Difference between revisions of "Ancients"
Bullwinkle (talk | contribs) m (→Neutral Ancients: Streamlined one sentence.) |
(The add detail is not irrelevant or redundant.) |
||
Line 11: | Line 11: | ||
=== Neutral Ancients === | === Neutral Ancients === | ||
Neutral ancients predictably start off neutral, but will turn permanently hostile when any hostile act is taken against their members. This applies to all neutral ancients in the world, even others from other maps. | Neutral ancients predictably start off neutral, but will turn permanently hostile when any hostile act is taken against their members. This applies to all neutral ancients in the world, even others from other maps. | ||
− | However, even after making the faction hostile, they | + | However, their tendency to just walk off the map after opening the caskets remains even after making the faction hostile, so they may not fight despite being displayed, and reacted to by your pawns, as hostile. |
=== Hostile Ancients === | === Hostile Ancients === |
Revision as of 00:15, 25 May 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Ancients are semi-hidden spacer tech level factions, exclusively made up of pawns found in the ancient cryptosleep caskets in ancient shrines. There are two factions of Ancient: Neutral Ancients, which start neutral, and Hostile Ancients, which are always hostile. All ancient shrine pawns will belong to one of these two factions.
Lore
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Variants
All ancient shrine pawns will belong to one of the two following factions, and the factions are world-wide - neutral ancients from one map's shrine belong to the same faction as neutral ancients from another map.
Neutral Ancients
Neutral ancients predictably start off neutral, but will turn permanently hostile when any hostile act is taken against their members. This applies to all neutral ancients in the world, even others from other maps. However, their tendency to just walk off the map after opening the caskets remains even after making the faction hostile, so they may not fight despite being displayed, and reacted to by your pawns, as hostile.
Hostile Ancients
As the name implies, Hostile Ancients are permanently hostile. The faction cannot be befriended.
Pawns
Ancient pawns always have backstories from the "offworld" category.
Faction bases
Unlike other factions, Ancients have no faction bases and instead only appear in ancient shrines on the player's map.