- Carrying Capacity
- 50 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 80 years
- Manhunter Chance
- 100%
- Trainable Intelligence
- None
- Wildness
- 0%
- Comfortable Temp Range
- -50 °C – 50 °C (-58 °F – 122 °F)
Production
- Meat Yield
- 4 immature dryad meat
Melee Combat
- Attack 1
- Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 2
- Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 3
- Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike - Attack 4
- Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.25
- tradeTags
- AnimalDryad
Woodmaker dryads are a caste of Dryads, a type of animal added by the Ideology DLC.
Summary[edit]
All dryads, including the woodmaker dryad, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have 100% Toxic Resistance, rendering them immune to Toxic fallout and Toxic buildup. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.
Woodmaker dryads generate wood x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. This equals approximately 20,500 ticks (5.69 mins) and 9,000 ticks (2.5 mins) for 64 wood. In comparison, for the same yield:
- Fibercorn requires 15,040 ticks (4.18 mins)
- Timbershroom requires 12,288 ticks (3.41 mins)
- Cypress tree requires 6,186.67 ticks (1.72 mins)
Note however, that these are base times and base yields. Plant Work Speed significantly affects the amount of work required, and Plant Harvest Yield affects trees but not dryads.
Analysis[edit]
Woodmaker dryads produce a very consistent source of wood, that "grows" even during extreme cold. They create wood without upsetting Tree Connection or Nature Primacy pawns that hate cutting down trees.
Comparison to other sources of wood[edit]
Woodmaker dryads are fairly consistent for work per wood, which makes them good without a skilled tree-cutter. From 6 Plants skill, most trees are on-par with dryads - and trees happen to require 6 skill in the first place. Using field hands or the Plants specialist role makes trees even better.
If restricted to work-inefficient fibercorn due to the Nature Primacy meme, dryads compare better. A healthy baseline pawn requires a Plants skill of 6 to produce as much wood as a skill 0 pawn maintaining 4 woodmaker dryads. At Plants skill 14, using fibercorn produces more wood per unit-work than a skill 20 pruner, and is equal to a skill 14 pruner with Tree Connection.
Woodmaker dryads have a major advantage: they are remarkably efficient for space. They produce wood at a reasonably fast rate: 4 dryads are equal to 64 oak trees planted in rich soil, or about 76 hydroponics basins full of fibercorn. Therefore, dryads are easier to fence in. Dryads also don't require research, are unaffected by soil. Finally, they are much more resistant against temperature, making them useful in biomes with harsh winters, like tundras or ice sheets.
Version history[edit]
- Ideology DLC Release - Added.
- 1.3.3076 - Fix: Dryads are affected by disease incidents.
- 1.3.3101 - output every 2 days increased from 25 wood to 32 wood.